Azrooh said:
Nice idea; but I don't really want to increase the number of linked scene props with ships, as that code is pretty complicated already. There are a lot of parts of the code that would need to be adjusted, not just one place.
Suspicous Pilgrim said:
I always liked the Vaegir War Mask. It looked the most intimidating with perhaps the full helm second. Can we have both?
Ok.
Blademaster said:
proposed suggestion: all serfs can smelt ore, which the natural inclination will be to sell it at the kingdom's iron deposit.
this will keep iron in, and keep serfs happy.
No, I'll probably just add some iron ore stockpiles to castles.
Blademaster said:
all kingdom units should gain 100 gold a minute. seing as soldiers do not make money, and serfs dont either unless they are selling wood... still not a lot... this would be incentive to RP.
I thought about this sort of thing early on in development, but decided against it: I don't want to add any feature that allows players to hide somewhere safe and then go AFK, just waiting for the free gold; all money making should be as a result of actively doing something that affects the game, not simple things which don't need continual player input. Soldiers can make money by looting well equipped corpses for the money bag (containing 50% - 70% of the armor value) and any expensive weapons to sell or trade. Faction lords have access to the castle money chest, which gets 20% of every item bought at the castle, and 50% of all training costs, so the lord should have some money to pay the troops which are actually doing helpful things. Do you think lords don't gain enough money at the castle chests, on average? Maybe you could try selling items to players from other factions, to get the 20% tax.
Blademaster said:
Trade should be possible through the kingdom management section in ESC. once a selection is made (Iron,Gold,Fish,Wood for xxxxx), a trade cart should be spawned with a Horse that when mounted, will automatically start the cart's Path through map nodes. this would open up a whole new dynamic!
I don't like automatic scripted things that players can do perfectly well themselves; when carts are finished so they can carry items, players could ride around in trade caravans, selling the items at more profitable export stations, or selling resources to another faction for extra money.
Blademaster said:
This map is unbalanced because...
we need a four-square map with all of the above, a commoner town in the middle, and an outlaw hideout somewhere.
The scene is intentionally not symmetrical: each castle has different advantages and disadvantages, like easy / hard access to iron, easy / hard to siege, close to town, access to ships, access to different items, and so on... if all the castles are exactly the same, there is little reason to attack another faction or castle. People can make new symmetrical "balanced" scenes if they want to, but I think they are boring and don't seem very life like.
Blademaster said:
Horses should have a sort of life-link with its owner, making the following possible...
Sorry, that doesn't seem realistic at all. You just don't like horse stealing, and want to make it impossible?