yosuke30 said:
I don't really care if some quests don't work.
As long as there is nothing gamebreaking, I can't wait to test this.
Sounds awesome!
tournaments are broken in that betting is too large and some scripting isn't right.
Some spells like Chaos and White bolt are disabled or not functioning. Missile Storm is removed.
Lich fear aura was crashing the game and removed; this was seen in Reformist's last video (before he rage quit).
Evil cleric spell "Terror" MIGHT crash the game, but certainly the good cleric NPCs are safe, including paladins.
I thought of this while coming home by metro, so its too late for N6. I'll get it next time. I did enough this week.
In general things that NPCs do to you automatically have been made safe but it is possible for YOU to crash the game by casting specific spells that I removed from NPCs. All the cleric spells are safe as is Magic Missile, Shield, Lightning bolt, Fireball, Ice Storm, Charm Person, darkness.
Slow and Haste probably work safely now, as would Dispel Magic.
Exiles returning was causing some corruption of towns, but strangely, setting Diplomacy so exiles returning was "disabled" was damaging save games. Right now set exiles returning to enabled, and the timer that would drive exiles returning is removed so they stay away but no corruption happens. There are some annoying things that have arounds, such as having to click twice to enter the town. be aware of prejudice, where the town will close its doors because they do not like someone in your party. Sneaking too much got some players into trouble with the bottom 6 slots inventory. If you are stuck in town just visit town center / tavern / castle / arena and "save game and exit". Then do NOT close the game but select the same character, enter game and you start outside the town, with the issue solved. This comes from two timers that each pull the character into town, that are only active when Rigale is enabled. But otherwise Rigale is a crafting and harvest system that I find useful. It starts with status disabled.
So, you should explore if you want a different way to do things. I'm not happy doing every last thing same as another mod. This mod at least I learn from older mistakes - such as Perisno 0.7 series. Or last years' co-release of Warsword Conquest. Guspav's magic system is nice and I feel it became better, but it already had a complex and rich set of capabilities. There are many tools, reports, added camp menu options. You should explore each of those to see new things added. Most people don't even look -- and this mod ABSOLUTELY will not be the same as other mods. Use your head. It is also possible to level without violence, although this is truly more difficult.
Oh and about prisoners leaving the party: its coming from undead converting prisoners to undead. Its supposed to only affect undead parties, but it seems to also steal them from the player, even if there are no undead. I set the timer on this to 8 days just to prove it, and it seems like I hold onto prisoners for a long time before they eventually leave. People think I just am too stubborn to fix things, as they've ridden me to work on that for 6 months. But actually there are many variations of prisoner leaving so I had to explore all of them. This one was hidden in a different place than usual, and wasn't something I added.