SP Native Fewer Horses Mini-mod (0% done to next version)

Do you like the troop names?

  • Yes

    Votes: 17 73.9%
  • No (please specify which, and why.)

    Votes: 6 26.1%

  • Total voters
    23

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Upload your mod to rapidshare, and I will have a look at the problem.... chances are I can fix it.
 
I really like the layout of your thread. Haven't had time to check out the mod yet, but it's a great idea. Good luck with it.
 
Update:

Yay! Done with Swadian Troop Trees. I'm just going to do the Swadian and Vaegir for this release.

The easy part now is scening the barracks and stables, then placing an NPC.

But... I'm a procrastinator so I'm gonna play RPGMod.  :twisted:
 
Update.
Finished the Vaegir troop tree as well. Yay me!

Just a preview of the price of mounted units:
A Vaegir Horseman, the basic horse unit of the Vaegirs cost 137 to recruit.
A Swadian Light Cavalry, the basic horse unit of the Swadians cost around 190 to recruit.

Is it a little too much?

As of now, you can recruit all units from taverns, I'm still learning how to refresh them though.
 
I like the ability to recruit any troops that you want.  I definitely don't think you have them priced to high, personally you could go a little higher. That way it makes them a higher level purchase.
 
Well, seeing as mounted units are scarce, I suppose those are good, if not slightly expensive.
The problem is, once you get to late game, mounted units become more common.

On another more development-like note:

I can't understand the blasted code for refreshing taverns. Bah.
 
Code:
# Refresh Tavernkeepers
  (24.0, 0, 0.0, [], [
    # Refresh Zendar
                      (try_begin,0),
                      (assign,reg(2),"p_zendar_mercs"),
                      (store_party_size,reg(6),reg(2)),
                      (lt,reg(6),20),
                      (store_random,reg(7),4),
                      (val_add,reg(7),1),
                      (party_add_members,reg(2),"trp_townsman",reg(7)),
                      (store_random,reg(8),2),
                      (party_add_members,reg(2),"trp_watchman",reg(8)),
                      (end_try,0),
    # Refresh Swadians
                      (try_for_range,reg(2),swadian_merc_parties_begin,swadian_merc_parties_end),
                      (store_party_size,reg(6),reg(2)),
                      (lt,reg(6),20),
                      (store_random,reg(7),4),
                      (val_add,reg(7),1),
                      (party_add_members,reg(2),"trp_swadian_peasant",reg(7)),
                      (store_random,reg(8),2),
                      (party_add_members,reg(2),"trp_swadian_militia",reg(8)),
                      (end_try,0),
    # Refresh Vaegirs
                      (try_for_range,reg(2),vaegir_merc_parties_begin,vaegir_merc_parties_end),
                      (store_party_size,reg(6),reg(2)),
                      (lt,reg(6),20),
                      (store_random,reg(7),4),
                      (val_add,reg(7),1),
                      (party_add_members,reg(2),"trp_vaegir_peasant",reg(7)),
                      (store_random,reg(8),2),
                      (party_add_members,reg(2),"trp_vaegir_footman",reg(8)),
                      (end_try,0),
                     ]),

That is the section for refreshing taverns. To add more units, just copy these lines:
Code:
(store_random,reg(7),4),
                      (val_add,reg(7),1),
                      (party_add_members,reg(2),"trp_vaegir_peasant",reg(7)),
change the reg number (I don't know if this is totally necessary but it's worth doing just in case :razz:), change the troop type and insert it into the code. I.e., to add Swadian Horsemen to the swadian taverns:

Code:
# Refresh Swadians
                      (try_for_range,reg(2),swadian_merc_parties_begin,swadian_merc_parties_end),
                      (store_party_size,reg(6),reg(2)),
                      (lt,reg(6),20),
                      (store_random,reg(7),4),
                      (val_add,reg(7),1),
                      (party_add_members,reg(2),"trp_swadian_peasant",reg(7)),
                      (store_random,reg(8),2),
                      (party_add_members,reg(2),"trp_swadian_militia",reg(8)),
                      (store_random,reg(9),3), # < the value here indicates the maximum troops that will refresh (here I put in 3)
                      (val_add,reg(9),1), # < this line indicates the minimum number of troops, the random will add to this value.
                      (party_add_members,reg(2),"trp_swadian_horseman",reg(7)),
                      (end_try,0),

Hope it goes well :razz:
 
I wish I could help with testing but I am really busy now that school is out. Cant wait to play it after it is released. Keep fighting the good fight! :grin:
 
Tuckles said:
I haven't had an update from my tester in a while, so I guess I'll release soon.

Well sorry, not much time to play now, the exams date is nearing.
I played a little more, but not much. If you corrected the thing with wages I think its ok to release it.
Again, sorry for the delay.
 
Tuckles said:
-BUMP-

Yay, got the second version up!

Sorry it took so long, I forgot about it.  :oops:

Gratz to the release. Ehm,have you corrected the wages?
If you ever need me,just pm.
 
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