Changelog

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Lor Dric

Marquis
alpha 2.5
  -added Color coded -  by hardcode
  -added highlander costumes by Yamabusi, re-rigged re-scaled  highlander boots, re-scaled  highlander berets took away attached hair.
  -added repeating crossbow
  -Finished off coloring the messages
  -Fixed inventory view for my items now just some horses look bad in inventory view
  -added new banner set for M&B by Sedeslav
  -aged all banner textures
  -added bandit to cage behind gallows horse only good for inventory view, glitches graphics if you try to ride it in game its for your inventory anyways
  -New faction banners added
  -New faction knights started and in game
  -changed swadian counts to sirs
  -added nord and rhodok scouts to single player and the troop tree
  -added nord warlords, rhodok horsemen, and rhodok master of horse to the troop tree
  -added khergit master lancer to troop tree
  -added swadian squire and swadian horseman to the troop tree
  -duplicate banners removed
  -Modified 2 of monnikjes faction arms pics, nord and sarranid, I wanted colored shields now I have them
  -colored town riot pic
  -colored faction pics
  -colored payment pic
  -changed mod name to Empire III The Campaign
  -blue/gold charger, maroon/silver charger and armored charger no longer available at the horse merchants
  -re-rigged crown
  -Garrison Companions
  -Cows follow
  -re-colored factions again, colored manhunters faction, outlaw faction, gave deserters their own color
  -changed player faction color
  -added banking by Garnier
  -made sinclair, shariz, jelkala, yalen, lenka, praven, tihr, sargoth, wercheg, rivacheg, gabres, humdar, rowna, grecklo, wadudo, porter, zintar, argo, takaliki, and maui coastal cities for now
  -added import export companions by rubik
  -added ship masters
  -added bandit chiefs
  -added master thieves
  -added faction admirals
  -added pirates
  -put black khergits back in
  -added pirate captains
  -added faction naval ministers
  -added real water by CptJoker
  -towns can have 20 caravan routes now
  -added outposts by Lumos
  -if you take the caravan to praven you start in the merchants home
  -added sphere's dynamic arrays
  -added Generic Presentation Utilities by Windyplains - not tested yet
  -added Kingdom Management Tools by Windyplains - not tested yet
  -fixed multiple bandit lair spawn points w/ banner icons *bug*
  -added improved male faces by lboltax
  -added femaleface model and texture replacer by Broken one/Barf(quite curious this is my good friends eldest daughters face)
  -added Death/Wound/Recovery upon knockout scheme by Chel
  -added campaign AI by motomataru EDIT: had to remove
  -added tournament play enhancements by Windyplains
  -added flipping coins w/ tavernkeeper
  -moved some towns on the map
  -added blackjack by oolonglgx
  -not counting aces as 11 in blackjack
  -added Camp Entrenchment by Tempered,  Adorno.
  -added seabattles MK II by wulf and Ruthven
  -Changed order of faction meshes in native so the pics would match for the troop tree
  -added faction navies
  -added sea traders by Duh, Caba'drin, Ruthven (took  2 lines of code out)
  -Repeating Crossbow 2 shot, original beret w/hair
  -Re-textured crossbow, and re-done berets
  -Latest heraldic horse made from spaks Long Caparisoned Horse
  -After aging banner textures and taking off non-transparency alphas
  -added DYNAMIC TROOP TREES by Dunde
  -Coloring more pics
  -Faction ships
  -new faces
  -more PBOD screens, wedge, form ranks
  -faction report fixed
  -navigable canal
  -added font from Rigale more to come
  -mercantilism mod by keinPlan86m
  -added Rigale by Cernunos ,not all features added yet
  -bar keep from bordello left them named tavernkeeper for ease of putting in without a bunch of new dialog. ladies are no longer available at the goods merchant
  -aces work right in blackjack plus added the rules dialog
  -added some of Yoshiboys ship icons
  -got the 80 castles added
  -modified sea battles to include river terrain
  -the 230 new villages are on the map, need scenes yet
  -modified map terrain, the islands are added
  -made it so more food spoils, but it lasts a day longer
  -modified character creation
  -made a quick character feature, thanks Windyplains for the code
  -added the non-food items from Lavs trade goods
  -made Black Khergits a kingdom faction
  -added foraging by Windyplains
  -got mercantilism mod by keinPlan86m back in the parts I want anyways
  -shut off a lot of diplomacy presentations ie: trade agreements, truces, and a few others with this many factions sometimes ( had 30 presentations to click through )
  -modified Rigale fatigue system, random encounters
  -added clerics by Idibil
  -had to remove campaign AI due to a hash vector error
  -added different sized troops, it's kind of wonky,
      the different troops sizes are  hard coded, size is not random,
      as they move up the troop tree they will change sizes,
      there are 9 sizes only have 6 implemented for this test
  -added duel kit by MartinF
  -added Merchant's Trade Ledger by Caba`drin
  -added beer drinking by Lumos
  -added drinking game by FantasyWarrionf females
  -there are now 2 sizes of females
  -modified drinking game
  -renamed bar keeps in bordellos
  -added wagon system by Ikaguia
  -added new companions dialog it was supposed to be done,
      but is only done up to the king support strings, a little disappointing after all these months.

