Dev Blog 07/06/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_43_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Animation is a complex and well-developed art with a long story, even longer than cinematography. Creating animations for a video game might look similar than doing it for a film or TV show, but it’s actually quite different – and much more complex. An animated character in a video game is not linear: it has to answer to the players’ feedback, be it because you should be able to direct its movement (if it’s the protagonist) or because it responds to your decisions (if it’s an NPC). Thus, on top of the artistic work, there is a technical side of things to make them look and feel natural, transitioning seamlessly from one animation to the next. And in a game such as Mount & Blade II: Bannerlord, where combat is so important, animation plays a key role in its gameplay: it gives you the visual feedback that you need in order to fight effectively, letting you know (in a subtle way) what your opponent is about to do. This is why Olcay’s work is so important, and today he will share with us some details about what he is doing for Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/63
 
hellbgt11 said:
Roccoflipside said:
hellbgt11 said:
Cpt. Nemo said:
EliotL said:
Very big question I think it would be needed to make mods and cheats on Xbox one there is always enough space for it so try it
That's not a question, and I doubt that mods will ever happen. Hard drive space isn't the biggest issue, working out mods with Microsoft and Sony is, and so far, Bethesda is the only dev/publisher able to do that.
I hope they at least add cheats to console, it's good and all to rise your way up but sometimes u just wanna create a huge army without consequences
I'm pretty sure there are no plans as of right now to release BL on console. If it is released on console, it will be after the PC release, and probably after a few patches for PC.
I am fairley certain that they confirmed a console release alongside the PC release
Nope, TW said on multiple occasions the PC version is coming first, console port will be secondary.
 
raper42 said:
Nymeris said:
raper42 said:
kalarhan said:
raper42 said:
they are mostly selling fan made mods (vikings; napoleaon wars; wF&S). much hard work, very tiring apart hurr durrrr

if being a publisher to a indie dev and the supporter/developer of the gaming plataform (engine, etc) is a bad thingy, then we would not have indie games at all (including the first M&B). Funny how that works, right?

we also wouldnt have most AAA today as they also use tools from other developers (Unity, Unreal, ...).

copy and paste 90% of the mods, its not quite big effort to do. i mean, if the modders get their share, im totally ok with it. but dont defend them, telling me they are hard working.
Yeah making an entire new engine is definitely a copy and paste, not something that takes years to make at all

yessss, dlc's for warband have all a new enigne you are totally correct.

Are you comparing napoleonic's engine to Bannerlord's, which is about now in the finishing touches? Aslo, Im pretty sure all games learn from their modders, and what's popular in the community, not making what your own community likes and uses would be an stupid move, and just seeing a couple videos you can tell easily how they go it even further. Stop being a little brat and bring something useful to this discussion
 
Nymeris said:
raper42 said:
Nymeris said:
raper42 said:
kalarhan said:
raper42 said:
they are mostly selling fan made mods (vikings; napoleaon wars; wF&S). much hard work, very tiring apart hurr durrrr

if being a publisher to a indie dev and the supporter/developer of the gaming plataform (engine, etc) is a bad thingy, then we would not have indie games at all (including the first M&B). Funny how that works, right?

we also wouldnt have most AAA today as they also use tools from other developers (Unity, Unreal, ...).

copy and paste 90% of the mods, its not quite big effort to do. i mean, if the modders get their share, im totally ok with it. but dont defend them, telling me they are hard working.
Yeah making an entire new engine is definitely a copy and paste, not something that takes years to make at all

yessss, dlc's for warband have all a new enigne you are totally correct.

Are you comparing napoleonic's engine to Bannerlord's, which is about now in the finishing touches? Aslo, Im pretty sure all games learn from their modders, and what's popular in the community, not making what your own community likes and uses would be an stupid move, and just seeing a couple videos you can tell easily how they go it even further. Stop being a little brat and bring something useful to this discussion

are you even reading my comments.... always comming up with something out of the context..... i didnt compared it to bannerlords engine. i didnt say anything like, what they are doing is not what the community wants. what i try to say the whole damn time is, are they doing something at all.

And i totally appreciate the comment from guy above me saying they try to build a stable game. thats all what we loved in warband and like i said we demand in banerlord. what i dont understand is, what takes them so long??? i think i explained why i have this question, in the several post before.
 
raper42 said:
kalarhan said:
raper42 said:
copy and paste

shows us your DLC level module, developed by you or your company, to prove that 90% claim. Unless you are just talking about something that you actually know nothing about.

