Is it possible to add or remove trigger(s) for different scenes?

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Fat Cat

Recruit
Hello there,

Forgive me if this has already been asked,

example;

Game is in Team Deathmatch,
Scene 1 is selected = load trigger "triggers_for_scene_1",
Scene 2 is selected = load trigger "triggers_for_scene_2",

C++:
      (ti_before_mission_start, 5, 0, [],
       [

         (store_current_scene,":current_scene"),
           (try_begin),
             (eq,":current_scene","scn_mp_fatcat_chapter_1_a_uxhal_day"),### uxhal
             (assign,"$g_trig_mission_ep_1_chap_1", 1),###
             (display_message, "@chapter 1 loaded"),
           (else_try),
             (eq,":current_scene","scn_mp_fatcat_chapter_1_b_devan_day"),### devan
             (display_message, "@chapter 2 loading"),
             (assign,"$g_trig_mission_ep_1_chap_2", 1),###
             # (assign, trig_mission_ep_1_chap_2),
             # (trig_mission_ep_1_chap_2),
           (end_try),
       ]),

C++:
trig_mission_ep_1_chap_1 = (#
  3, 0, 0,
  [
  (this_or_next|multiplayer_is_server),#
  (neg|multiplayer_is_server),#
  (eq, "$g_trig_mission_ep_1_chap_1", 1),#
  ],
  [
  (display_message, "@chapter 1 loaded"),
  ]
  )

    
    
trig_mission_ep_1_chap_2 = (
  3, 0, 0,
  [
  (this_or_next|multiplayer_is_server),#
  (neg|multiplayer_is_server),#
  (eq, "$g_trig_mission_ep_1_chap_1", 1),#
  ],
  [
  (display_message, "@chapter 2 loaded"),
  ]
  )


The Triggers each use try for Players and Agents, so I am trying to avoid using all triggers for just one scene when just 1 would be needed.
Any Links or advice appreciated, thanks for your time there.
 
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