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  1. Mjelnir

    [S]1257 AD (improved) - old discussions

    jup without any problem at all
  2. Mjelnir

    [S]1257 AD (improved) - old discussions

    I wish i could play this but when i start i always get a FX error relating to my direct x library.


    System specs
    Windows 7 Ultimate 64B
    gtx 260
    4gb ram
    Amd Phenom II X4 955
  3. Mjelnir

    Polished Landscapes test version [RELEASED]

    this is how it works

    Quote from: F33bs on Today at 07:35:14 AM
    I got it working in Warband 1.105 as well, but you have to modify Native a little bit, it won't work if you load it as a separate module obviously.

    For those having trouble (had a lot myself, mostly due to being dumb), here's what I did:

    (click to show/hide)
    0. MAKE BACKUPS
    1. I put the .brf files from the Resources folder in the RAR -> Resource folder in Native
    2. Files from .dds Textures folder in RAR -> Textures in Native
    3. Modified the module.ini (in notepad) in Native and changed the following lines:

    load_resource = map_tree_meshes -> load_mod_resource = map_tree_meshes
    load_resource = tree_meshes -> load_mod_resource = tree_meshes
    load_resource = xtree_meshes -> load_mod_resource = xtree_meshes
    load_resource = grass_meshes -> load_mod_resource = grass_meshes
    load_resource = plant_meshes -> load_mod_resource = plant_meshes
    load_resource = xtree_meshes_b -> load_mod_resource = xtree_meshes_b

    load_resource = terrain_borders -> load_mod_resource = terrain_borders
    load_resource = tree_e_meshes -> load_mod_resource = tree_e_meshes
    load_resource = xtree_meshes_c -> load_mod_resource = xtree_meshes_c
    load_resource = grass_meshes_b -> load_mod_resource = grass_meshes_b

    And then change "scan_module_textures = 0" to "1" as you know.

    Do NOT change "load_resource = materials" into "load_mod_resource = materials" otherwise you'll get white artifacts and crazy textures everywhere that look hideous. I kept it as is and it looks fine. Also I didn't overwrite any of the SceneObj files as I don't know exactly what they do.

    Edit: Almost forgot, do not put the .txt files from Data on the RAR into your main Data folder, it gives me a startup error every time (rglScript.cpp).
    This works well enough for me for now, even though there seem to be oddities here and there. 
  4. Mjelnir

    Polished Landscapes - Mipmap Mod 2 [Test version released]

    Woot nice work m8 tried it myself but got the white artifacts. Will try this at home :grin:
  5. Mjelnir

    Warband Version ?

    Awesome i played WB for day or two and like it but it indeed does not hold a candle to LAR
  6. Mjelnir

    Warband Version ?

    Hey guys I just want to sat that i loved your mod in the original mount and blade and was wondering if there are any plans for a warband version once the module system get released ?
  7. Mjelnir

    Polished Landscapes test version [RELEASED]

    Hmh I tried to add it and succeeded to a certain degree but the new armor models all glow white and the terrain hight in cities is a bit messed up. Will keep trying to see if i can get it to work. But we will probably have to wait for gutefuk to make it really work.

    Cant wait for that and for lords and realms to be ported over :grin:
  8. Mjelnir

    [REL]Battle Sizer for Warband

    did you turn of hide hidden files and folders ?
  9. Mjelnir

    Polished Landscapes test version [RELEASED]

    would be intresting to know indeed :grin: will try it myself this afternoon when i get home from work
  10. Mjelnir

    Polished Landscapes test version [RELEASED]

    You have probably added the entries in the module.ini in the wrong place. I had that bug too but adding the entries in the correct place will fix it.
  11. Mjelnir

    Polished Landscapes test version [RELEASED]

    Sorry my friend but you still did it wrong.

    You need to EDIT the identical meshes in your RUSS folder to load_mod_resource = and not just copy paste the them all in at the top.
  12. Mjelnir

    Polished Landscapes test version [RELEASED]

    The error is generated because you put the load_mod_resource = in the wrong place check your ini file against the polished landscape one to see what the correct places are.
  13. Mjelnir

    Polished Landscapes test version [RELEASED]

    Hey this mod is really incredible.

    Tahnk you very much Gutekfiutek; you have made me write my first post.

    For who is having problem with Warband multiplayer: just don't copy  flora_kinds & skyboxes in the data.
    It works well for me with no bugs and the landscapes look amazing even if they are  probably not optimized at the top.  I also used a copy of the native folder as mod and copyed Gutekfiutek additions in it (but dunno if this make any difference)

    For fog and the rest I hope in Gutekfiutek when is back from holidays or in some good Santa Claus who might want to sent us instruction for Christmas 

    :wink:
  14. Mjelnir

    No sound in the game at all.

    Works for me aswell :grin:
  15. Mjelnir

    Polished Landscapes test version [RELEASED]

    My post was for normal mount and blade not for warband. Some other people have made it work with warband and posted it in this thread.
  16. Mjelnir

    OSP Kit Combat Form Ranks! - A formation kit[Version1.32][Minor update: multi bug fixes]

    Hello

    I recently been dipping my toes into modding. Now I would like to mod this into lords and Realms How should I go about it ?
  17. Mjelnir

    Polished Landscapes test version [RELEASED]

    The fog is scripted by python with witch I have zero experience sadly. So lets hope for a friendly modder to do it for us :grin:


    One thing though. I keep getting a lot of ctd's in battles big and small anybody else get these ?
  18. Mjelnir

    Polished Landscapes test version [RELEASED]

    I succeeded in combining it with Lords and realms and I dont see why it coudn't work with Rus either