btw unless you are new around this parts all those "copies" have released both assets and source code, so anyone with a little modding know-how can see how they were made and if you are right or not  :razz:

what are you trying to say? the dlc's were originaly mods from the modding community. and in the end there wasnt much change from the mods and the dlc's. yes i am a consumer, not a modder. i just look at the end product. i dont know how to mod or develop a game but, i see modding communities and patreon game devloper getting shi.t done. and i see the work of taleworlds. and what i see concerns me. they are grinding a huuuge amount of funding from the turkish goverment every year. they HAVE the resources to get **** done. and if not bring it out on early access. let us help you gather resources. but they would never do something like that. because an update would come out every 6 months and the content of the update would be low to none.
[/quote]
The point is that without TW's development you have no mods. Most modders are also not developers, and are only able to do what they do by playing around with TW's code, tweaking a bit here and there to see if it works. Sure, a few have actual experience, but even then they have to work around the mess that is WB's code, which definitely takes some getting used to. This time around TW's is using C#, an actual language vs. the cobbled together one they used in WB, and has created their own engine to optimize the way BL will run, rather than using some 3rd party engine that may or may not do what they want/need it to do. Will this take some time to get it right, pared down, and clean enough for all the "mod friendliness" they've been talking about? Yes. However, as long as they deliver on their promise, I have no problem waiting a few extra years for them to do it right.

Based on your talking about an early access game, I would guess you weren't aware that the original M&B was early access, and Armagan himself said in an interview that he was embarrassed by having to release a game in e.a., but didn't have the money to continue development without doing so. This time around they've got the money, they've got the programmers, and they've got plenty of consumers chomping at the bit, so Armagan and his team are doing everything they can to get it right on the first go-around. Sure, there will be bugs that need patching, and people will complain about this and that, but they want to get it as close as possible before release, and I get that (as long as they keep some end date/goal in sight).

If modders are so much better at making games then TW's is, why haven't we seen a BL clone released? Since we've all been waiting for it now, it would make a hell of a lot of sense for someone to try to release before TW's and steal the consumer base. There have been a few attempts at similar games, admittedly none of which I've played, and some mods have been able to rig BL features into WB mods, but the fact remains that without TW's baseline, modders will not be able to put out the same level of product.
 
I love the animations, but someone should redesign the Caradian scythe.  Since at least Roman times, European scythes have had at least one grip.  I cannot imagine what it would take to use a scythe without one for any period of time.  Actually, scratch that, I can.  It would be very much like that peasant in the first gif - hell on both wrists, but especially on the right.

It's really not rocket science, and our ancestors were no dummies.  Gripless scythes do exist, but all three examples I found have an extremely curved handle, and are used in a completely different manner than in the gif (reversed hands, for starters) 
 
KhergitLancer80 said:
Count Delinard said:
KhergitLancer80 said:


Khuzait town music

Was never exposed to this sort of music before, I really liked it. Thanks for sharing!

You are welcome friend, this Altai Kai group has really some nice music unfortunately very less people know the beauty of throat singing.
Altai Kai's songs are wonderful. I want these songs in the game.
 
Tuidjy said:
I love the animations, but someone should redesign the Caradian scythe.  Since at least Roman times, European scythes have had at least one grip.  I cannot imagine what it would take to use a scythe without one for any period of time.  Actually, scratch that, I can.  It would be very much like that peasant in the first gif - hell on both wrists, but especially on the right.

It's really not rocket science, and our ancestors were no dummies.  Gripless scythes do exist, but all three examples I found have an extremely curved handle, and are used in a completely different manner than in the gif (reversed hands, for starters)

It'll be like that so it can double as a weapon and fit with the standard animations. They probably don't want to do a whole other set for a peasant weapon.
 
kraggrim said:
Tuidjy said:
I love the animations, but someone should redesign the Caradian scythe.  Since at least Roman times, European scythes have had at least one grip.  I cannot imagine what it would take to use a scythe without one for any period of time.  Actually, scratch that, I can.  It would be very much like that peasant in the first gif - hell on both wrists, but especially on the right.

It's really not rocket science, and our ancestors were no dummies.  Gripless scythes do exist, but all three examples I found have an extremely curved handle, and are used in a completely different manner than in the gif (reversed hands, for starters)

It'll be like that so it can double as a weapon and fit with the standard animations. They probably don't want to do a whole other set for a peasant weapon.
More likely someone said "Hey, it'd be cool if peasants chopped wheat in the background!" and someone just grabbed the already mo-capped attack animation in hopes to finally release the game  :iamamoron: :iamamoron:
 
Tuidjy said:
I love the animations, but someone should redesign the Caradian scythe.  Since at least Roman times, European scythes have had at least one grip.  I cannot imagine what it would take to use a scythe without one for any period of time.  Actually, scratch that, I can.  It would be very much like that peasant in the first gif - hell on both wrists, but especially on the right.

It's really not rocket science, and our ancestors were no dummies.  Gripless scythes do exist, but all three examples I found have an extremely curved handle, and are used in a completely different manner than in the gif (reversed hands, for starters)
If you look closely, the scythe actually does have a grip. It's just in the wrong place and the guy just isn't using it. :lol: My guess is the animator hasn't actually seen someone using a scythe like that.
 
Orion said:
If you look closely, the scythe actually does have a grip. It's just in the wrong place and the guy just isn't using it. :lol: My guess is the animator hasn't actually seen someone using a scythe like that.

it is more like the guy in the gif was bored to death and just pretending to do any real work. Look at his posture. He may even be a little drunk. He is also keeping a eye in case his boss shows up so he can go on turbo mode (like the girl on your video).

