Cyrnoodles said:Oh! patrols will be awesome !
In fact, when items are divided in "sub items", prices change and give economy more fluctuation. This also give the player something like "Oh! what the hell is this crapy long sword ?" or "OMG! what a good Champion charger !".
Jelkala armour looks great. But leather boots which are not looking like leather.
Ok coolJubal said:http://s9.zetaboards.com/exilian/forum/44331/
Forum set up.
Cyrnoodles said:Ok, I did not remember that was in Native.
Will mini factions get some bonus to avoid annihilation ? I bet a faction with only one castle will be an easy target for other factions.
Promising mod, really.
That sounds good!Arch3r said:Cyrnoodles said:OK, I did not remember that was in Native.
Will mini factions get some bonus to avoid annihilation ? I bet a faction with only one castle will be an easy target for other factions.
Promising mod, really.
I'll make some of the mini factions that they'll have a constant alliance with a large faction. Large faction will protect the mini faction to gain advantage, with trade or soldier supply. Mini factions will have different troop trees, keeping them alive will give an advantage, because I'll make the recruits change when a settlement is captured. Every mini faction can have it's own advantage, some will have very good units, others will give more profits when trading.
Cyrnoodles said:That sounds good!
So, the player will have to choose from existing factions for his future settlements ? I mean, the player will capture Nords villages, Zrak's ones, etc... will those villages give him Nord/Zrak/Etc factions or only one chosen by the player in early game ? I wondered why, in other mods, when I had annihilated Khergits, those crappy horsemen still remained... . It makes sense that captures villages don't give anymore former faction troop trees, but the player should be allowed to choose, when he has just captured said villages from two options : Keep present culture (bonus to relationship with the village, but the economy will stagnate for a while because surrounding villages and towns owned by the player will have languages issues, or something) or Bring the player culture (bonus to economy, relationship decreased).
I ask the question : will the player can do diplomacy with mini and large factions ?
Oh! spears staved in the ground and covering crossbowmen just look awesome !
Cavalry just look too uniform, it needs more odd armours and/or horses (medieval armies wore more different uniforms).
Keep going, your mod in already a must have !
Vendeta said:
Hey i did a Sig up in photoshop it was originally a knight, but i added some effects and it turned out like this.
Kinda cool i reckon
Use it or not i don't care
And also your mod looks extremely promising.
I have no idea, its just a picture it doesn't link to any thing.eragoen said:Hey Vendeta how do you imbed a link into that sig?
Vendeta said:I have no idea, its just a picture it doesn't link to any thing.eragoen said:Hey Vendeta how do you imbed a link into that sig?
Arch3r said:Vendeta said:I have no idea, its just a picture it doesn't link to any thing.eragoen said:Hey Vendeta how do you imbed a link into that sig?
Its possible to do a link with [u r l]link to anthing[i m g]direct link to image[/img][/url]. (without the spaces ofc)
EDIT: Fixed
EDIT2: Eh..it worked, but got all screwed up. Hm