Betrayal at Calradia 0.2 - a Midkemia Mod for 1.x - Released July 15, 2009

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HokieBT

Grandmaster Knight
This mod is based on Raymond E. Feist's books about Midkemia and is currently in a BETA testing phase. If you want to help with the coding, modeling, textures, or map editing, then it would be appreciated.

The Story
A magical rift has opened between the worlds of Kelewan and Midkemia allowing the Tsurani Army to invade the land. After nine years of fighting against the Kingdom Army the Tsurani have managed to capture several towns and castles and continue to bring more armies through the rift. With the Kingdom armies weakened, the Brotherhood of the Dark Path has started to attack from the North, and the Empire of Great Kesh has started to attack from the South, both hoping to expand their land.

Factions
- Eastern Kingdom of the Isles
- Western Kingdom of the Isles
- The Empire of Tsuranuanni
- The Empire of Great Kesh
- Brotherhood of Dark Path (Moredhel Elves)

Troop Tree
created by Troop Tree Generator - http://forums.taleworlds.com/index.php/topic,50779.0.html


  • Farmer (Level 4 STR: 9 AGI: 8 1H: 67 2H: 73 POLE: 69)
    • Watchman (Level 9 STR: 9 AGI: 8 1H: 88 2H: 86 POLE: 87)
      • Caravan Guard (Level 14 STR: 9 AGI: 8 1H: 87 2H: 96 POLE: 96)
        • Mercenary Swordsman (Level 20 STR: 9 AGI: 8 1H: 113 2H: 104 POLE: 100)
          • Hired Blade (Level 25 STR: 9 AGI: 8 1H: 145 2H: 145 POLE: 135)
        • Mercenary Horseman (Level 20 STR: 9 AGI: 8 1H: 117 2H: 110 POLE: 102)
          • Mercenary Cavalry (Level 25 STR: 9 AGI: 8 1H: 133 2H: 129 POLE: 124)
      • Mercenary Crossbowman (Level 19 STR: 9 AGI: 8 BOW: 0 XBOW: 120 THR: 0)

  • Townsman (Level 4 STR: 9 AGI: 8 1H: 69 2H: 71 POLE: 61)
    • Watchman (Level 9 STR: 9 AGI: 8 1H: 88 2H: 86 POLE: 87)
      • Caravan Guard (Level 14 STR: 9 AGI: 8 1H: 87 2H: 96 POLE: 96)
        • Mercenary Swordsman (Level 20 STR: 9 AGI: 8 1H: 113 2H: 104 POLE: 100)
          • Hired Blade (Level 25 STR: 9 AGI: 8 1H: 145 2H: 145 POLE: 135)
        • Mercenary Horseman (Level 20 STR: 9 AGI: 8 1H: 117 2H: 110 POLE: 102)
          • Mercenary Cavalry (Level 25 STR: 9 AGI: 8 1H: 133 2H: 129 POLE: 124)
      • Mercenary Crossbowman (Level 19 STR: 9 AGI: 8 BOW: 0 XBOW: 120 THR: 0)

  • Eastern Kingdom Recruit (Level 4 STR: 10 AGI: 10 1H: 68 2H: 63 POLE: 63)
    • Kingdom Militia (Level 9 STR: 13 AGI: 12 1H: 85 2H: 88 POLE: 85)
      • Kingdom Man-At-Arms (Level 14 STR: 16 AGI: 14 1H: 92 2H: 85 POLE: 101)
        • Kingdom Captain (Level 20 STR: 18 AGI: 16 1H: 118 2H: 110 POLE: 107)
          • Rillanon Guard (Level 25 STR: 20 AGI: 18 1H: 155 2H: 151 POLE: 146)
        • Kingdom Horseman (Level 20 STR: 18 AGI: 16 1H: 109 2H: 117 POLE: 120)
          • Kingdom Lancer (Level 25 STR: 20 AGI: 18 1H: 146 2H: 139 POLE: 140)
      • Kingdom Crossbowman (Level 14 STR: 16 AGI: 14 BOW: 95 XBOW: 94 THR: 94)
        • Kingdom Marksman (Level 20 STR: 18 AGI: 16 BOW: 122 XBOW: 105 THR: 106)

