Patch Notes v1.2.9

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Piconi

Fashionista
Community Manager
Patchnotes129Forum-Website.png

v1.2.9​


The patch has been released to Steam, Epic, and GOG.

Singleplayer​

Crashes
  • Fixed a crash that occurred when viewing formation markers in missions (holding Alt/LT).
  • Fixed a crash that occurred when trying to finish the Lord Needs Horses quest by entering a settlement and talking to a guard.
  • Fixed a crash that occurred when entering civilian mission scenes (town, village, tavern, arena, etc).
  • Fixed a crash that occurred when trying to attack a neutral faction village or caravan party while being a mercenary.
  • Fixed a crash that occurred when starting a barter in a map conversation.
  • Fixed a crash that occurred at startup when using mods.
  • Fixed a crash that occurred when leaving the Campaign Options menu.
  • Fixed a crash that occurred when a unit encountered an enemy in battle with a couched lance or a braced spear.
  • Fixed a crash that occurred while creating tooltips.
  • Fixed a crash that occurred when a unit with throwables and no melee or ranged weapons picked up a throwable of the same kind from the ground.
  • Fixed a crash that occurred on battle start if the player agent didn’t spawn before the Order of Battle window was activated.
  • Fixed a crash that occurred when the charge order was given during the siege deployment phase.
  • Fixed a crash that occurred while using the column formation in siege battles.
  • Fixed a crash that occurred when giving orders while having no formation selected during the Order of Battle phase.
  • Fixed a crash that occurred after a peace declaration due to incorrectly updated menus.
  • Fixed a crash that occurred due to invalid dead heroes in some saves.
  • Fixed a crash that occurred when a siege engine was destroyed in the mission.
  • Fixed a crash that occurred due to adding the daughter as a companion in the Notable Wants Daughter Found quest.
  • Fixed a crash that occurred when two quests used the same hideout.
  • Fixed a crash that occurred when leaving a kingdom while there was an active Prodigal Son quest.
  • Fixed a crash that occurred when a rebellion started in a kingdom`s last settlement.
Fixes
  • Fixed a bug that caused the input visuals to flicker when hovering near the upgrade/recruit buttons while using a gamepad.
  • Fixed a bug that caused parties to constantly change their minds and move between two targets.
  • Fixed a bug that prevented the ranged troops from manning the walls in defensive sieges.

Multiplayer​

Crashes
  • Fixed a crash that occurred during matchmaking games.
  • Fixed a crash that occurred when clicking the clan button in the lobby on GOG.
  • Fixed a crash that occurred in the lobby if the client had a slow internet connection.
  • Fixed a crash that occurred in the lobby when attempting to exit the game from the mission or character editor.
  • Fixed a crash that occurred when the intro video ended.
Fixes
  • Fixed a bug that prevented the disable_map_voting and disable_culture_voting config options from working on custom servers.
  • Fixed a bug that prevented the match history, favorite servers and taunt slots from being saved/loaded correctly.
  • Fixed a bug that caused leave punishments on matchmaking games to be applied twice.
  • Fixed a bug that prevented MMR score loss when leaving the match while your team was winning.
  • Fixed a bug that caused the UI to freeze after the end of a match.
  • Fixed a bug that caused the clan leaderboard list to show as empty.
Changes
  • Introduced friendly and reflective damage on official custom game modes (Siege, Team Deathmatch and Battle).
    • Friendly damage - 25% of the delivered damage.
    • Reflective damage - 50% of the delivered damage.
  • Re-enabled punishments for dodging/leaving matchmaking games.
  • Enabled team balancing on official Team Deathmatch.
  • Changed the date format displayed on the Lobby news.

Both​

Crashes
  • Fixed a crash that occurred on startup due to faulty or corrupted brush, font, language and spritesheet files.
  • Fixed a crash that occurred when using a gamepad while setting a keyboard hotkey in the Options Menu from a mission scene.
  • Fixed a crash that occurred when exiting the game.
 
Nice, didn't expect much from a hotfix but at least you guys fixed the archer siege defense bug and the AI going back and forth bug. @Piconi @Dejan when can we reasonably expect 1.3.0? I mean in a general sense, likely in February or later?
 
The fact that we updated Sword & Musket at the same time as Taleworlds and are not experiencing any problems at the moment shows that this update was successful. Thanks for this. :grin:
 
Patchnotes129Forum-Website.png

v1.2.9​


The patch has been released to Steam, Epic, and GOG.

