Windyplains said:
Because you asked nicely.
Lol, thanks, Windy!
Will take a look at that data and see if I can think of anything else you might find interesting enough to add to the options.
By the way, I have an Excel spreadsheet that I use to pre-plan a character's and his companions' development. 2.5 has completely ruined it (lol) but I will probably bash it back into shape once the stable build is released. Would you or anyone else be interested in it? Please be advised that it's nothing all that great or wonderful though.
Edit:
Here are some
Later Life options I have put together. Please feel free to use or ignore any of them:
Shop owner (not itinerant like pedlar)
2 INT
1 Inventory (warehousing)
3 Trade (daily buying and selling in bulk and on small scale)
(alternatively, 2 Trade and 1 Persuasion)
No weapon prof
2,000 gold and/or goods
Craftsman/ artist (dexterity-based, unlike Smith)
1 AGI, 1 CHA (or 2 AGI?)
1 Inventory (raw material and product management)
2 Persuasion (getting patrons to commission works)
No weapon prof
500 gold and fine clothing
Robber/ looter/ bandit (violent version of thief)
1 STR, 1 AGI
1 Power Strike and/or Power Throw/ Power Draw
1 Athletics
1 Looting
1 Spotting
60 weapon prof distributed among 1H, Bow, Xbow, and/or Throw
10 gold (like Thief, probably spends it all) and some armour and weapons
Mounted bandit/ steppe bandit (mounted version of looter)
1 STR, 1 AGI
1 Power Strike and/or Power Throw/ Power Draw
1 Riding
1 Looting
1 Spotting
Perhaps 1 Horse Archery
50 weapon prof distributed among 2H, Pole, Bow, Xbow, and/or Throw
10 gold (like Thief, probably spends it all) and armour, weapons, horse
Manhunter/ slaver (because no existing option gives Prisoner Management skill)
1 STR, 1 INT
1 Weapon Master
1 Riding
3 Prisoner Management
35 1H weapon prof, 10 Pole
100 gold, blunt 1H weapon, horse, light armour
Gladiator (performing warrior)
1 STR, 1 AGI, 1 CHA
1 Iron Skin
1 Power Strike
1 Shield
1 Weapon Master
1 Athletics
35 1H weapon prof, 35 2H
20 gold, 1H weapon, 2H weapon, armour
Drillmaster (because no existing option gives Tactics or Trainer)
1 STR, 1 CHA
1 Weapon Master
1 Leadership
1 Tactics
2 Trainer
(I know the stats don't match the skills)
30 1H weapon prof, 30 2H, 30 Pole
10 gold, 1H weapon, 2H weapon, Pole weapon, basic armour
Prostitute - female only (because this is supposedly the world's oldest profession and I thought it would be interesting - but this might not be palatable or allowed)
2 CHA
1 First Aid (I'm assuming customers aren't always very nice)
4 Persuasion
5 1H weapon prof
30 gold, knife, sexy or fine clothes
Spy (you know: those guys disguised as townies you have to give silly pass phrases to)
2 INT
1 Power Throw
1 Tactics
2 Persuasion
20 Pole weapon prof, 25 Throw
5 gold, wooden staff, throwing knives, town resident clothes
Teacher (because no existing option gives Tactics or Trainer)
3 INT
2 Tactics (this is a teacher of military strategy and tactics... ahem)
3 Trainer (assuming academic teaching skill translates to military teaching skill... er....)
No weapon prof
15 gold, 2 books
Ok, so this one is a stretch....
I know I'm supposed to write up the background text as well, but I hope you don't mind if I work on that only after you indicate which ones you are possibly interested in.