Quote from: F33bs on Today at 07:35:14 AM
I got it working in Warband 1.105 as well, but you have to modify Native a little bit, it won't work if you load it as a separate module obviously.
For those having trouble (had a lot myself, mostly due to being dumb), here's what I did:
(click to show/hide)
0. MAKE BACKUPS
1. I put the .brf files from the Resources folder in the RAR -> Resource folder in Native
2. Files from .dds Textures folder in RAR -> Textures in Native
3. Modified the module.ini (in notepad) in Native and changed the following lines:
load_resource = map_tree_meshes -> load_mod_resource = map_tree_meshes
load_resource = tree_meshes -> load_mod_resource = tree_meshes
load_resource = xtree_meshes -> load_mod_resource = xtree_meshes
load_resource = grass_meshes -> load_mod_resource = grass_meshes
load_resource = plant_meshes -> load_mod_resource = plant_meshes
load_resource = xtree_meshes_b -> load_mod_resource = xtree_meshes_b
load_resource = terrain_borders -> load_mod_resource = terrain_borders
load_resource = tree_e_meshes -> load_mod_resource = tree_e_meshes
load_resource = xtree_meshes_c -> load_mod_resource = xtree_meshes_c
load_resource = grass_meshes_b -> load_mod_resource = grass_meshes_b
And then change "scan_module_textures = 0" to "1" as you know.
Do NOT change "load_resource = materials" into "load_mod_resource = materials" otherwise you'll get white artifacts and crazy textures everywhere that look hideous. I kept it as is and it looks fine. Also I didn't overwrite any of the SceneObj files as I don't know exactly what they do.
Edit: Almost forgot, do not put the .txt files from Data on the RAR into your main Data folder, it gives me a startup error every time (rglScript.cpp).
This works well enough for me for now, even though there seem to be oddities here and there.