Majestic7
Veteran
I browsed through the forum and there has been a few suggestions about some kind of stealth skills, groups with mounted units being more visible than those only including infantry and even camping. Well, a few things came in to my mind:
1) I think the group should be required to camp either every night or risk getting troops fatigued or at least camp in order to heal the wounded. This would make things more interesting in longer chases or in escaping from the enemy - you can't just run around in circles until all your troops are healed. Being required to camp regulary, even without having wounded soldiers would make the time limits of quests make more sense, now they are all really broad with no sense of urgency at all. I'm not a big fan of tight time limits, but they would fit well in to some quests.
2) Sneaky enemies should be able to surprise a camping player group, resulting in some sort of desperate scramble defence. (Having player troops and characters wearing only partial equipment to combat, for example, being roused from sleep would be nice, but I believe it is too much to ask.)
3) Computer groups should have to follow the same rules about camping and sneaky player group should be able to ambush them in their sleep.
4) I think sneaky groups should be able to mount an ambush in forests or similar envinronments - this can mean bandits ambushing the player group in a forest, or the player ambushing an enemy prison transport in a similar place. Practically this would mean the ambushing group sitting tight until the victims run close enough to spring the ambush.
These aren't really big issues, just thought to notice.
1) I think the group should be required to camp either every night or risk getting troops fatigued or at least camp in order to heal the wounded. This would make things more interesting in longer chases or in escaping from the enemy - you can't just run around in circles until all your troops are healed. Being required to camp regulary, even without having wounded soldiers would make the time limits of quests make more sense, now they are all really broad with no sense of urgency at all. I'm not a big fan of tight time limits, but they would fit well in to some quests.
2) Sneaky enemies should be able to surprise a camping player group, resulting in some sort of desperate scramble defence. (Having player troops and characters wearing only partial equipment to combat, for example, being roused from sleep would be nice, but I believe it is too much to ask.)
3) Computer groups should have to follow the same rules about camping and sneaky player group should be able to ambush them in their sleep.
4) I think sneaky groups should be able to mount an ambush in forests or similar envinronments - this can mean bandits ambushing the player group in a forest, or the player ambushing an enemy prison transport in a similar place. Practically this would mean the ambushing group sitting tight until the victims run close enough to spring the ambush.
These aren't really big issues, just thought to notice.