Btw, I got back pain from just watching her work. Damn modern life  :lol:
 
Roccoflipside said:
hellbgt11 said:
Cpt. Nemo said:
EliotL said:
Very big question I think it would be needed to make mods and cheats on Xbox one there is always enough space for it so try it
That's not a question, and I doubt that mods will ever happen. Hard drive space isn't the biggest issue, working out mods with Microsoft and Sony is, and so far, Bethesda is the only dev/publisher able to do that.
I hope they at least add cheats to console, it's good and all to rise your way up but sometimes u just wanna create a huge army without consequences
I'm pretty sure there are no plans as of right now to release BL on console. If it is released on console, it will be after the PC release, and probably after a few patches for PC.
"Mount & Blade's upcoming sequel Mount & Blade 2: Bannerlord is coming for consoles. Developer TaleWorlds Entertainment says they are proud to announce the fourth installment of Mount & Blade series jumps on consoles, at the same time with PC" Gamespot
 
hellbgt11 said:
Roccoflipside said:
hellbgt11 said:
Cpt. Nemo said:
EliotL said:
Very big question I think it would be needed to make mods and cheats on Xbox one there is always enough space for it so try it
That's not a question, and I doubt that mods will ever happen. Hard drive space isn't the biggest issue, working out mods with Microsoft and Sony is, and so far, Bethesda is the only dev/publisher able to do that.
I hope they at least add cheats to console, it's good and all to rise your way up but sometimes u just wanna create a huge army without consequences
I'm pretty sure there are no plans as of right now to release BL on console. If it is released on console, it will be after the PC release, and probably after a few patches for PC.
"Mount & Blade's upcoming sequel Mount & Blade 2: Bannerlord is coming for consoles. Developer TaleWorlds Entertainment says they are proud to announce the fourth installment of Mount & Blade series jumps on consoles, at the same time with PC" Gamespot
Do you have a link? Because I have read multiple posts from actual TW employees that the console port will be coming after the PC release.

Callum_TaleWorlds said:
We are still looking into the possibility of a console release for Bannerlord, however, nothing is confirmed just yet and this won't affect the PC version or its release date in any way.
 
Questions to Gökçen “Cuce” Karaağaç

Dear Cuce,
How many citizens can we see in cities roughly? Is there a hardwired limit for walkers? How many?
Will there be children?
How dark will be nights? Currently nights are very bright. Will there be night battles which require torches?
How hard is to make 4 season scenes? I suppose you don't need to build the scenes separately.
What is your favorite new feature to make unique scene details? Picture, please.
 
Csatádi said:
Questions to Gökçen “Cuce” Karaağaç

Dear Cuce,
How many citizens can we see in cities roughly? Is there a hardwired limit for walkers? How many?
Will there be children?
How dark will be nights? Currently nights are very bright. Will there be night battles which require torches?
How hard is to make 4 season scenes? I suppose you don't need to build the scenes separately.
What is your favorite new feature to make unique scene details? Picture, please.

These are very good questions I second them.
As an addition I would like to know how big will the cities be compared to warband cities(how many times bigger).
 
Cpt. Nemo said:
hellbgt11 said:
Roccoflipside said:
hellbgt11 said:
Cpt. Nemo said:
EliotL said:
Very big question I think it would be needed to make mods and cheats on Xbox one there is always enough space for it so try it
That's not a question, and I doubt that mods will ever happen. Hard drive space isn't the biggest issue, working out mods with Microsoft and Sony is, and so far, Bethesda is the only dev/publisher able to do that.
I hope they at least add cheats to console, it's good and all to rise your way up but sometimes u just wanna create a huge army without consequences
I'm pretty sure there are no plans as of right now to release BL on console. If it is released on console, it will be after the PC release, and probably after a few patches for PC.
"Mount & Blade's upcoming sequel Mount & Blade 2: Bannerlord is coming for consoles. Developer TaleWorlds Entertainment says they are proud to announce the fourth installment of Mount & Blade series jumps on consoles, at the same time with PC" Gamespot
Do you have a link? Because I have read multiple posts from actual TW employees that the console port will be coming after the PC release.

Callum_TaleWorlds said:
We are still looking into the possibility of a console release for Bannerlord, however, nothing is confirmed just yet and this won't affect the PC version or its release date in any way.
https://www.gamespot.com/forums/system-wars-314159282/mount-and-blade-2-being-built-specifically-for-con-31915992/
 
I vaguely recall that piece about console focus being debunked in old Bannerlord thread by Turkish forum users as mistake in translation, but I'm unsure now if this was about video in the source of that link or some reddit thing.
 

I didn't watch the video from the reddit link. After watching, It is deffinetely a tranlation mistake. When asked about consoles at the end of the video, all Armağan said is "we have that in our minds, so may be".
 
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