Hello,
1st:
Iiiiiihaaaaaaaaa - I just wanted to post a new therad 'What about a Midkemia mod?', I read the things on my screen, clicked 'search forum' and.......... iiiiiihaaaaaaaa
)
2nd:
I'm reading those books like all the time, so I do, really really do have some ideas
)
I generally like the idea of 'what-if' scenario, here you have my suggestions:
According to what You said about 'who is involved' - factions:
Maybe get rid of the nighthawks as bandits - they were not very 'popular', better to make them appear in some quests, if you will add some (like 'rescue someone' etc, that would be perfect place for nighthawks imo).
As for bandits - in Western Realm there were plenty of cutthroats hanging around The King's Highway (not on it, but on the smugglers trade route through woods - see Serpentwar Saga, 1st tome), and a lots of goblins, trolls, giants and moredhel in the Northlands.
Kingdom patrols a Kings Highway all the time. Well, not during the tsurani struggle... Or do they?
This is up to you
Dwarves as mercenaries are, hm, ok, but Elves are not... What about just a faction, allied with Kingdom, yet focused on defence only? Gotta think about this more, surely U'll hear from me
Weapons, armour, units:
Tsurani:
They had no horses - a small detachements of cavalary may be possible in mod, but very limited - remember they didn't know a horse when they invaded, yet they adopted quickly, and several years after the war every house had it's own cavalry, small numbers though.
Very good infantry - QUICK - high athletics. They were running around all their lives (Magician), and they were the fiercest warriors ever seen by Midkemian generals (The demonwar saga - Wrath of The Mad God - Tsurani were highly praised there by General from Novindus and by Kaspar from Olasko).
Some bowmen, poisoned arrows (Magician). Well, actually they had about same amounts of bowmen as Kingdom, yet not as separate units afair... So Bow/Sword supposingly... I'll check
Cho-Ja
Insectoids, six or eight legs, kind of a bug, good fighters (Magician).
WOODEN ARMS AND ARMOUR. Yet nearly as strong as steel. Mixed broadswords and great swords, I do not remember what kind of shields they used though... I'll ask my friend who is currently reading my copy of Magician (one of 2 i have, the other one is also lent)...
Armour was laminated, colorfull (Magician also, colours vary depending on a house and role afair)
Well, do remember that they had enough numbers to conquer the whole Midkemia in a decade, the only thing that prevented them from doing this was The Game Of The Council - the whole war was, well, just for fun...
Kingdom:
Just everything you would expect from Medieval army, though they did not use Longbows very often (It's mentioned that some people like Martin Longbow and his son Marcus used them, so heroes only).
Armour varied from leather to plate, but there are very limited details about it in the books. IMO medium troops were using mails, while plates were limited to elites and nobility.
Good Cavalry - Krondorian lancers and some light/medium cav. also.
Armoured and good shielded troops, dedicated archers and horse archers, lots of crossbows in general use, heavy ones mostly. Not a lot of two handed swords or polearms.
Dedicated 'special' units like Pathfinders or a special detachment of Calis krondorian commando... I forgot their name.
Kesh
Here you have a lot...
Armour and weps - more like Eastern and Roman armies had. Mix of Khergit with Rome
Dog soldiers - canon fodder, light or no armour... gotta check. Scimitairs.
Imperial Legion - just see Roman Legionaries
Maybe mix them with late Egyptian armies a bit. They were not leaving the heart of Kesh very often though.
Imperial Charioters - Egypt again.
Cavalry - very good light one, I can tell you exact name of that nation who had it later.
Archers, horse archers, no crossbows.
As the TrueBloods were hunters mostly they valued spears.
Elves
Leather armour for sure in most cases.... geez gotta read Magician for the third time
Well i'm finishing off 'The King's Bucannier' tomorrow so why not...
Longbows as the only bow type they used, no crossbows.
Unfortunatelly i do not remember what weapons their infantry used... Swords obviously, but...
No cavalry.
Dwarves
Hm hm... Hammers and axes... er.. later?
Moredhel
Light armour, bows (longbows?), swords, I do not remember any hint of cavalry in use.
Trolls, goblins and Giants...
There is a bit of info about them at battle of Armagar in Riftwar saga and in Krondor: The betrayal afair... I'll have a look. Primitive weps would do good here.
Ahh...
I donno what's next
Gimme a clue on how big the map will be and what will be on it.
Or tell me how to make a map, I'll do it myself
Edit: Just tell me how what do you want on the map
I'll take care of the rest.
If you plan to add some ships you can think of occasional raids from Durbin Slavers or Freeport pirates, or Queg...
There is a whole freaking lot of things which may be added, like some Pantathians trying to get to Sethanon (well, Moredhel may rise ne day under false phrophet Murmandamus or whatever was his name, and try to get to Sethanon), an occasional spawn of the deamon from Seventh Circle of Hell or even a Dread Lord so you'll have to ask Pug and Thomas to deal with it
Also there are a lot of special places and persons... but... eh... do you REALLY wanna read THAT much?
Cheers,
Sepa