Do you happen to have a save game from before this happened (within a few days of it)? I think I see the problem, but I'd like to recreate, fix and then test to make sure that resolved each of those errors in one shot.
Floris has the freelancer mercenaries that give you some customizing.Vasilio said:Does Floris have a custom troop tree where I can build my own types of soldiers with gear?
You can do so by editing the "player_" troop files via morphs editor.Vasilio said:I wanted something that would allow me to make my own troop tree...
Likewise with morph's editor....and give them custom equipment...
Once you own a kingdom you can speak to your minister to change your faction's "culture" which determines which troop tree your centers produce and which troops your AI vassals will recruit. Change that culture to the player one (break tradition and make our own way option)....and recruit those soldiers from my land.
This is exactly where I intend to go once I'm ready to revamp troops. And it is a large part of why the center improvement system was designed as it was. When that time comes you'll see an entirely new presentation for castles & towns to handle recruitment & improvement building with progress bars and option menus etc. That is, however, slated for after village quests get some working which is after the diplomacy advisor system gets more polishing (captain of the guard specifically).12oz Jesus said:As a suggestion: I'd like to see village/castle/town improvements used as motivation to take/keep them more than just a bit of money - to break the rinse/repeat feel of native Warband. Sort of a RTS dimension in that you need (for example) an armorer built in order to recruit heavy infantry or a horse breeder for good cavalry. A number of different upgrades with different flavors would work here.
This is already in effect. AI lords will already use a scripted AI for building improvements at their own fiefs. When I am ready to build improvements centered around troop upgrading those will be added in.Hopefully NPC lords can be made to take advantage of this as well (I believe Sword of Damocles had a similar system back in the original M&B days) such that they too will develop better troops and centers with upgrades will be worth more to capture.
I'm always welcome to get detailed suggestions on how to accomplish that. I have a lot of ideas on how to improve the gameplay in a long term sense, but folks have come up with a lot of good ones as well that I'd be happy to incorporate if I can. Especially smaller, convenience improvements that can be easily added into a larger update. Dienes made a couple of them (you'd have to look at closed tickets) that I incorporated into v0.09.Anything that breaks the same-old-same-old [get same troops, level them, take castle/town then rinse and repeat with no real change to gameplay] would be most welcomed for an otherwise great game (and excellent mod/workshop).
If you are referring to a latest play-through in the workshop then you can ransom the lord by simply speaking to them while they are a prisoner in your party. If you want a little humor make sure you have a companion set to being your party "gaoler".Dienes said:I'd like to see the option of selling lords to the ransom broker for a reduced amount of money and maybe a small loss of honor / relation (assuming that you have to threaten the lord to get a ransom offer). In my latest game I have had like 5 lords sitting in the prison and they just aren't getting ransomed. I guess its good they aren't out causing trouble but I'd rather have more money. The logic for figuring out the ransom stuff is in menu_enemy_offer_ransom_for_prisoner where merging the accept and reject options should give most of whats needed.
Sounds great. Yes, this is definitely an improvement area I'd like to go after eventually.Also I was wondering if it was possible to make the ai more intelligent about when to engage or run from the player based on number of parties in the area. Its silly that I can roll up with 300 men and scare off a siege force of 1200 because each party is individually not willing to take me on. The marshal at least should realize that attacking would bring in all the allies near him and crush me. I think I'm gonna see if I can get this worked out and post code if I do.
You need to own a castle or town and then speak to your minister. The minister will have an option to "appoint an advisor" where you can appoint of your companions as the "Castle Steward". Then the mercenary company will find you as this is one of the "summoned back to your keep" quests.mesor said:Can I ask what the hired mercenary companies are and how I recruit them?