Ouroboros
Recruit
PROBLEM
Combat speed pacing.
Infantry speed and killing efficiency is too high. It causes combat pacing issues in that infantry lines engage each other too quickly, and kill each other too quickly. Infantry Vs infantry combat is concluded at lightning speed.
EXAMPLE
You want to use advanced combat formation tactics in a battle. Like flanking their left infantry line with skirmishers. Or use cavalry charges. Or the tens of other combat formations and tactics available in the game. However - like 10 seconds after the infantry lines crash. The infantry Vs infantry battle is over. Want to be in the melee infantry line formation yourself grinding it out? Well - at the speed infantry fight is concluded good luck with that.
SOLUTION
Whatever balance changes is needed for infantry combat to be more realistic and fun. In that it shouldn't be a blitz, but more of a slower grind. My suggestion would be to lower the damage that AI infantry units cause to each other. So that infantry fights become longer. So that lines hold for longer.
RESULT
Infantry lines last longer so that more meaningful combat tactics and formations can be used during the battle. It will make battles more fun, realistic, and give the player more agency. It's not fun when the battle is decided before you've barely even done anything or issued any commands.
Combat speed pacing.
Infantry speed and killing efficiency is too high. It causes combat pacing issues in that infantry lines engage each other too quickly, and kill each other too quickly. Infantry Vs infantry combat is concluded at lightning speed.
EXAMPLE
You want to use advanced combat formation tactics in a battle. Like flanking their left infantry line with skirmishers. Or use cavalry charges. Or the tens of other combat formations and tactics available in the game. However - like 10 seconds after the infantry lines crash. The infantry Vs infantry battle is over. Want to be in the melee infantry line formation yourself grinding it out? Well - at the speed infantry fight is concluded good luck with that.
SOLUTION
Whatever balance changes is needed for infantry combat to be more realistic and fun. In that it shouldn't be a blitz, but more of a slower grind. My suggestion would be to lower the damage that AI infantry units cause to each other. So that infantry fights become longer. So that lines hold for longer.
RESULT
Infantry lines last longer so that more meaningful combat tactics and formations can be used during the battle. It will make battles more fun, realistic, and give the player more agency. It's not fun when the battle is decided before you've barely even done anything or issued any commands.