Get your mod some publicity

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Archonsod

An old salt from the mainland
Marquis
I'm currently looking for some adverts for this thread.

Doesn't have to be fancy, just some screenshots, a brief description and a feature list for your mod. Don't worry about sounding dull, I'll sex it up if necessary :wink:  Make sure to include links to your board/thread and download. The idea is to attract the millions of players who never plumb the dark depths of the modding section.

When selecting screenshots, it'll help to pick something flashy that shows off the mod. The idea being prospective downloaders can scroll the thread till something catches their eye and makes them stop to find out what the hell it is. Just make sure they're a reasonable size.

Either PM them to myself, or post them into this thread.
 
to Archonsod
I see you place my mod RST in you thread , and i desigen place here information about new relize RST 2.0 :wink: I hope you add this relize to your mod list too  :wink:

Mod Realistic Steel Textures 2.0  (for 0.952)

Mod replaces non-realistic dark and bluish steel textures of Native with new shiny and much more realistic ones.
This applies to ALL steel textures including weapons, horses, shields etc.

- Add new environment map to all plate armors , shields , weapons and helms .
- New diffuse and specular textures for all other steel staff .
- Many other improves .

CREDITS:
Author :                    MAXHARDMAN

Some basic textures: Septa Scarabae ( Scarabae Texture Pack v.2.4.0 )


DOWNLOAD:LINK TO M&B Repository

REQUIREMENTS:
For full effects , must be on DirectX 9 and shaders.

IMPORTANT NOTE:
Uninstall is impossible, only reinstall M&B .
Performance is not down on new generation video cards .


Armor before and after installing mod :
i-282.jpg

i-283.jpg

i-284.jpg


View in game :
i-279.jpg

i-280.jpg

i-281.jpg


Video ( 2.5Mb ), for more good presentation. 
http://www.rapidshare.ru/667558

For use with other mods :
1) Install mod for Native
2) Open module.ini in *\M&B\Modules\<mod> folder , and place two strings ( after string
load_resource = textures )
#NEW STRINGS
load_resource = new_textures
load_resource = new_materials
3) Copy tableau_materials.txt from *\M&B\Modules\Native folder to *\M&B\Modules\<mod> folder

ps You may use my work in your mods, just don't forget to put in credits  :wink:

pps If you like my mod , don’t be too lazy, go to and give you Rating in Repository ! Its need for take atention for other players !  :wink:
 
Hi guys and Gals. Been a fan and player of M&B for quite a while, now. Not so much of a poster, myself... but that's life.  :smile:

A question:
Why is it that it's quite hard to find lists where "The Last Days" (probably one of the best mods ever) is present?
It's always been like this.

I think it's current version is .808, so why isn't it there?

Greets
 
It was moved to MBX forum:  http://mbx.streetofeyes.com/index.php?board=20.0.
 
By Popular Request Mount & Blade Assasin

I have recieved several requests to release this mini-mod.  Originally developed for personal use, I have touched it up a bit, and released it earlier today.

Features:
- New Assasin Robe, designed to get you in close and personal to do your dirty work.
- New damage calculation for the Assasin Dagger, to accurately reflect the fatal consequences of recieving a dagger in the chest.
- New damage realism calculation for Throwing Daggers, to increase appropriate level of lethality.
- Adjusted Characters in the game to further distinguish the uniqueness of the assasin trade.
- After you answer the initial native background questions on a new character you will recieve your tools of the trade (which can be upgraded at merchants).
- Minor graphic adjustments and enhancements.

Screenshots:
mb61.jpg
mb75-1.jpg

mb74.jpg
mb71.jpg

mb51.jpg
mb78.jpg


Mini-Mod can be downloaded at the M&B Repository
https://www.mbrepository.com/file.php?cid=10&id=817
 
Well, I am a bit of an attention whore, so I think I'll try this page to advertise my mod, Fury of Odin.

Linky: http://forums.taleworlds.com/index.php/topic,49453.0.html

Story: After years of bloodshed, the Kingdom of Rhodoks were eliminated by the Swadians. The Swadians used their new resources to launch an attack on the Kingdom of Vaegirs, and sure enough,the Vaegirs succumed to the Swadians' power. Continuing on their conquest, they began attacking the Kingdom of Nords, using their vast numbers of soldiers and their advanced technology to wipe them out. Almost. But the Kingdom of Nords had sent word back to the Nordic island, asking for reinforcements.

But it was too late. Konungr Olaf, a man from a land even farther North, had already taken over the Nordic island. The letter arrived to him, and, hearing about more land to conquer, readied his ships and set sail for Calradia.

