Author Topic: NE Sieges & Scenes Pack - get a second ladder for your sieges! 9th Jan. 2013  (Read 14452 times)

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Lord Samuel

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Native Expansion for the original M&B featured a Siege Scene Pack, which main function was to add a second ladder to every siege scenes in game.
Warband, featuring a brand new Worldmap, needed its own SSP. There are a few Siege Packs out there, really good work, too, but I found them maybe over the top, adding series of new walls and covering them with ladders that the attackers will ignore anyway.
The siege pack I wanted was to look like Native, only better.
And then I also added new scenes : harbours for Tihr and Rivacheg, beaches for coastal villages, etc.

Version for Native Expansion only (WB 1.153):
SSP FOR NATIVE EXPANSION ONLY
100% SAVEGAME COMPATIBLE

OR

For all other games using the Native Worldmap (WB 1.153):
SSP FOR ALL NATIVE WORLDMAPS
100% SAVEGAME COMPATIBLE
Usable with Native and any mod using Native Worldmap (such as Diplomacy, PBOD, ...)


INSTALLATION
FOR NATIVE EXPANSION
  • Download "Native Expansion Version" pack from source or mirror
  • Unzip it directly in your Warband\Modules\Native Expansion\ folder, overwriting the original files (scenes.txt and many ".sco" files should be overwritten).
  • To check that you have the latest version, go to the village of Balanli and check if there's a beach.

FOR ALL OTHER NATIVE MODS (Diplomacy, PBOD, ...)
  • Download "Native version" of the pack from source or mirror
  • Unzip it directly in your Warband\Modules\Native\ folder, overwriting the original files (scenes.txt and many ".sco" files should be overwritten).
  • To check that you have the latest version, go to the village of Balanli and check if there's a beach.

NOTES
  • This Scene pack is 100% SAVEGAME COMPATIBLE. Also, I tried to keep scene props as Native as possible.
  • This pack is about scenes (landscape) only: its "Native Version" won't affect any other part of the game and is 100% compatible with any mods using a Native Worldmap, such as Diplomacy or PBOD


HISTORY
  • Dec. 23: New coastal scenes added: Azgad, Gisim, Aldelen, Kulum, Buillin, Rizi, Fearichen, Jayek, Odasan, Ruvar, now have a beach scene. Gisim was completely remade from scratch, and Ruvar was copied from Fearichen.
    • Oct. 26: a new version of the Pack has been released. There is now one version for Native Expansion, and one for all other Native Mods (see above). Similarly, two different scenes.txt were released: one for Native Expansion, and another for Native.
    • Sept. 10: First Edition of the NEWB-SSP is released.

THE GREAT TABLE OF SIEGE SCENES
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SCREENSHOTS



RHODOK SIEGE SCENES

Grunwalder Castle

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Jamiche Castle

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Almerra Castle

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Ibdeles Castle

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Ergellon Castle

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Etrosq Castle

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Culmarr Castle

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Maras Castle

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Veluca had a nice set of Large Siege Shields.

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Yalen also had a nice set of Large Siege Shields.

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Jelkala had a nice set of Large Siege Shields as well.

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SWADIAN SIEGE SCENES

Reindi Castle

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Rindyar Castle is a bit... difficult. Sometimes, the Attacker's Army won't use the 2nd ladder, sometimes it will. Don't know why, exactly. Tried everything. The reinforcement wave will do exactly the contrary, though. It won't take the 1st ladder.

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Derchios Castle

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Kelredan Castle

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Ryibelet Castle

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Tevarin Castle

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Senuzgda Castle

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Haringoth Castle

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Vyincourd Castlealready had 2 ladders.

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Tilbaut Castle will have the Attacker often prefer the smaller ladder. Why? No idea.

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Dhirim

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Uxhal

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Suno already had 2 ladders. But I had to move Entry Point so that the attacker's army actually take the 2nd ladder.

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Praven is awesome in Vanilla. Just added a few boats on the beach, then a 2nd ladder

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NORD SIEGE SCENES

Chalbek Castle was very much... blank. A castle, put on plain ground. It now comes with a nice scenery.

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Hrus Castle

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Knudarr Castle

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Tehlrog Castle has a particularity: the trees are hardcoded in the terrain (!). Meaning you can't remove them. Weird.

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Curin Castle, now has a nice siege camp, complete with its fog of war.

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Alburq Castle was too small to add another ladder on another wall. So I put the 2 ladders side by side, creating a kind of very large ladder.

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Jelbegi Castle was a difficult one. Ladder n°2 is ignored by the Attackers. Don't know why, tried everyting.

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Tihr, originally a wooden castle in a standard plain landscape, was remade to match the complete redesign of its Town Center (a fortified harbour). I put it on a beach, too.

