Fat Cat
Recruit
Hello there,
Forgive me if this has already been asked,
example;
Game is in Team Deathmatch,
Scene 1 is selected = load trigger "triggers_for_scene_1",
Scene 2 is selected = load trigger "triggers_for_scene_2",
The Triggers each use try for Players and Agents, so I am trying to avoid using all triggers for just one scene when just 1 would be needed.
Any Links or advice appreciated, thanks for your time there.
Forgive me if this has already been asked,
example;
Game is in Team Deathmatch,
Scene 1 is selected = load trigger "triggers_for_scene_1",
Scene 2 is selected = load trigger "triggers_for_scene_2",
C++:
(ti_before_mission_start, 5, 0, [],
[
(store_current_scene,":current_scene"),
(try_begin),
(eq,":current_scene","scn_mp_fatcat_chapter_1_a_uxhal_day"),### uxhal
(assign,"$g_trig_mission_ep_1_chap_1", 1),###
(display_message, "@chapter 1 loaded"),
(else_try),
(eq,":current_scene","scn_mp_fatcat_chapter_1_b_devan_day"),### devan
(display_message, "@chapter 2 loading"),
(assign,"$g_trig_mission_ep_1_chap_2", 1),###
# (assign, trig_mission_ep_1_chap_2),
# (trig_mission_ep_1_chap_2),
(end_try),
]),
C++:
trig_mission_ep_1_chap_1 = (#
3, 0, 0,
[
(this_or_next|multiplayer_is_server),#
(neg|multiplayer_is_server),#
(eq, "$g_trig_mission_ep_1_chap_1", 1),#
],
[
(display_message, "@chapter 1 loaded"),
]
)
trig_mission_ep_1_chap_2 = (
3, 0, 0,
[
(this_or_next|multiplayer_is_server),#
(neg|multiplayer_is_server),#
(eq, "$g_trig_mission_ep_1_chap_1", 1),#
],
[
(display_message, "@chapter 2 loaded"),
]
)
The Triggers each use try for Players and Agents, so I am trying to avoid using all triggers for just one scene when just 1 would be needed.
Any Links or advice appreciated, thanks for your time there.