The Khergits, in the meantime, hed decided to retreat from Calradia, forseeing what would become of them. Back over the mountains, they found hundreds of small colonies, small tribes, some larger and more advanced than others. The large Khergit armies easily gained control of these tribes, assembling a mighty Empire. It was then they decided to attempt to resettle Calradia.

But these men from the North brought soldiers unlike any other seen in Calradia. They made the hardy Nordic Huscarls look like children, able to run over any terrain all day, fight all night, then continue on the very next day. The Swadians, (who now referred to themselves as "Calradians") fearing the power of these Northmen, began to retreat away from the coastline. And with the Khergits attacking from the south... It was sure to be bloody.

Screenshots:
mb34.jpg

mb31.jpg

screenshot_26-1.jpg

screenshot_18.jpg

 
Also, posting your mods here http://www.moddb.com/games/mount-blade/mods would keep the game and your mods getting publicity.
 
16.01.09

Hello gyus! I'm glad present you new version of my mini-mod.

In this version was added new swing animation with onehanded weapon, shield defend animation was former, and minor defects have been removed.

A collision with a horse and shield bash was more funny.

File with new shield bash animations was updated too (you need a special mod for this).
In result, was updated:

  • Swing animation with onehanded weapon  (new)
  • Three slashright animation with onehanded weapon (they are playing randomly)
  • Slashleft animation with onehanded weapon
  • Slashright animation for horseman
  • Slashleft animation for horseman
  • Thrust animation with onehanded weapon
  • Swing animation with twohanded weapon
  • Reaction on atacking in the shield
  • Thrust animation with onehanded lance
  • Shield bash
  • Shield defend (new)
  • Stun (new)


If you want this, just download this file and replace old actions.txt in Modules/<mod name>/ folder.
http://depositfiles.com/files/n96u1isa5


If you want update this handly, just change:
1. Swing (onehanded)
Code:
 ready_overswing_onehanded 532992  1
  0.350000 anim_human 29300 29305 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_overswing_onehanded 8192 1
  0.350000 anim_human 22060 22070 7 0 0.0 0.0 0.0 0.0

2. Slashleft (onehanded)
Code:
 ready_slashleft_onehanded 1677987840  1
  0.350000 anim_human 29100 29110 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slashleft_onehanded 0 1
  0.350000 throw_stone 30 40 7 0 0.0 0.0 0.0 0.0

3. slashright (onehanded)
Code:
 ready_slashright_onehanded 1677856768  1
  0.350000 anim_human 28800 28810 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slashright_onehanded 0 2
  0.350000 draw_greatsword 25 15 7 0 0.0 0.0 0.0 0.0
  0.350000 equip_sword 27 19 7 0 0.0 0.0 0.0 0.0

4. Thrust (onehanded)
Code:
 ready_thrust_onehanded 1677799936  1
  0.350000 anim_human 28500 28510 7 0 0.0 0.0 0.0 0.0 
 release_thrust_onehanded 1677799936  1
  0.610000 anim_human 28510 28540 6 0 0.0 0.0 0.0 0.0 
 parry_thrust_onehanded 8704  1
  0.450000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
on
Code:
 ready_thrust_onehanded 8192  1
  0.350000 equip_sword 27 19 7 0 0.0 0.0 0.0 0.0 
 release_thrust_onehanded 1677799936  1
  0.610000 anim_human 29510 29540 6 0 0.0 0.0 0.0 0.0 
 parry_thrust_onehanded 8704  1
  0.450000 anim_human 29515 29513 6 0 0.0 0.0 0.0 0.0

5. Swing (twohanded)
Code:
 ready_overswing_twohanded 524288  1
  0.350000 anim_human 26200 26210 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_overswing_twohanded 0 1
  0.350000 draw_greatsword 20 10 7 0 0.0 0.0 0.0 0.0

6. Slashright for horseman
Code:
 ready_slash_horseback_right 1677856768  1
  0.350000 anim_human 30100 30110 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slash_horseback_right 0 1
  0.350000 equip_sword 27 19 7 0 0.0 0.0 0.0 0.0

7. Slashleft for horseman
Code:
 ready_slash_horseback_left 1677987840  1
  0.350000 anim_human 30400 30410 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slash_horseback_left 0 1
  0.350000 throw_stone 30 40 7 0 0.0 0.0 0.0 0.0

8. Reaction on atacking in the shield
Code:
 defend_shield_parry 1677733888  1
  0.500000 anim_human 35121 35130 2 0 0.0 0.0 0.0 0.0
on
Code:
 defend_shield_parry 1677733888  3
  0.500000 strikes 706 724 4 0 0.0 0.0 0.0 0.0
  0.600000 strikes 487 512 4 0 0.0 0.0 0.0 0.0
  0.600000 strikes 881 905 4 0 0.0 0.0 0.0 0.0

