I get almost all of my recent crashed either when loading a game, or shortly after the start of a battle.
yellowmosquito said:That sounds identical to a problem that Abominog is having. He fights exactly two battles and his next menu click is a CTD. It seem to be very machine specific. Can you verify if the "primer" for you is exactly two battles?
yellowmosquito said:Graile pays $1 now. I briefly attempted to make him pay more for according to prisoner level, but I couldn't find a way to pass that value into the buy prisoners presentation.
Ignatz1 said:yellowmosquito said:Graile pays $1 now. I briefly attempted to make him pay more for according to prisoner level, but I couldn't find a way to pass that value into the buy prisoners presentation.
See http://forums.taleworlds.com/index.php/topic,46290.msg1242239.html#msg1242239 for a fix for this. I patched up the script.txt file as described and it works perfectly. It adds a dimension to the 'prisoner' game by making you decide which to keep and which to cut loose based on their sale value.
Also a mini patch for the "ambush" bug would be greatly appreciated if a generally upgraded version is some time away. That on is becoming annoying.
Otherwise, I'm having a blast with the new version.
I was wondering the same...but, ¿ Does cazaodre means hunter in English ?Kitfux said:And shouldn't it be Imperial Cazadore instead of Cazaodre ?
yellowmosquito said:Ignatz1 said:yellowmosquito said:Graile pays $1 now. I briefly attempted to make him pay more for according to prisoner level, but I couldn't find a way to pass that value into the buy prisoners presentation.
See http://forums.taleworlds.com/index.php/topic,46290.msg1242239.html#msg1242239 for a fix for this. I patched up the script.txt file as described and it works perfectly. It adds a dimension to the 'prisoner' game by making you decide which to keep and which to cut loose based on their sale value.
Also a mini patch for the "ambush" bug would be greatly appreciated if a generally upgraded version is some time away. That on is becoming annoying.
Otherwise, I'm having a blast with the new version.
Thanks for the link. I was able to fix the bug via the module system with this information.
Rather than releasing a patch, I'll just put out a whole new version with the bug fixes, hopefully in the next week or so.
Kitfux said:Already reported, and confirmed as a bug.
Temporary workaround: Get you spotting skill up, then you get the option to ambush the ambushers with your whole outfit. No disappearing troops that way.
The literal translation is hunter but the proper translation would be something like rifleman or sharpshooter.damnimbored25 said:I was wondering the same...but, ¿ Does cazaodre means hunter in English ?Kitfux said:And shouldn't it be Imperial Cazadore instead of Cazaodre ?
In that case...shouldn't they be called "Cazadores Imperiales."ChrisF1987 said:The literal translation is hunter but the proper translation would be something like rifleman or sharpshooter.damnimbored25 said:I was wondering the same...but, ¿ Does cazaodre means hunter in English ?Kitfux said:And shouldn't it be Imperial Cazadore instead of Cazaodre ?
Cazadores are the Spanish, Portuguese, and Brazilian equivalent of German/Scandinavian jagers, Italian Bersagliari, French Chasseurs, etc
Shrugging Khan said:That's no bug, it's a burst investment bubble