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Sargoth's walls were extended. Because Sargoth, capital of the Nord, can't be a small wooden castle. Also added a river, a bridge, a few village houses.

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Wercheg

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VAEGIR SIEGE SCENES

Bulugha Castle

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Jeirbe Castle

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Ismirala Castle

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Radoghir Castle

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Dramug Castle

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Nelag Castle

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Yruma Castle

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Slezkh Castle

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Rivacheg

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Curaw

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Khudan

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Reyvadin had its walls extended, and got a gatehouse

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KHERGIT SIEGE SCENES

Asugan Castle

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Distar Castle

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Malayurg Castle

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Sungetche Castle

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Tulbuk Castle

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Uhhun Castle

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Unuzdaq Castle

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Halmar

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Ichamur

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Narra

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Tulga had its walls considerably extended. Added a few things and a gatehouse

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SARRANID SIEGE SCENES

Bardaq Castle

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Caraf Castle

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Durrin Castle

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Jameyyed Castle

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Samarra Castle

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Sharwa Castle

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Teramma Castle

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Weyyah Castle got a few new scene props

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Ahmerrad

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Bariyye's siege now begins in the middle of the Palm grove- DOWNLOAD SCENE (Original scene)

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Durquba also has its little Oasis

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Shariz already had two ladders. Extended the walls, added a few things, introduced a gatehouse

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« Last Edit: January 23, 2013, 03:56:18 PM by Lord Samuel »
   

Captain_Octavius

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- Enter a Siege Scene (attacking the castle is the simplest way, but maybe we could use a "Scene Chooser" tool?)

I'm pretty sure that if you enable cheat mode, you'll get a ton of options to enter all kinds of different scenes at the town/castle menu when you travel there. That way you don't have to actually siege the castle/town ingame, which might be annoying with counter attacks etc.

I might apply for this, but I need to think it over a bit. Maybe I don't have time. I'll let you know if I'll help.
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Pellagus

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Wowsers. Thanks for starting this thread, Lord Samuel. Any help is greatly appreciated. :)

Chadwiick

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I wouldn't mind helping, Patience is one my attributes. Unfortunately I am out of town and able to snag up some internet once in a week if I am lucky. I'll be back on the 22nd.

PS. I have plenty of free time, so if you can catch me while I'm on I'll certainly do by best to whatever signed. If you'd like to pick me up. :D
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Lord Samuel

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DOCUMENTATION

Nordous' Sceners Guild

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« Last Edit: December 23, 2011, 11:26:50 AM by Lord Samuel »
   

Pellagus

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I'm working on some new textures for troops at the moment, so I can't be much help with this. Sorry Lord Samuel.

Anybody else that can do anything, your help would be greatly appreciated!

Notsure

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i recall that someone already made something similar http://forums.taleworlds.com/index.php/topic,132920.0.html
I remember it was used in floris mod but contained some buggy screnes like knutar castle (sp) which was untakable without auto resolve.It might not be perfect but hopefully it will simplify the work.

The link in the last post seems to be a reworked version of it which fix alot of bugs so it might not be as flawed as when i tried it.
« Last Edit: July 06, 2011, 04:20:44 AM by Notsure »

Lord Samuel

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Thanks for the link. I don't know about it, though. They have added not only a ladder, but an entire wall to each castle.
Maybe it's just too much...
   

Notsure

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Ive always found the siege scenes too small personally so it kinda suits me.Floris 2.4 has the pack i linked and siege scenes actually make sense now where your not immediately bombarded by trowing weapons but you actually have the time to use different strategies to get trough.

Lord Samuel

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Maybe you're right. Maybe it's too much for Native Expansion. After all, we just want "better Native", not a fully reworked Mod.

Oh, well. I'll test his Siege Pack, then, and share my impressions.

That guy Smarmellows seems to have been very keen on doing a really decent job.
   

Notsure

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Yeah , got to love perfectionist's he also fixed most of the buggy stairs and ladders.

Pellagus

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Smarmellows posted here quite a lot. I wonder if he's still around.

I'll have to download that siege pack and try it as well.

Carnivorious

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You have my mouse at your command :D What castle's/towns are done already?
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Lord Samuel

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You have my mouse at your command :D What castle's/towns are done already?

Enthusiasm!

But before we get into this, we need yet to test Smarmellows' Siege Pack, as we said. Maybe it's good enough...
I won't be able to check it myself before next week.

Maybe you could? And share your feelings about it?

   

Carnivorious

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You have my mouse at your command :D What castle's/towns are done already?

Enthusiasm!

But before we get into this, we need yet to test Smarmellows' Siege Pack, as we said. Maybe it's good enough...
I won't be able to check it myself before next week.

Maybe you could? And share your feelings about it?
I'll do my best :-) But, would it be testing in compatibility with NE or just basic experiences and feelings about it?
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