9. Thrust (onehanded lance)
Code:
 ready_thrust_onehanded_lance 1677799936  1
  0.350000 anim_human 29500 29510 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_thrust_onehanded_lance 8192  1
  0.350000 equip_arms 271 276 7 0 0.0 0.0 0.0 0.0

10. Shield defend
Code:
 defend_shield 1677733888  1
  0.250000 anim_human 35105 35120 6 0 0.0 0.0 0.0 0.0 
 defend_shield_keep 1677733888  1
  2.000000 anim_human 35120 35120 268435458 0 0.0 0.0 0.0 0.0
on
Code:
 defend_shield 8192  1
  0.250000 draw_greatsword 24 29 6 0 0.0 0.0 0.0 0.0 
 defend_shield_keep 8192  1
  2.000000 draw_greatsword 29 29 268435458 0 0.0 0.0 0.0 0.0

11. Stun
Code:
 strike_fall_back_rise 258  1
  1.700000 anim_human 45400 45453 515 102 0.000000 0.000000 0.000000  0.500000 
on
Code:
 strike_fall_back_rise 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000

If you have mod with shield bash (for example, Peloponnesian Wars):
Code:
 bash_knocked 1026  1
  2.000000 anim_human 45400 45453 3 0 0.0 0.0 0.0 0.0 
 bash_stun 1024  1
  1.500000 anim_human 45000 45010 4 0 0.0 0.0 0.0 0.0 
 bash_mini_stun 1024  1
  0.600000 anim_human 45000 45010 4 0 0.0 0.0 0.0 0.0 
 bash_crouch 1280  1
  0.500000 anim_human 280 290 4 0 0.0 0.0 0.0 0.0 
 bash_unsuccessful 1024  1
  0.550000 anim_human 40000 40010 4 0 0.0 0.0 0.0 0.0 
 release_bash 136192  1
  0.620000 anim_human 25710 25740 6 0 0.0 0.0 0.0 0.0
change on
Code:
 bash_knocked 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_stun 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_mini_stun 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_crouch 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_unsuccessful 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 release_bash 136192  1
  0.350000 equip_arms 84 74 6 0 0.0 0.0 0.0 0.0

Updated file: http://depositfiles.com/files/z97di90cq

P.S. Thanks Mirathei for shield bash and sorry for my english. =)
 
Prophesy of Pendor 


Synopsis
Prophesy of Pendor is full and complete module for Mount&Blade.  It is part literature, part performance art and of course it is a game.  It will challenge your notions of what entertainment is, and it will challenge your concept and perception of reality. It may even challenge your notion of man’s place in the universe.

Prophesy of Pendor introduction thread and module details:
http://forums.taleworlds.com/index.php/topic,53027.0.html


From the Founding of Pendor – the year is 354
A King has not ruled the shattered land of Pendor for many generations.  What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories.  Yet, the legends live on of a prophesy of hope.  A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single King and brings peace and prosperity once again to this ravaged war-torn land.

Strap on your sword, and buckle your imagination.  Prepare to enter the world of Pendor and accept the challenge of the Prophesy… if you dare.

Features

A new unique and challenging map. 
5 Playable Factions with extended troop trees for each (15-19 per tree).

The Kingdom of Ravenstern – Blue 
The Fierdsvain – Green
The Kingdom of Sarleon – Red
The D’Shar Principalities – Brown
The Empire - Gold

A unique troop tree reserved for the player.
Advanced troop types.
Enhanced troops.
Well thought out cultures, armies, and conflicts.
Expanded Armor and Weapons and Mounts (250+)
There are “Enchanted” weapon and armor: if you can find them.
Updated Companions modified for Pendor.
Period Music -
Expanded new banners.
There are more foes to fight, and much more challenging that in “native”.
High replay value.
Not a module for the inexperienced player.

Game Screen Captures:
http://forums.taleworlds.com/index.php/topic,53971.0.html

Download at:
https://www.mbrepository.com/file.php?cid=7&id=1011
 
i've been looking for this mod for while i can't seem to find so i guess ill ask here.

WHERE CAN I FIND THE 5 KINGDOMS MOD??
 
Kanyrlia: A New World

What this mod does:
Introduce 5 new nations
New map
A lot of new items
Eventually replace some of the dialogues
Is not meant to be historically accurate in any way.

http://forums.taleworlds.com/index.php/topic,77234.0.html
 
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