  • Western Kingdom Recruit (Level 4 STR: 10 AGI: 10 1H: 70 2H: 62 POLE: 64)
    • Kingdom Skirmisher (Level 9 STR: 13 AGI: 12 1H: 75 2H: 83 POLE: 77)
      • Kingdom Soldier (Level 14 STR: 16 AGI: 14 1H: 102 2H: 99 POLE: 102)
        • Kingdom Seargent (Level 20 STR: 18 AGI: 16 1H: 108 2H: 121 POLE: 112)
        • Kingdom Rider (Level 20 STR: 18 AGI: 16 1H: 121 2H: 113 POLE: 123)
          • Krondorian Lancer (Level 25 STR: 20 AGI: 18 1H: 135 2H: 137 POLE: 141)
      • Kingdom Bowman (Level 14 STR: 16 AGI: 14 BOW: 90 XBOW: 96 THR: 101)
        • Crydee Tracker (Level 20 STR: 18 AGI: 16 BOW: 112 XBOW: 113 THR: 123)
          • Krondorian Pathfinder (Level 25 STR: 20 AGI: 18 BOW: 139 XBOW: 152 THR: 150)
    • Yabonese Levyman (Level 9 STR: 13 AGI: 12 1H: 76 2H: 82 POLE: 84)
      • Yabonese Heavy Footman (Level 14 STR: 16 AGI: 14 1H: 88 2H: 99 POLE: 85)
        • Haditi Hillman (Level 20 STR: 18 AGI: 16 1H: 106 2H: 110 POLE: 114)

  • Tsurani Freeman (Level 4 STR: 10 AGI: 10 1H: 63 2H: 65 POLE: 6:cool:
    • Tsurani Recruit (Level 9 STR: 13 AGI: 12 1H: 91 2H: 79 POLE: 77)
      • Tsurani Regular (Level 14 STR: 16 AGI: 14 1H: 100 2H: 91 POLE: 100)
        • Tsurani Patrol Leader (Level 20 STR: 18 AGI: 16 1H: 114 2H: 117 POLE: 109)
          • Tsurani Strike Leader (Level 25 STR: 20 AGI: 18 1H: 154 2H: 135 POLE: 146)
        • Tsurani Horseman (Level 20 STR: 18 AGI: 16 1H: 118 2H: 109 POLE: 107)
      • Tsurani Archer (Level 14 STR: 16 AGI: 14 BOW: 87 XBOW: 97 THR: 91)
        • Tsurani Marksman (Level 20 STR: 18 AGI: 16 BOW: 117 XBOW: 118 THR: 111)
    • Tsurani Adept (Level 9 STR: 13 AGI: 12 1H: 85 2H: 78 POLE: 77)
      • Tsurani White Robe (Level 14 STR: 16 AGI: 14 BOW: 91 XBOW: 87 THR: 93)
        • Tsurani Grey Robe (Level 20 STR: 18 AGI: 16 BOW: 120 XBOW: 122 THR: 124)
          • Tsurani Black Robe (Level 25 STR: 20 AGI: 18 BOW: 151 XBOW: 155 THR: 140)

  • Kesh Conscript (Level 4 STR: 10 AGI: 10 1H: 68 2H: 66 POLE: 75)
    • Kesh Auxiliary (Level 9 STR: 13 AGI: 12 1H: 91 2H: 84 POLE: 87)
      • Dog Soldier (Level 14 STR: 16 AGI: 14 1H: 97 2H: 85 POLE: 87)
        • Dog Soldier Captain (Level 20 STR: 18 AGI: 16 1H: 105 2H: 119 POLE: 109)
          • Trueblood Guard (Level 25 STR: 20 AGI: 18 1H: 140 2H: 150 POLE: 147)
        • Dog Soldier Archer (Level 20 STR: 18 AGI: 16 BOW: 119 XBOW: 111 THR: 113)
          • Imperial Guide (Level 25 STR: 20 AGI: 18 BOW: 139 XBOW: 145 THR: 156)
      • Jal-Pur Desertman (Level 14 STR: 16 AGI: 14 1H: 94 2H: 93 POLE: 90)
        • Izmali (Level 20 STR: 18 AGI: 16 1H: 109 2H: 107 POLE: 120)
          • Izmali Assassin (Level 25 STR: 20 AGI: 18 1H: 153 2H: 144 POLE: 137)
        • Ashanti Horseman (Level 20 STR: 18 AGI: 16 1H: 115 2H: 110 POLE: 109)

