Poll

Should the mod enter production again?

Yes
221 (87.7%)
No
12 (4.8%)
Maybe
15 (6%)
I'll Help
4 (1.6%)

Total Members Voted: 252

Author Topic: The Undying Lands - Undead Mod - To be ported? Vote now!  (Read 32051 times)

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demize2010

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The Undying Lands - Undead Mod - To be ported? Vote now!
« on: March 11, 2008, 12:58:16 PM »


Welcome to the Undying Lands forum topic!

Featuring a detailed story; The Undying Lands is set in a world on the precipice of eternal night. Harokarn, an ancient vampire lord, is once again raising an army of darkness that threatens to enslave mankind for all time. An unwitting actor on the world stage you and your men will play a pivotal role in the conclusion of a story that has spanned eons, the story of humanity itself.

Slay vast hordes of zombies, skeletons, vampires and necromancers as you battle tooth and nail in search of the light that will guide humanity through the impending night or command the legions of undeath and bind the world to your will... the choice will ultimately be yours.




The current version of the Undying Lands is v0.17 - Public Alpha Demo.
Alpha Demo v.017 Available (M&B .903 only) http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=718
Battles in this mod are intended to be huge, you must use the battle sizer mod and set battle sizes to at least 200 to get the best from The Undying Lands
Find it here http://forums.taleworlds.net/index.php/topic,8058.0.html
In the demo you can:
Play through the first section of storyline
Play Quick battles against and with the undead :)
You can also:
Break out of story mode, by saving and reloading your game - this will drop you onto the world map. This is a bug but feel free to exploit it while you can!




Team
Demize2010 (Code) & Cheeseontoast (Art)

Kudos to...
Kraven, Golcondio, Markus II and Elenmmare for some well constructed opinions that directly effected development.
Everyone who has ever given their opinion on the mod or contributed in anyway - period.

Much Kudos to...
Stuart Beel for his fantastic concept art http://www.stuartbeel.co.uk/
Mirathei for his awesome Magic Mod (and letting us steal bits :D)



UDL is currently being developed for a .960 compatable release which, with an expected release date of mid August.
« Last Edit: June 11, 2009, 12:16:28 AM by demize2010 »

Shifty

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Re: The Undying Lands - Undead Mod
« Reply #1 on: March 11, 2008, 03:26:32 PM »
All they want is your brains!!!

Your tasty, tasty Brains!!!

Selvhan

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Re: The Undying Lands - Undead Mod
« Reply #2 on: March 11, 2008, 05:42:02 PM »
Good luck guys ! :)

Kolba

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Re: The Undying Lands - Undead Mod
« Reply #3 on: March 11, 2008, 05:47:11 PM »
Argh... one of thousands M&B Undead Mods. But it's sounds better than "i want to make zombie and vampires mod, but i don't know anything about modding. can somebody help?". Good luck to you and your team!

demize2010

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Re: The Undying Lands - Undead Mod
« Reply #4 on: March 11, 2008, 05:48:18 PM »

Balduran

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Re: The Undying Lands - Undead Mod
« Reply #5 on: March 11, 2008, 05:50:20 PM »
Awww shucks, when i saw the title "Undying lands" i was hoping for a Silmarillion mod  :cry:

Oh well, at least you have a good base ;)

urm, you don't want to tell me that this model will be ingame? :shock:
Great idea, thanks!
Discriminating has become 1000% easier.
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demize2010

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Re: The Undying Lands - Undead Mod
« Reply #6 on: March 11, 2008, 05:53:44 PM »
Argh... one of thousands M&B Undead Mods. But it's sounds better than "i want to make zombie and vampires mod, but i don't know anything about modding. can somebody help?". Good luck to you and your team!

Yeah I've heard about other attempts.

Our current build is playable with zombie, skeleton and vampire units however! Might post some screenshots when I finish work tonight ;)

Build 0.14 or 0.15 will be released as a playable prototype for those interested.  Will more then likely be missing the new models and quests but can give everyone a feel for the battles.

demize2010

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Re: The Undying Lands - Undead Mod
« Reply #7 on: March 11, 2008, 05:56:40 PM »
Awww shucks, when i saw the title "Undying lands" i was hoping for a Silmarillion mod  :cry:

Oh well, at least you have a good base ;)

urm, you don't want to tell me that this model will be ingame? :shock:

Yup, as soon as cheese can get the rigging to work in Maya (having difficulty with importing the skeletons) we can get the model into the game.  :D

I'm not an artist but apparently the performance hit won't be massive - will post more on this once we get it working!

CheeseOnToast

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Re: The Undying Lands - Undead Mod
« Reply #8 on: March 11, 2008, 08:02:47 PM »
In theory, the performance hit won't be massive. Reality may prove otherwise :D I've bitten the bullet and come to the conclusion that I'm going to have to use crappy old Gmax for rigging and exporting, so the models may be a while in coming. The model shown is quite far off the proportions of the existing human skeleton, so I'm probably going to just start from fresh with a new one. He was only ever intended as a naked base model anyway, so no great loss.

My aim is to see if getting a proper normal mapped character in game will look any good. I don't know if the game's lighting is up to showing off models like this, but I'm at least going to give it a try.

Does anyone know if there's a shader that supports normal maps and spec maps simultaneously already built into the game? If so, what's its name and what flags need ticked to make it work?


Balduran

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Re: The Undying Lands - Undead Mod
« Reply #10 on: March 11, 2008, 10:58:28 PM »
Whoa! That looks pretty sweet (Especially the eye texture)

I think i may enjoy this one  :D
Great idea, thanks!
Discriminating has become 1000% easier.
"I'm sorry, Sir, but you can't enter Nirvana without a valid passport, you'll have to apply for one at your local temple."
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demize2010

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Re: The Undying Lands - Undead Mod
« Reply #11 on: March 12, 2008, 01:46:52 AM »
I have just asked Mirathei if we can some of the code from his magic mod "Curtain of Fire" http://forums.taleworlds.net/index.php/topic,30512.0.html

Using this code we can add necromancers and holy clerics without any trouble at all... as well as spawn new zombies straight onto the battlefield!!!

Let's hope he says yes!!!
 
 
« Last Edit: March 12, 2008, 02:06:31 AM by demize2010 »

Kraven

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Re: The Undying Lands - Undead Mod
« Reply #12 on: March 12, 2008, 02:13:33 AM »
Damn!... this is looking to become nice... im gonna keep an eye on ya mod... if ya need someone to test stuff or something... im ready or if ya need some ideas then im also for it..
just drop me a PM hehe.
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andrew10k

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Re: The Undying Lands - Undead Mod
« Reply #13 on: March 12, 2008, 02:28:34 AM »
You should make it so that Vampires get a Debuff in day time battles but when at night they have some sort of new vision or something so that its easier to see at Night fights and stronger
" You have no ******** rights here! what have you done to help? supported them? how? by saying: "lolz, lukz liek gr8 mod! kudos!!!!!!!!!!"  ? well, awsum, bitch. You have no rights. Just one. To **** off." 

Merlkir owns hehe

Kraven

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Re: The Undying Lands - Undead Mod
« Reply #14 on: March 12, 2008, 02:39:14 AM »
You should make it so that Vampires get a Debuff in day time battles but when at night they have some sort of new vision or something so that its easier to see at Night fights and stronger

I completely agree with this suggestion, would be nice....
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Legacy, Teraki, Mirendill, Tavian, Insanity, Drunk N' Deadly, Toriac, Morcal, among others.