    This is how I did it

    1: copy resource textures and sceneobj to your module folder
    2: now we get to the editing part. open the module file for Rus with notepad.
    3: Now add or edit the entries shown in the polished landscape ini witch read load_mod_resource =  in the spoiler below 

    load_resource = test
    load_resource = textures_face_gen
    load_resource = shaders
    load_resource = textures
    load_mod_resource = materials
    load_resource = materials_face_gen

    load_resource = uimeshes
    load_resource = meshes_face_gen
    load_resource = helpers
    load_mod_resource = map_tree_meshes  this one
    load_resource = map_icon_meshes
    load_resource = particle_meshes
    load_resource = skeletons
    load_mod_resource = tree_meshes              this one
    load_mod_resource = xtree_meshes            this one
    load_mod_resource = grass_meshes          this one
    load_mod_resource = plant_meshes            this one
    load_resource = body_meshes
    load_resource = object_meshes
    load_resource = object_bodies


    load_resource = goods_meshes
    load_resource = item_meshes1
    load_resource = horse_a

    load_resource = food
    load_resource = beards
    load_resource = armors_b
    load_resource = armors_c
    load_resource = helmets


    load_resource = helmets_b
    load_resource = village_houses
    load_resource = village_houses_a
    load_resource = village_houses_b
    load_resource = hair
    load_resource = deneme

    load_resource = interiors_a
    load_resource = interiors_b
    load_resource = interiors_c
    load_resource = arena
    load_resource = map_icons_b
    load_resource = castle_a
    load_resource = dungeon
    load_resource = stone_houses
    load_resource = snowy_houses
    load_resource = snowy_castle
    load_resource = helmets_d
    load_resource = castle_b
    load_resource = square_keep
    load_resource = anim_b
    load_resource = shields
    load_resource = shields_b
    load_resource = weapon_meshes_c
    load_mod_resource = xtree_meshes_b      this one
    load_resource = map_icons_c
    load_resource = pictures
    load_resource = user_interface_b

    load_resource = scene_encounter_spot
    load_resource = interior_thirsty_lion
    load_resource = scene_small_tavern

    load_resource = weapon_meshes1
    load_resource = weapon_meshes_b

    load_resource = houses1
    load_resource = wall_meshes1

    load_resource = town_houses
    load_resource = doors
    load_resource = churches


    load_resource = town_houses_b
    load_resource = castle_c
    load_resource = castle_d
    load_resource = castle_e
    load_resource = castle_f
    load_resource = castle_g
    load_resource = castle_h

    load_resource = fake_houses
    load_resource = town_houses_c
    load_resource = banners
    load_resource = map_flags
    load_resource = map_flags_b
    load_resource = map_flags_c
    load_resource = costumes_a
    load_resource = particles_2
    load_resource = prisons
    load_resource = prisons_b
    load_resource = interiors_d
    load_resource = costumes_b
    load_resource = costumes_c
    load_resource = arena_costumes
    load_resource = boots_a
    load_mod_resource = terrain_borders        this one 
    load_resource = terrain_borders_b
    load_resource = skyboxes
    load_resource = object_b
    load_mod_resource = tree_e_meshes
    load_resource = destroy                            this one
    load_mod_resource = xtree_meshes_c      this one
    load_mod_resource = grass_meshes_b    this one



    load_resource = interiors_steppe

    load_resource = grooming_horse
    load_resource = town_houses_d


    load_resource = horses_b
    load_resource = ani_horse_mounted
    load_resource = deneme2
    load_resource = horse_skeleton

    load_resource = steppe_fake_houses
    load_resource = weapon_meshes_d

    #load_resource = human_anim
    load_resource = tableau_shields
    load_resource = heraldic_armors

    load_resource = spear
    load_resource = weapons_e

    load_resource = custom_banner

    load_resource = ani_man_walk
    load_resource = ani_twohanded
    load_resource = ani_onehanded
    load_resource = ani_death
    load_resource = ani_stand_guardsman

    load_resource = ani_human_mounted
    load_resource = ani_lady_stand
    load_resource = ani_poses
    load_resource = ani_stand_shopkeeper
    load_resource = ani_man_cheer
    load_resource = ani_stand_onhorse
    load_resource = ani_throw_stone
    load_resource = ani_strikes
    load_resource = ani_equip_arms
    load_resource = ani_run_p
    load_resource = ani_run_forward_left_right
    load_resource = uni_strikes3
    #load_resource = ani_stand_woman
    load_resource = ani_walk_sideways
    load_resource = ani_run_sideways


    #animations
    load_resource = uni_jump
    load_resource = uni_stances
    load_resource = uni_equip
    load_resource = uni_strike
    load_resource = uni_throws
    load_resource = uni_fistswing
    #load_resource = uni_tavern_stand
    load_resource = uni_lord_stand
    load_resource = uni_defence
    load_resource = uni_sideways

    Taking screenshots is ctrl+insert the path is show on screen
  19. Mjelnir

    Polished Landscapes test version [RELEASED]

    Hmh I know Gutekfiutek is away but maybe someone else can help me. I have been trying to add this awesome mod to Lords and Realms for a time now. But sadly when I boot up the module and it is reading the INI it says RGL error atempt to register mesh wheat a. Now I have scanned the entire module folder and I could not find that mesh anywhere. Any sugestions or advice ?


    EDIT:

    hmh strange it apears to be a stock mount and blade file wich has gone missing. Witch is very strange seeing as I didn't modify the wheat a mesh in any way or changed something that had to do with it.


    EDIT:
    Even stranger other modifications start up normaly its just lords and realms with the mod added in that hangs. Will look further into this. Still any help would be greatly apreciated.

    EDIT:

    Success it was due to my modding noobiness. if anybody wants a more detailed how to feel free to ask.
  20. Mjelnir

    Polished Landscapes - Mipmap Mod 2 [Test version released]

    Yes please release the mod :grin: cant wait to play this with lords and realms
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