  • Moredhel Recruit (Level 4 STR: 10 AGI: 10 1H: 60 2H: 73 POLE: 60)
    • Moredhel Moss Trooper (Level 9 STR: 13 AGI: 12 1H: 76 2H: 89 POLE: 75)
      • Moredhel Warrior (Level 14 STR: 16 AGI: 14 1H: 102 2H: 92 POLE: 97)
        • Veteran Moredhel Warrior (Level 20 STR: 18 AGI: 16 1H: 113 2H: 123 POLE: 121)
          • Moredhel Captain (Level 25 STR: 20 AGI: 18 1H: 138 2H: 146 POLE: 155)
          • Black Slayer (Level 25 STR: 20 AGI: 18 1H: 140 2H: 148 POLE: 157)
      • Moredhel Scout (Level 14 STR: 16 AGI: 14 BOW: 93 XBOW: 93 THR: 89)
        • Moredhel Bowman (Level 20 STR: 18 AGI: 16 BOW: 118 XBOW: 118 THR: 107)

  • Looter (Level 4 STR: 9 AGI: 8 1H: 22 2H: 27 POLE: 24)
    • Goblin (Level 11 STR: 9 AGI: 8 1H: 102 2H: 95 POLE: 10:cool:
    • Troll (Level 11 STR: 9 AGI: 8 1H: 103 2H: 105 POLE: 92)

  • Bandit (Level 10 STR: 9 AGI: 8 1H: 74 2H: 63 POLE: 67)
    • Brigand (Level 16 STR: 9 AGI: 8 1H: 108 2H: 102 POLE: 96)
    • Mercenary Swordsman (Level 20 STR: 9 AGI: 8 1H: 113 2H: 104 POLE: 100)
      • Hired Blade (Level 25 STR: 9 AGI: 8 1H: 145 2H: 145 POLE: 135)

  • Manhunter (Level 10 STR: 9 AGI: 8 1H: 60 2H: 50 POLE: 56)
    • Slave Driver (Level 14 STR: 9 AGI: 8 1H: 95 2H: 89 POLE: 80)
      • Slave Hunter (Level 18 STR: 9 AGI: 8 1H: 92 2H: 103 POLE: 102)
        • Slave Crusher (Level 22 STR: 9 AGI: 8 1H: 126 2H: 112 POLE: 122)
          • Slaver Chief (Level 26 STR: 9 AGI: 8 1H: 150 2H: 149 POLE: 139)

  • Refugee (Level 1 STR: 9 AGI: 8 1H: 50 2H: 45 POLE: 56)
    • Camp Follower (Level 5 STR: 9 AGI: 8 1H: 84 2H: 80 POLE: 82)
      • Huntress (Level 10 STR: 9 AGI: 8 1H: 100 2H: 99 POLE: 96)
        • Camp Defender (Level 16 STR: 9 AGI: 8 1H: 104 2H: 108 POLE: 103)
          • Sword Sister (Level 22 STR: 9 AGI: 8 1H: 141 2H: 160 POLE: 153)

  • Peasant Woman (Level 1 STR: 9 AGI: 8 1H: 49 2H: 47 POLE: 4:cool:
    • Camp Follower (Level 5 STR: 9 AGI: 8 1H: 84 2H: 80 POLE: 82)
      • Huntress (Level 10 STR: 9 AGI: 8 1H: 100 2H: 99 POLE: 96)
        • Camp Defender (Level 16 STR: 9 AGI: 8 1H: 104 2H: 108 POLE: 103)
          • Sword Sister (Level 22 STR: 9 AGI: 8 1H: 141 2H: 160 POLE: 153)

Mercenaries
- Native Human Mercenaries (need to rename)
- Elves
- Dwarves
- Pantathian Serpent Priests
- Natalese Rangers (need to add)
- Nighthawks?

Outlaws/Bandits
- Trolls
- Goblins
- Quegan Pirates (need to add)
- Durbin Slavers (need to add)
- Nighthawks?
- Pantathian Serpent Priests?
- other human bandits?

