Pizzaraider said:yees more armor
What do you guys think about this siege?
https://www.dropbox.com/s/zhy7ed9e9u5bidc/mb_warband%202014-08-20%2013-15-59-781.jpg
As you can see, there are 3 ways the AI will enter the castle, your army must be larger though, as smaller armies will only use the main gate, as the AI must spawn in the other AI meshes, which only happens with a larger army.
I thought that this would lead to a more interesting siege.
I plan to make this one the siege for the normal 4 roman towns, and I want to add one really hard siege for the roman emperors town.
Pizzaraider said:I will list the bugs I find during playtesting here, post might get edited a lot.
1. Im serving as a mercenary for a lord, and I always get this error:
- get_object failed for mesh: pic_soldier_world_map
2. In many castles, when you´re inside the keep, and turn around to go outside manually, not by tab, theres only a .
Nothing happens when you press F then. Afterwards, when pressing tab, you´re immediately directed into the castle downtown menu, instead of the general menu
3. Script error on opcode 23:Invalid Script Parameter ID: 2; LINE NO: At Script [208] cf_select_most_profitable_town_at_peace_with_faction_in_trade_route.
4. Warehouse trade isnt working properly anymore: I will send you a screen:
https://www.dropbox.com/s/ow66731ui0ah3yp/mb_warband%202014-08-27%2018-35-55-188.jpg?dl=0
Different error line numbers for every good that costs 0
Lor Dric said:check tavern scene make sure all this background stuff is erased
new scenes aren't going in nicely something in the brf file send me yours, might have something to do with you changing material names?
Rom capital minus buildings, see your scene is ok
inside new arena
another Rom town scene is it correct?
Lor Dric said:battleshot notice the dead body flying through the air
mike56 said:Haha, is that a bug or intended?