caseofinsanity
Veteran
Napoleonic Wars++ is a mod that aims to enhance teamwork features and Conquest mode for historical battle events.
Originally, the mod was designed for hosting Waterloo event but I believe this mod enhances gameplay experience in general regardless of event type
Download link here v0.74
General Changes
1. New faction - Waterloo Coalition, featuring UK and Prussian units
2. New map - Waterloo
3. Commanders can send messages to officers in the team (broadcast or one-to-one)
4. Detachable bayonet (press B to fix or unfix bayonet, EXAMPLE VIDEO)
5. Speed bonus for charge (pressing C gives temporary speed bonus, only works if you are using fixed bayonet/one-handed weapon/on horseback and enemies are not within 9m distance)
Conquest mode changes
1. Each base flag is worth 4 points instead of 2
2. Each conquest flag can generate different team points (can generate no team point or a lot)
3. Separately adjustable starting team points for Team 1 and Team 2
4. You cannot spawn in your flag area if the chosen flag position is occupied by enemies (conditions: 3+ enemies near the flag or the flag is being pulled)
5. If a general unit dies, the team suffers 20% loss from the current team points
6. Added deployment barriers. They can be placed at the start of each game by map makers, giving time for commanders to position the troops. After a fixed time, the barriers disappear.
Miscellaneous
1. Mod installer size is less than 2MB (install happens by copying the existing NW and replacing some content)
Commander Chat
Commanders and Officers can send messages between each other.
(Officers can only send messages to the commander. But Commanders can choose to broadcast messages to officers or just to a specific officer)
Press O to open up commander chat box
For Commanders
Press B to change the target Troop class (Infantry, Cavalry and Artillery)
Press between 1 ~ 6 or 0 to change the target group/regiment
Groups are determined in the following fashion:
Flag engagement
A flag is engaged when either condition is met:
Note: The base flag spawn is immune to the consequence of flag engagement.
Waterloo Map
Changelog
v0.74
v0.71
v0.70
Originally, the mod was designed for hosting Waterloo event but I believe this mod enhances gameplay experience in general regardless of event type
Download link here v0.74
General Changes
1. New faction - Waterloo Coalition, featuring UK and Prussian units
2. New map - Waterloo
3. Commanders can send messages to officers in the team (broadcast or one-to-one)
4. Detachable bayonet (press B to fix or unfix bayonet, EXAMPLE VIDEO)
5. Speed bonus for charge (pressing C gives temporary speed bonus, only works if you are using fixed bayonet/one-handed weapon/on horseback and enemies are not within 9m distance)
Conquest mode changes
1. Each base flag is worth 4 points instead of 2
2. Each conquest flag can generate different team points (can generate no team point or a lot)
3. Separately adjustable starting team points for Team 1 and Team 2
4. You cannot spawn in your flag area if the chosen flag position is occupied by enemies (conditions: 3+ enemies near the flag or the flag is being pulled)
5. If a general unit dies, the team suffers 20% loss from the current team points
6. Added deployment barriers. They can be placed at the start of each game by map makers, giving time for commanders to position the troops. After a fixed time, the barriers disappear.
Miscellaneous
1. Mod installer size is less than 2MB (install happens by copying the existing NW and replacing some content)
Commander Chat
Commanders and Officers can send messages between each other.
(Officers can only send messages to the commander. But Commanders can choose to broadcast messages to officers or just to a specific officer)
Press O to open up commander chat box
For Commanders
Press B to change the target Troop class (Infantry, Cavalry and Artillery)
Press between 1 ~ 6 or 0 to change the target group/regiment
Groups are determined in the following fashion:
Flag engagement
A flag is engaged when either condition is met:
- three or more enemies are near the flag (within 25 x 25 square metres around the flag)
- the flag is being pulled by the enemy
Note: The base flag spawn is immune to the consequence of flag engagement.
Waterloo Map
- The three main roads (left, centre and right) have ridges beside them which provide cover from enemy fire
- The walls in Hougoumont can be damaged severely to create breaches
- The walls in La Haye Sainte can be damaged substantially to create breaches
- Only Hougoumont and La Haye Sainte flags generate team points. Capturing other flags has no effect on generating team points
Changelog
v0.74
- Fixed a bug with deployment barriers not being removed
- Added timer which shows the deployment time remaining
- Fixed Prussian Coalition units' Warcry sound
v0.71
- Fixed an error message when pressing C
v0.70
- Modified Charge - a player can't charge if enemies are within 9m distance. Pressing attack while charging reduces movement speed
- Added existing Artillery pieces in the Waterloo map, instead players can't spawn artillery
- Added deployment period. Map makers can add spr_barrier_20m with var1 as 1. These barriers will disappear after the deployment period set in the admin panel