World Map - created by Sepa


Screenshots
 

Download
https://www.mbrepository.com/file.php?cid=7&id=1100

Team & Credits
HokieBT - coding
sepa - world map
Geroj - Tsurani, Goblin, and other models
Highelf - permission to use some items from Fantasy Mod
wildhorse - OSP Horses - http://forums.taleworlds.com/index.php/topic,50038.0.html
saregona - Better Horses Mod - http://forums.taleworlds.com/index.php/topic,52108.0.html
James - Flying Missile Pack - https://www.mbrepository.com/file.php?cid=9&id=905

Latest News & Updates
http://forums.taleworlds.com/index.php/topic,48593.msg1818425.html#msg1818425

References
Midkemia Map - http://www.shoalcreek.com/feist/midkemia.htm
Midkemia Map with Location Info - http://www.shoalcreek.com/feist/midgaz.htm
Riftware Encyclopedia - http://www.crydee.com/raymond-feist/encyclopedia/riftwar-cycle
Riftwar info at Wikipedia - http://en.wikipedia.org/wiki/The_Riftwar_Saga
Midkemia Wiki - http://midkemia.wikia.com/wiki/Midkemia_Wiki
Betrayal at Krondor Soundtrack - http://www.queststudios.com/quest/bakcd/bakcd.html

These images below came from crydee.com (the author's official site) and shows a few of the races:

        Human                Moredhel                Dwarf                      Goblin                    Troll
   
 
Woah, thats a nice map!
I wish I knew a thing about modding...
Got to read this book it seems interesting!
And best of luck to you!

Oh yeah, btw idea threads are being flamed 'cause that person who thought of an idea dont know a damn thing about modding...
But this wont be flamed, 'cause you know scripting and stuff, am I not right?
 
waraelm said:
what about the old star wars mod then?

I'll still be working on the Star Wars Mod and it will take up the majority of my time since it requires so many changes to models/items/map icons/textures/etc.  But I'm finishing up a new release of the Star Wars mod and need a break from that and want to work on something closer to the M&B native game.  Plus, I always wanted a Midkemia Mod so I'm tired of waiting for somebody else to do it.  :wink:
 
Id offer my help but I'm only good at doing the tedious balancing item editing basic good luck tho like the idea.
 
I suggest that you take contact to those who made fantasy mod, they had some really good items and created one of the best mod ever done.
 
ko said:
I suggest that you take contact to those who made fantasy mod, they had some really good items and created one of the best mod ever done.

yeah, once I decide on the final factions and troops, I'll know what models are necessary, and then try contacting some other mod creators to see if I can get permissions to re-use some of the models, etc.
 
Wow! Feist is one of my favorite authors, so I love the idea! Sorry I have absolutely no modding experience, but at least you know there are other fans out here that would love a Midkemia mod!

I noticed you were wondering what else you could add for bandits... You could have just generic bandit groups as those were quite prevalent in the books. In the empire of Kesh there were always bands of desert raiders and slavers around. Also, you could consider having roaming groups of Nighthawks perhaps. Or maybe just have them randomly ambush the player in cities, like the normal bandits do in the native version.

Just some ideas.
 
I'll definitely show support for a new mod it sounds like a great idea, maybe after reading the books, I can try modeling some things for you (though be warned I'm quite a lazy person).

Btw, I only seem to have Magician Apprentice, and it seems that this world includes a lot of different books, which do you recommend?
 
well Magicians Apprentice is book 1.  There are alot more. next book in the series is Magician: Master.  They were the first 2, everything else spun off of those origional novels.

An idea for enemy's instead of bandits or black knights,  what about the invaders that came through the rift?  can't remember how to spell their names atm. (and I'm not going to embarass myself).  been awhile since I've read the books.  Since bandits spawn and just appear, why not have them as "scouting parties"  guess it depends on what timeframe your looking at also.

  I think the Brother hood of the dark path would also work for bandits instead of a faction.  who knows how many there are and when they will stirke.  well in the north anyways.
  South, Slave traders, or desert radiers.

kingdom of the isle's you could also split in to 2 factions if you want the west vs the east.
  or make em 2 factions and set them friendly towards each other.  They were different from each other. East was all nobles and pomp, West was frontier territory, more relaxed but hard working.

