Kritzo said:I'm afraid i have your lame problem
When you enter a scene with "Edit Scene Mode" you only enter a scene without people. To edit you have to enable and activate Edit Mode (For more information go to the linked thread):Chereokee said:Can't access the tools... Whenever I click on Edit Scene Mode nothing happens. You just visit the town without any people around and nothing to do. Am I looking in the wrong place?
wickedshot said:Setup to be able to edit scenes
Enable Edit Mode:
1. Load up Mount&Blade preloader, choose the Configure option
2. Click the Advanced tab
3. Click the checkbox next to Enable Edit Mode
This will ensure that you're able to use Edit mode ingame (by pressing Ctrl-E at appropriate places)
Use Windowed Mode, you can either do this similar to enabling edit mode:
1. Load up Mount&Blade preloader, choose the Configure option
2. Click the Video tab
3. Click the checkbox next to Start Windowed
And that will ensure your game always starts in window mode, or you can simply press Alt-Enter while ingame. Windowed mode is necessary to see the Edit Mode menus.
That depends. Some (or all) trees are already part of a scene depending on the terrain code. You can't remove these with the editor, you have to edit the terrain code for that.Chereokee said:Cool, now how do I remove the trees already placed in a Scene?
wickedshot said:To change the basic terrain used, go to the module_scene.py (alternatively you can edit the "scenes.txt" file in the custom settlements folder) file and change the giant number in the:
If you want to change the base terrain used, change the "outer_terrain_steppe" to the desired terrain type and use a new terrain code to replace the big "0x0000000026ac8bc30005b168000029fa000069ca00006f69" number (you can generate new codes with the Terrain button in the bottom left corner of the screen while in world map mode.("custom_settlement_e0m0_Z",sf_generate,"none", "none", (0,0),(240,240),-0.5,"0x0000000026ac8bc30005b168000029fa000069ca00006f69",[],["settle_chest_1"], "outer_terrain_steppe"),
For all the "custom_settlement_eXmY_Z" scene entries to your new scene number (you can get these scene numbers from the terrain generator on the overland map in the bottom left corner). Z is the settlement number in the list at the top of the eXmY scenes.
I'm not sure why they leave the mesh at all but I know they have problems when they do - though usually I had that problem with cavalry (not good for tight turns). I think you could try one of these two things:xGhost4000x said:I seem to have a problem.
I created an AI mesh and the AI (in the siege) doesnt follow it. About half of my army goes the route designated by the Mesh, the rest run into walls...
Just get some prisoners into the settlement (just use one of the cheats implemented in the mod) and enter the scene.korpah said:how can you "launch" those slaves to test if the ai mesh is correct?
No, you have to enter the scene - but how a scene is entered is based on the name. For example when you enter the castle you enter the scene called castle..., if you name a scene that way you will get it.korpah said:secondly is it possible to edit scenes without been in them (like sieges)
Not sure what you mean. You can create a new terrain code by using the terrain button (bottom left) and putting the generated code in the file scenes.txt. Then enter the scene and put your objects there - actually that's what I did with my last two settlements.korpah said:3e is it possible to make a scene from scratch? and use it in the game? if so how?
It is possible but I don't know how. If I remember correct wickedshot wanted to look into it.korpah said:4e is it possible to make other doors "breakable" and let npc's interact with them?
5e is it possible to make the doors so that npc's seem them as a "wall" where the cannot pass though, or so that the attack it to break it?
I guess you mean items like those dropped in a battle. I've seen it done (forgot the mod) but I don't know how - otherwise I would already have done it.korpah said:6e is it possible to make usable items (think of baskets with arrow's bolts) so your hero can take them to "reload" his ammo?