Singleplayer​

Crashes
  • Fixed a crash that occurred when viewing formation markers in missions (holding Alt/LT).
  • Fixed a crash that occurred when trying to finish the Lord Needs Horses quest by entering a settlement and talking to a guard.
  • Fixed a crash that occurred when entering civilian mission scenes (town, village, tavern, arena, etc).
  • Fixed a crash that occurred when trying to attack a neutral faction village or caravan party while being a mercenary.
  • Fixed a crash that occurred when starting a barter in a map conversation.
  • Fixed a crash that occurred at startup when using mods.
  • Fixed a crash that occurred when leaving the Campaign Options menu.
  • Fixed a crash that occurred when a unit encountered an enemy in battle with a couched lance or a braced spear.
  • Fixed a crash that occurred while creating tooltips.
  • Fixed a crash that occurred when a unit with throwables and no melee or ranged weapons picked up a throwable of the same kind from the ground.
  • Fixed a crash that occurred on battle start if the player agent didn’t spawn before the Order of Battle window was activated.
  • Fixed a crash that occurred when the charge order was given during the siege deployment phase.
  • Fixed a crash that occurred while using the column formation in siege battles.
  • Fixed a crash that occurred when giving orders while having no formation selected during the Order of Battle phase.
  • Fixed a crash that occurred after a peace declaration due to incorrectly updated menus.
  • Fixed a crash that occurred due to invalid dead heroes in some saves.
  • Fixed a crash that occurred when a siege engine was destroyed in the mission.
  • Fixed a crash that occurred due to adding the daughter as a companion in the Notable Wants Daughter Found quest.
  • Fixed a crash that occurred when two quests used the same hideout.
  • Fixed a crash that occurred when leaving a kingdom while there was an active Prodigal Son quest.
  • Fixed a crash that occurred when a rebellion started in a kingdom`s last settlement.
Fixes
  • Fixed a bug that caused the input visuals to flicker when hovering near the upgrade/recruit buttons while using a gamepad.
  • Fixed a bug that caused parties to constantly change their minds and move between two targets.
  • Fixed a bug that prevented the ranged troops from manning the walls in defensive sieges.

Multiplayer​

Crashes
  • Fixed a crash that occurred during matchmaking games.
  • Fixed a crash that occurred when clicking the clan button in the lobby on GOG.
  • Fixed a crash that occurred in the lobby if the client had a slow internet connection.
  • Fixed a crash that occurred in the lobby when attempting to exit the game from the mission or character editor.
  • Fixed a crash that occurred when the intro video ended.
Fixes
  • Fixed a bug that prevented the disable_map_voting and disable_culture_voting config options from working on custom servers.
  • Fixed a bug that prevented the match history, favorite servers and taunt slots from being saved/loaded correctly.
  • Fixed a bug that caused leave punishments on matchmaking games to be applied twice.
  • Fixed a bug that prevented MMR score loss when leaving the match while your team was winning.
  • Fixed a bug that caused the UI to freeze after the end of a match.
  • Fixed a bug that caused the clan leaderboard list to show as empty.
Changes
  • Introduced friendly and reflective damage on official custom game modes (Siege, Team Deathmatch and Battle).
    • Friendly damage - 25% of the delivered damage.
    • Reflective damage - 50% of the delivered damage.
  • Re-enabled punishments for dodging/leaving matchmaking games.
  • Enabled team balancing on official Team Deathmatch.
  • Changed the date format displayed on the Lobby news.

Both​

Crashes
  • Fixed a crash that occurred on startup due to faulty or corrupted brush, font, language and spritesheet files.
  • Fixed a crash that occurred when using a gamepad while setting a keyboard hotkey in the Options Menu from a mission scene.
  • Fixed a crash that occurred when exiting the game.
You have a VoIP already made why not make this available ?!? If people don’t want it they can turn it off.
 
nothing significant, and not a single real problem solved... This is exactly the case when rolling back to the previous version and downloading the TaleWorlds.Core.dll file edited by yourself solves more problems than a new patch... It is still impossible to customize units and assign captains when joining a battle to an ally, the armies are dragging slowly like turtles, there is no use in buffs and first aid to the speed of the squad on the global map, they are tiny, it is generally impossible to move in Sturgia... Forests, rain, snow, rain... It makes me sick already... Give the opportunity in the company settings disable weather effects
 
We are working towards releasing this patch on consoles as soon as possible.
How soon will it be a few days or a week please be honest, Xbox has been outdated for so long and as a Microsoft store user its very Disturbing seeing other pc players having fun on multiplayer while I have to play against Xbox players which is unfair for them.
 
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