post your rgl_log.txt -- it should be in your mount and blade warband directoryFaultier said:The game crashs after Ive created a new charackter - no error message
post your rgl_log.txt -- it should be in your mount and blade warband directoryFaultier said:The game crashs after Ive created a new charackter - no error message
haitch40 said:You found Atlantis then. There we were searching round Greece when it was in Japan all along.
Bluestrike said:Just a question on the newest patch, Why did the Oda clan have more guns then most other clans?
NobunagaZK said:I noticed when I was hunting Kinai rebels that their parties don't "stack" anymore. Was this done on purpose? In 2.1a, when I would attack a ronin party, nearby ronin parties would join in on their side. Now I have to go through them one by one, really time consuming >_<
It might not be a crash. It might be the long loading time and you panicked and tried to close the program. Take note all big mods take a long time to load.Faultier said:The game crashs after Ive created a new charackter - no error message
Mrapple said:The game crashes after the skills menu on the character creation stage, no error message, just a CTD
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: Intel(R) HD Graphics 3000
- Texture Memory: 4046 ( Available Texture Memory: 3935 )
Processing Ini File {
Module_name = Calradia
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 0
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource map_flags_d
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource wb_mp_objects_a
} //Processing Ini File Finished
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 69393
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
240 parties added.
launch complete.
Switching to menu window...
Frame# : 1790
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 0 > / <c: y 0 >
Render Target Format Usages:
Dumping resource usage information:
#Full textures: 0
#RT textures: 0
#RT materials: 0
#RT Memory usage: 0
Exiting graphics manager... Non-Zero Reference Count! OK!
Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 60
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 0
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 1
disable_music : 1
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 1920
display_height : 1080
display_bits : 32
antialiasing : 4
sample_quality : 7
alpha2coverage : 1
force_vsync : 0
shadowmap_quality : 2
shader_quality : 1
postfx_dof : 0
postfx_hdr : 1
postfx_autoexp : 1
flora_degrade_distance : 150.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.407700
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 5
grass_density : 100
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 1
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.342200
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 5
gamma : 2.411900
character_detail : 1.000000
character_shadow_detail : 1.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 2
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}
Closing log file...