Help needed - 3d modelling and texturing

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Brador said:
Sorry for the time off:
Very nice, is the bottom part of the blade historically like that? I liked the bottom part from your first model better.

Al_Mansur said:
Ntb:
http://rapidshare.com/files/440250252/wall_normalmapnew.dds
Merci beaucoup! I am experiencing a small problem with the materials. Ingame the brick texture appears like this (the elephants and the concrete are not complete  :wink:)
mb3.jpg
The black lines are flickering as i move around.
I have it set to bump_static shader, with that normal map and the diffuse A texture in dxt1 compression form.
Specular rgb at 0
Render order at -8
What am i doing wrong?
 
that texture is really bad,try some of these
http://www.cgtextures.com/texview.php?id=2699&PHPSESSID=5c8bdd702459581fd18f6da1b3780058¨
http://www.cgtextures.com/texview.php?id=2675&PHPSESSID=5c8bdd702459581fd18f6da1b3780058
 
The channels on that normal map are wrong.  Link me a texture you're going to use I can try to make you one that won't glow like mad.  I forget which channels are swapped but one of them is 'shininess' it's not like a 'normal' normal map.
 
Ok, let me choose one of those textures for the bricks and i will send you the bunch of em that i am using.
 
Al_Mansur said:
The bricks are too small. Make it bigger and it will be better. Kuauik, these two textures you suggested will be awful in game :wink:

That solved it, but now the bricks seem too big. Could you post a screenshot of the theodosian walls, to compare the brick size.
 
Thanks guys. Cesar, these screenshots are old, there were many issues with the materials and therefore a lot of strange shadows (that I tried to hide in these screens :mrgreen:). Now it is fixed.
 
New sword for Islamic West, especially Maghreb:
jineta-6ef78a4e96.jpg
Early jineta espada must looked like that.

I've also adjusted the turban named wrongly "berber turban". It looks better now:
turban-9dd4c4eb61.jpg

And I have made a heavier and probably more accurate version of the adarga (thanks to kuauik texture):
sanstitre5-7258c1f160.jpg
 
Ok, finished Hagia Sophia scene prop! Well almost, still have to finish the door, courtyard and some windows. But yeah this is somewhat it. The lighting is horrible in blender, so some of those hard edges wont be noticeable ingame, and i am hoping the others might blend in with the texture.

Hagia Sophia - 876 triangles
HagiaSophia4.png

HagiaSophia-1.png

HagiaSophia3.png

HagiaSophia2.png

HagiaSophia1.png
 
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