Map - Eldvire BETA - TnT_PW4_EU_New

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uniyubi

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Eldvire BETA - TnT_PW4_EU_New



Eldsvire is now in early BETA on TnT_PW4_EU_New, up-to-date screenshots coming soon.

This map is currently exclusive to the TnT_PW4_EU_New server, if you want to ask for permissions the decision is only final if it is ok with both editors as agreed between me and _666_.


Main Town, TW / TG District:


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5831261AE2FB1513291FC378D48B262302FCF051

Main Town, Market District (needs alot of work):


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8FDBD73CFD05DAE8FAA8175D228E12DF3DC8B92B



Main Town, Market District (2nd segment):


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Main Town, Working District:

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81926D39563AEF8732D58BFA8E4FF34962D37AA2
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Open world 'undercity' tunnels!:

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Three almost Complete castles 'town tyle - arabian - Snow':

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Most Recent random screenies (quite a few changes :smile:

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Changes to snow-castle, keep and tunnels.

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One bandit camp (dark forest), another potential bandit camp. Dark forest also a place for 'cultist rp' and will have a sacrficial alter, blood stains and complete with cages.

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We have all players in mind.

This map is made in a way so that we can make it as 'pretty' as possible, but get the best performance out of lower-end rigs.​

Editors working on this project:

- Uniyubi, otherwise known as Natus (me)
- _666_, otherwise known as Ligeia.

All suggestions are welcome :smile:.

Permissions list:

TnT_PW4_EU_New










 
The streets should be more narrow. Make sure the docks are higher than the height of the water- makes embarking boats easier. Mines are too close to the town.
Looks pretty good.
 
TARDIS said:
The streets should be more narrow. Make sure the docks are higher than the height of the water- makes embarking boats easier. Mines are too close to the town.
Looks pretty good.

Thanks for the feedback :razz:.

Yeah, there's alot to be done, don't be warned off by how it looks now. It's only the basic layout so far. There is alot to do.

I'm taking a break atm, 666 (ligea) is making some changes here and there right now :smile:.

'The Mine is too close to the town' this will not be the only mine, + the stock piles are on the market district side, which is actually quite  the walking distance. The idea is that the town is meant to be big enough for a dedicated TW to look after serfs in the working district, make sure outlaws / faction members don't reap havoc and be too bothersome for the workers.

New screenshots will be uploaded every day of progress anyways :smile:, your suggestions have been taken into account.
 
In my opinion you are making a really good job with this map, and I feel an incredible result from that hard work, I know you can do good things!

Also, I would put only 2 bridges, the 3th won't be used
 
Cities with too much empty space look very silly.
Too many bridges, as a previous commenter already said.
Be careful with the fake house scene prop, the back of it looks like sh*t.
 
bobthe8th said:
Cities with too much empty space look very silly.
Too many bridges, as a previous commenter already said.
Be careful with the fake house scene prop, the back of it looks like sh*t.

It's far from finished, note that we only take informative / fair criticism. Please try to not be so rude. No need for cursing.

Empty space won't be empty space, fake props are there for the layout, and if you can read the spoilers say 'need work' so on and so fourth.

-We only started on the map today.

Also, don't confuse the word / design / layout and / almost complete with 100% complete.
Ty for the feedback.
 
Armie, Tallie. Carry on and a mod will do something, as this thread isn't for grammar policing / sidetracking from topic into arguments / completely random things, this thread is open for updating screenies / project info' and suggestions.
 
Aðalráðr Vigfússon said:
I really like this map, will I see it on TnT server?

When finished, the map will be live on the TnT server after a few live-tests.

A permission list will be added to the thread and people will be able to request permissions and if accepted added to the list if they like the look of the map / have played it on TnT.
 
uniyubi said:
bobthe8th said:
Cities with too much empty space look very silly.
Too many bridges, as a previous commenter already said.
Be careful with the fake house scene prop, the back of it looks like sh*t.

It's far from finished, note that we only take informative / fair criticism. Please try to not be so rude. No need for cursing.

Empty space won't be empty space, fake props are there for the layout, and if you can read the spoilers say 'need work' so on and so fourth.

-We only started on the map today.

Also, don't confuse the word / design / layout and / almost complete with 100% complete.
Ty for the feedback.

I didn't say your map was dumb, or looked silly, you only assumed that was what I was saying. I only gave you a few general pointers which people seem to forget about terribly often, resulting in slightly sub-standard maps which need to be fixed up later to look just that much better.

Besides, what is a placeholder/something for the screenies/marker can rapidly entrench itself and become a part of the map, not often a good thing, but sometimes nice.
 
bobthe8th said:
uniyubi said:
bobthe8th said:
Cities with too much empty space look very silly.
Too many bridges, as a previous commenter already said.
Be careful with the fake house scene prop, the back of it looks like sh*t.

It's far from finished, note that we only take informative / fair criticism. Please try to not be so rude. No need for cursing.

Empty space won't be empty space, fake props are there for the layout, and if you can read the spoilers say 'need work' so on and so fourth.



-We only started on the map today.

Also, don't confuse the word / design / layout and / almost complete with 100% complete.
Ty for the feedback.

I didn't say your map was dumb, or looked silly, you only assumed that was what I was saying. I only gave you a few general pointers which people seem to forget about terribly often, resulting in slightly sub-standard maps which need to be fixed up later to look just that much better.

Besides, what is a placeholder/something for the screenies/marker can rapidly entrench itself and become a part of the map, not often a good thing, but sometimes nice.

Ok, that comment was much nicer than your last few. I don't think your a 'bumhole' anymore. I just think it's the way you first approached your commentary on both the threads, please forgive me.
 
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