Been completely reworked recently --
-- Hynn Clan --
-- Equipment -- Wear a lot of leather clothing, particularly goat-skin, from the semi-domesticated goats native to their area. Are somewhat adept at knapping and polishing flint blades, and are some of the best slingers. Woven grass cloaks are primitive raincoats.
-- Clan Items -- Staff Sling, War Dog (Not done yet
-- Settlements -- Permanent. Wood, Clay, and Straw huts.
-- Major Food Supply --Rudimentary agriculture, purposely piling seeds into certain areas so they know these plants will grow next year etc.
-- Eaters-of-the-Dead --
--Equipment -- Are unable to flint or knap stone. Use mostly bone and wood implements, only rudimentary clothing. High-tier troops have stolen stone-headed axes and hammers. 'Worship' fire, and are incapable of making it themselves.
--Clan Items -- Bear-Jaw Club (Not Done
) Skull Masks
--Settlements -- Permanent. Live in the caves in the side of mountains of their homeland.
-- Food Supply -- Captured enemies. Hunted game.
-- Clan of the Cave Bear --
--Equipment -- Can produce knapped stone tools. Are fond of large spears that are too heavy for most humans to use. Wear mostly fur garments to keep out the cold.
-- Clan Items -- Pikes
-- Settlements -- Semi-Nomadic. Move as game becomes less plentiful. Caves.
-- Food Supply -- Mostly hunts large game, forage for plants.
Children of the Sun --
-- Equipment -- Area they live in is quite warm. Wear little clothing, and have a special hatred for footwear, as their culture learns to run barefoot. Are capable of knapping stone, but there is little quality flint in their land. Use mostly wooden weapons, especially throwing sticks and clubs.
-- Clan Items -- Handspear, Boomerang
-- Settlements -- Semi-Nomadic. Mud and Straw huts.
-- Food Supply -- Foraging, Hunts small game, Hunts Large Game.
Islanders -- (Not in Game currently)
--Equipment -- There is no knappable stone on their islands, so they never learned to use it. There are native hardwoods that can create effective clubs, and they use bone-tips in place of stone.
-- Clan Items -- Flat Clubs, Bark Cloth
-- Settlements -- Permanent
-- Food Supply -- Fish, large game, foraging.