vrork said:
gsanders said:
vrork said:
I think i found two bugs.
First: If you start as a female character (lets say human, my case) and you become a lich, you start to be referenced as male, sounds are male and soo on, even tough you are still suffering from the prejudice of being a woman.
Second: there seems to be a bug with party size for a necromancer PC, it keeps going down everytime any united is recruited from necromancy (it seems like) dies or leave. I have 8 leadership and a ton of charisma (24 or 25), 500+ renow and only 198 party size. (it was 215, then it came down 206 and now 19
.
Guspav ran out of skins. So Liches are male. Theres no female skin for liches. Zombies are male. I made skeletons female by the way. Liches will never be female; I'm out of skin slots. Warband only allows 16; they're all in use.
Party size is going down because you're shedding skeletons and zombies and filling the space left with skins that dont puff up party limit, that is mummies, liches, shadows, or normal races -- none of those give a bonus to party size. As your party sheds excess skeletons and zombies, the next party size is a little smaller. You can shed not skeletons, not zombies in anticipation of the weekly purge. Or you can be happy that the party size cap is 5/3rd what it should be for non liches, as a MAXIMUM, but only when enough of them are actually skeletons or zombies. When those percentage fall then you actually shrink that limit. Don't worry, it wont auto grow very much after the first purge, put if you have too many dark mages etc they can puff you enough that the trim seems hard. Consider them donating their essence to the void.
Neither one is a bug actually. They're working as intended.
Ah okay. Its just never mentioned that anywhere. And about the skin, i dont mind the skin, but what about the sounds and the pronoums used? Isnt possible to change them no matter the skin? (aka, doing the same thing as the prejudice does?)
There are no less than 3000 distinct dialogs that rely on a specific test of gender. All of those failed by the way in 2014 Phantasy Calradia. I suppose I can tweak up my test but Guspav in places made his own test, so I would have to hunt down and replace the maybe 400-600 he changed by his own scheme; which is impressive enough. My scheme has a single core point so it can change quickly, designed for use where the skins file changes between mods. Guspav instead cuts and pastes a test and gives the answer in each dialog point, making the code much slower to modify when skins change. I converted some but not all of them as I encountered them, in most cases expanding hard coded numbers like "12" to "tf_skeleton so if skeleton ever moves its understood its troop flag skeleton were talking about, not just am arbitrary number that this weekend happens to mean "skeleton". I'd need to convert his calls to always point to my central call to do what you wish.
The sounds generated when you are hit however are made by the warband engine referencing your actual skin number and the sounds connected to it, so those can never be changed. It could then be done in somewhere between 3 and 5 of my hours, which is 2-3 days of Guspav time. The fact is though, I can do a lot of other things in those same hours. It may
never get done to do a full modification of all the strings that weren't done my way to begin with. I could probably have 3/4 of the dialogs shift within 2 hours, but even those two hours would go priority to game crashes discovered over the weekend or someone claiming such (I get a lot of submissions that turn out the answer was the person refused to patch so my time is frittered away further as the user base grows).
It may take a few weeks.