Alpha 2.7
  -most non-native triggers and simple triggers changed to lessen lag
  -new companion dialogs
  -fixed fog of war
  -couple of new horses added
  -added a few new screens
 
Alpha 2.8
  -added roman helmets
  -changed resting speed from 25 to 5 to reduce lag

Alpha v2.85
  -Fatigue fixed
 
Alpha 2.9
 
  -fatigue and rest will be finished. tweaked resting in camp
  -new companion dialogs are done
  -villages put where they belong on map
  -finish off populating islands
  -added different sized horses from Lors MP madness Beta 5
  -found out MP is broken now so this will just be a single player mod.
        -greater chance for looters
        -added random treasure hunt by Cernunos
        -took out fog of war
        -fixed trade route error

prebeta2

  -added lots of items
- added the rest of the faces
- added Terrain advantage by Arch3r
  -added MalikCompanions there are 108 companions now
  -added female armors from surrealarms
  -added stuff from Grim Age

prebeta3, Beta1

Got rid of the cart horse now that there is a wagon system
made the spyglass and commanders tent more scarce
Made the ox and wagon mule unrideable
made the armored horse available again only use 1 for yourself if you like
upped the prices on ladies and the chuck wagon
put in more sea trade routes
changed radius for certain ports
took out some ports
changed armored charger to emernic's lowpoly version
put in right eagle mount and textures eagle is not rigged yet
brigands temporarily have eagle mounts and black khergits temporarily have flying carpets

Gul troops are done
Rom troop tree troops are done
Goh troop tree troops are done
fixed Barbarian helms the first patch messed up
changed shader on repeating crossbow
changed shaders on some female armors
changed shader on eagle
renamed flying carpet, is no longer big dragon
removed empire breastplate armor

Congothen troop tree troops are done
changed repeating crossbow texture name
changed some armor on the new troops
got the rest of the barbarian armor fixed
found the 2 missing helm textures and put them in
changed tf_mounted setting on some troops should be infantry now
changed some horse shaders
Put in the scenes for the last 8 towns some castle scenes are still missing

Frakocan troops done
took the flying carpets away from the black khergits
Black Khergit troop tree troops are done
Burm troop tree troops are done
Perian troop tree troops are done
took out bad set of perian armor
cleaned out most of the unused brf files from the resource folder
put in the last 70 castle scenes
fixed bug that lords weren't on the map so they weren't fighting
put new animations back in
ship capacity should be fixed
Rom lords are done
changed natives power draw so they can use their bows
added fire arrows by El Guanche
new rulers are done need to finish the rest of the lords
changed main.bmp
Gul lords are done
took eagle away from brigands
Kuluanise lords are done
fixed tools so they work again
Kilns are took out now missed some lines last time
musket balls have been taken out
After checking warehouses I decided they were too broken to fix right now so I have removed them, might try to put them back in later, or parts of them.
Got the city enterprises working again,
fixed dialog for village enterprises
Got the village enterprises working wording is wrong in the presentation
Got the village and city house rents working, you have to buy a head quarters before you can buy houses, in the screen shot praven only has a head quarters
added population growth from mechantilism mod

changed port menu
added more of Floris seafaring
got the pottery kilns put in
made it so the new companions can be put in garrisons
I think I found the last of the bad helms and have removed them
Added village mines for now there will be iron, gold, diamond, and silver mines, thanks to AndyYa for the script
fixed barbarian armors missing meshes
finally got Rom helms changed out
changed timer to timer2 in simple triggers
I think the shaman stuff is back in game
changed the armor on the frakocan troops
Congothen lords are done
Neathal lords are done
made it so the lords build up their holdings more
changed mountain texture
finished scripting the new companions
changed the new companions, made less of them egalitarian



I think I got the ship management window working now, I had missed some lines in presentations
Neathal Diablo has the repeating crossbow now
I think the wagon error in the cheat menu is fixed
Reduced the vertices on the armored charger, and gold armored charger also combined some meshes on them they are in 6 parts now instead of 8
Added gold armored charger to game
fixed new troop unit types, infantry should show as infantry now
Goh lords are done
took out test mines
fixed numbers in mine seeding script
doors are working again, there aren't doors for the bordello you have to tab out
added WSE from Silverstag to Beta1 full download and re-uploaded thanks Windyplains

Beta 2 Release:

Turbans should be fixed
took out two wheeled carts
only 3 wagon choices now
Wagons are mostly fixed, you need to talk to them right away and tell them to follow you
Your ship should be able to land anywhere without crashing, some places on the map you can't land, don't land at cliffs unless you are going to Yalens port
Lopad has a working scene now
put Gul, Sarranid, Nord, and Rhodok naval academies on map
added Gul naval minister
added Gul navy
put the 5 villages in
added 2 towns
added pottery kiln scene needs to be finished
added replenish health to the camp cheat menu
made tournament quests start in disabled mode
moved some villages and towns
new ports have been added into the seafaring scripts again will add a few more in the future
increased the number of ships by 10 for all factions
Burm lords are done
Frakocan lords are done
Perian lords are done
Black Khergit lords are done
Yargo lords are done
gave Kuluanise trained, and veteran bowman fire arrows
changed manage ship presentation, had to move send ship to port to the top because of the amount of ports
 
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