As for troop trees wish I still had the books.  Can't remember any specific "units" names. 

well that is enough for now.


 
thanks guys, it has been a while since I've read the books too, and haven't found a ton of info online, so anything you guys can remember about specific troops, what each faction was good at, the type of weapons/armor, etc, is a help.

Syn had a good suggestion about adding the Tsurani since they were a big force in many of the books. I could put them as outlaws and they would attack parties but they wouldn't try and capture castles, etc.  Looking at the world map it seems like it would be difficult to try and involve all the factions I originally listed, so maybe I need to alter history a little and try for a mod like this...

Story: 
Borrick was unable to hold the Tsurani invasion back and they have now captured several towns/castles around the rift.

Factions:
Tsurani - lots of armies but only hold a few towns/castles at the start of the game
Kingdom of the Isles - lots of land/castles which causes armies to be spread out, maybe just Western Kingdom?
Kesh - have them attacking the Kingdom from the south, or maybe just start with the top 2 factions for now?

Mercenaries: - (I know Elves/Dwarves are strange for mercs but it may be the easiest way to get them involved)
Elves
Dwarves
generic Mercenaries

Outlaws:
Slavers, Desert Raiders, Brotherhood of the Dark Path, Bandits, Nighthawks, etc.

Any suggestions or comments are appreciated.
 
Wow!!!Great.I allways wanted a midkemia mod...
Feist is my favorite author.
Maybe i could help with something,i have readed all books from the riftwar saga...
 
well, for anybody who likes this idea and is looking to help out, I can handle most of the 'modding' part, but I could use some suggestions for the overall design.  I haven't decide on things like what time in the series should this take place, what factions should there be, how big is the map, what are the troops, items, etc...  It's been a while since I read the book so any specifics you can remember would also help.

Right now I kinda like the idea I posted earlier, http://forums.taleworlds.com/index.php/topic,48593.msg1258948.html#msg1258948 , where it would basically be a 'what-if' scenario if the rift wasn't closed and the Tsurani successfully invaded and had captured several castles/towns.  Kesh would then use that opportunity to attack from the south and the Kingdom would be at war with two factions.  How does that sound?

Then I also need to figure out the troop upgrade paths, I'm having a lot of difficulty with this so any suggestions wold be appreciated. Some concepts below:

Kingdom Militia -> Western Infantry -> Western Spearman  -> Western Swordman  -> La Mut Swordsman
                                                    Western Crossbowman -> Crydee Archer  -> Krondorian Pathfinder
                        Eastern Horseman -> Eastern Lancer          ->  Royal Knights    -> Rillanon Lancers
                                                        Eastern Horse Archer  - ?

Tsurani -    > Tsurani Soldier ->              ?          - > Tsurani Patrol Leader -> Tsurani Strike Leader ?

Kesh Militia -> Kesh Dog Soldier -> Kesh Legionaire  -> Keshian Imperial Guide ->  Kesh Izmalis
              -> Kesh Horseman    ->      ?

 
Finally a Midkemia mod which could go places, just one thing though as I recall Krondor was known for its lancers or it could just be the fact I played BaK again few months ago. Also would you need a scene builder? I done some work already for BoW X 1.3 and I have the books, although haven't touched them awhile so it would be reason enough to blow the dust off them.
 
I was doing that list from memory and a quick internet search, so you might be right about the Krondorian Lancers, that does sound more like it.  I could also just make them all generic 'Kingdom Archer', 'Kingdom Lancer', etc, but I thought it might be better to get some proper names.  I appreciate the offer to help, but right now I don't need a scene builder since I want to get the 'base' of this mod done (factions, map, troops) and release a quick version.  After I get feedback on that we can move on to other stuff like dialogs, scene building, new models, etc...  I've found a midkemia map online so can handle the town names, have found list of characters online, but I'm having trouble finalizing the troop tree since I don't have access to the books anymore.  So if somebody doesn't mind poking through those and giving some suggestions for names that would be a help.  Also, what type of weapons/armor did they use would be helpful as well.  In terms of the Kingdom troops, I could do them as separate factions for East and West and have them allied, but that does add a little more work for me so I think it would be easier just to have them be one big faction, but could be convinced otherwise if people really disagree (and help me with the troop tree's)  :wink:
 
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