Hello everyone, I am creating localization for a new non-official language and want to add a text processor for it.
I created a text processor using tips from this tutorial.
Now I want to register it in the system to be able to use it inside localization files by specifying it in the attribute text_processor of the LanguageData tag inside the language_data.xml file.
I have a dll file that contain class of text processor inherited from TaleWorlds.Localization.TextProcessor.LanguageSpecificTextProcessor.
What do I need to do next?
I tried to make a module for the game by putting the file in the bin/Win64_Shipping_Client folder of the module.
But as far as I understand, without a class inherited from MBSubModuleBase, the game will not be able to load this dll. Is this correct?
In general, I am new at developing game mods, but I have experience in programming.
I created a text processor using tips from this tutorial.
Now I want to register it in the system to be able to use it inside localization files by specifying it in the attribute text_processor of the LanguageData tag inside the language_data.xml file.
I have a dll file that contain class of text processor inherited from TaleWorlds.Localization.TextProcessor.LanguageSpecificTextProcessor.
What do I need to do next?
I tried to make a module for the game by putting the file in the bin/Win64_Shipping_Client folder of the module.
But as far as I understand, without a class inherited from MBSubModuleBase, the game will not be able to load this dll. Is this correct?
In general, I am new at developing game mods, but I have experience in programming.