{TLP}Sk1nn3r
Server Name: Bluefang_PW4_RP
Slots: 200
Password: No
Timezone: American Eastern Standard
PW version: PW_4_beta2
http://www.bluefangsolutions.com/persistent-world-4/
We are currently looking for those people who want to play on the server and wish to support it.
Admin positions are available but please don't ask for it - we will ask you.
We provide Admin Banking for players who wish to keep an amount of coin saved in case of server malfunctions.
ADMINISTRATIVE TEAM:
Server Owner - Bluefang_Skinner
Server Admin - Bluefang_Kavaris
Server Admin - TLP_Lady_Kira
Server Admin - TLP_TheLion_StarZ
Server Admin - TLP_Contract
Server Admin - Bluefang_Prince
Server Admin - Bluefang_Sam
*If you have interest in becoming an admin then speak with any of these people. If you play on the server a lot and show interest in supporting it then you will be asked at a later date if you are still looking to become an admin.
Server Admin - Bluefang_Kavaris
Server Admin - TLP_Lady_Kira
Server Admin - TLP_TheLion_StarZ
Server Admin - TLP_Contract
Server Admin - Bluefang_Prince
Server Admin - Bluefang_Sam
*If you have interest in becoming an admin then speak with any of these people. If you play on the server a lot and show interest in supporting it then you will be asked at a later date if you are still looking to become an admin.
[size=18pt]OUR SIMPLE YET EFFECTIVE RULES:
#1: Randoming will NOT be tolerated.
#2: We follow the Golden Rule; "Treat others as you would have them treat you"
#3: We do not encourage foul language but will not condone it either as long as it does not disrupt game play for others. (Obvious "trolls" will be dealt with)
#4: Racism will NOT be tolerated.
#5: To declare war you must have an IC reason to do so. Territorial expansion is a valid reason to start a war as most Warlords of days past started war for that very reason. Send a diplomatic messenger to your opponents castle before you declare another faction hostile. (The messenger will have to volunteer for this service at his own risk)
#5a: A war is over once all of the factions castles/outposts are captured and the current lord of the war has been slain at least once. This means that even if a faction has no castles or outposts, and the Lord that started the war is still alive and in command, then that said faction can try to recapture an outpost/castle and continue the war.
#5b: If the current Lord is slain during an open war then the faction must choose a new leader. This newly appointed Lord will then decide if he wants to continue the war or call a cease-fire and negotiate peace. This does depend on the reactions of the opposing faction and their leader as they may have unsettled business and could possibly deny your request for diplomatic relations and/or peace.
#6: Outlaws faction will function as criminal faction (their original purpose).
Unarmed serf/peasants can only be robbed up to a maximum of 1k
Armed/armored soldiers/knights/mercenaries can be robbed of whatever you think you can get!
#7: You must be a part of a faction to raid a castle/village/town/outpost etc. A group of no more than THREE outlaws can be functional at any given time. If you want to work together with other players then join a faction and contribute!
#8: Commoners need to act like a commoner! Become a serf and work the lands, heal people as a doctor, etc. Any commoner caught trying to rob/steal/raid will be punished as the current in-game administrator sees fit. (Join a faction or become an Outlaw if you want to do "naughty" things.)
#9: Mercenaries are allowed but you have to fly the banner of the faction you are working for. There is no such thing as a commoner mercenary.
#10: Assassinations are allowed but PLEASE inform the current administrator of your future actions and the reasons behind it!
#11: Please respect Administrators as they are only here to help you. But remember, they are players too and just want to have a good time! They will be providing in-game events so feel free to participate!
*Subject to change
*We are new to this so give us some time to polish it up!
#2: We follow the Golden Rule; "Treat others as you would have them treat you"
#3: We do not encourage foul language but will not condone it either as long as it does not disrupt game play for others. (Obvious "trolls" will be dealt with)
#4: Racism will NOT be tolerated.
#5: To declare war you must have an IC reason to do so. Territorial expansion is a valid reason to start a war as most Warlords of days past started war for that very reason. Send a diplomatic messenger to your opponents castle before you declare another faction hostile. (The messenger will have to volunteer for this service at his own risk)
#5a: A war is over once all of the factions castles/outposts are captured and the current lord of the war has been slain at least once. This means that even if a faction has no castles or outposts, and the Lord that started the war is still alive and in command, then that said faction can try to recapture an outpost/castle and continue the war.
#5b: If the current Lord is slain during an open war then the faction must choose a new leader. This newly appointed Lord will then decide if he wants to continue the war or call a cease-fire and negotiate peace. This does depend on the reactions of the opposing faction and their leader as they may have unsettled business and could possibly deny your request for diplomatic relations and/or peace.
#6: Outlaws faction will function as criminal faction (their original purpose).
Unarmed serf/peasants can only be robbed up to a maximum of 1k
Armed/armored soldiers/knights/mercenaries can be robbed of whatever you think you can get!
#7: You must be a part of a faction to raid a castle/village/town/outpost etc. A group of no more than THREE outlaws can be functional at any given time. If you want to work together with other players then join a faction and contribute!
#8: Commoners need to act like a commoner! Become a serf and work the lands, heal people as a doctor, etc. Any commoner caught trying to rob/steal/raid will be punished as the current in-game administrator sees fit. (Join a faction or become an Outlaw if you want to do "naughty" things.)
#9: Mercenaries are allowed but you have to fly the banner of the faction you are working for. There is no such thing as a commoner mercenary.
#10: Assassinations are allowed but PLEASE inform the current administrator of your future actions and the reasons behind it!
#11: Please respect Administrators as they are only here to help you. But remember, they are players too and just want to have a good time! They will be providing in-game events so feel free to participate!
*Subject to change
*We are new to this so give us some time to polish it up!
We hope to see this community give us a chance as we are very proud to finally be able to show you what we can do!