Character creation bonuses

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Kurak

Recruit
Hi
I'm looking for information about direct bonuses of every option during character creation. There were some info on old wiki page, but it seems to be unactual. I'll tried to search forums but without effect.

I'll be greatefull for any informations

Thx in advance
 
They switched it around in recent one of the recent updates so you couldn't get 9 loot at the start.
Not sure if they switched any of the other values around, though.
 
I spent all morning researching this and updated HippyPimp's list.  Some changes were made to Looting and I've added in female character stats as well (in bold).

STARTING STATS
Starting Stats:
Strength 5, Agility 5, Intelligence 4, Charisma 5
Riding +1, Prisoner Management +2, Leadership +1

Male Bonus
Strength +1, Charisma +1

Female Bonus
Agility +1, Intelligence +1
STAGE 1
An Impoverished and displaced noble from Pendor. (MALE)
Strength +1, Intelligence +1, Charisma +2,
Power Strike +1 - Weapons Master +1 - Ride +2 - Tactics +2 - Leadership +2, +1 honor

An Impoverished and displaced noble from Pendor. (FEMALE)
Intelligence +2, Charisma +3,
Ride +2 - Wound Treatment +1 - First Aid +2 - Leadership +2


A merchant ship captain.
Intelligence+2 , Charisma +3,
Ride +1 - Looting +2 - Tactics +1 - Inventory Management +3 - Leadership +1 - Trade +3

A knight of an outlawed knighthood order.
Strength +3, Agility +1, Charisma +1,
Ironflesh +2 - Power strike +1 - Weapon master +2 - Athletics +2 - Trainer +2 - Leadership +2

A retired adventurer that settled down out side Barclay
Strength +2, Agility +2,
Power draw +2 - Athletics +3 - Looting +3 +2 - Pathfinding +3 - Tracking +2 - Spotting +3
A banished chieftan's son from the D'Shar Steppes
Strength +3, Agility +2, Intelligence +1,
Power draw +3 - Ride +3 - Horse Archery +3 - Pathfinding +3 - First aid +1

A mysterious figure who has told you nothing of his past
Agility +4,
Power throw +2 - Athletics +3 - Looting +4 +2 - Tactics +2 - Inventory management +2 - Surgery +2 -
First Aid +2 - Prison management +2 - Trade +1 - Persuasion +1
STAGE 2
arranged for you to server a minor Barclay Nobel
Strength +1, Charisma +1,
Power strike +1 - Persuasion +1

sent you to be an apprentice to the local guilded craftsman
Strength +1, Intelligence +2,
Engineering +2 - Trade +1

put you in the care of a successful merchant
Intelligence+2 , Charisma +1,
Inventory management +2 - Trade +2

left you to fend for yourself
Agility +2, Intelligence +1,
Looting +3 +2 - Spotting +1

then sent you out on your own to hunt in the wilds
Strength +1, Agility +1,
Horse archery +1 - Tracking +1 - Pathfinding +1
STAGE 3
A squire (Male only)
Strength +1, Agility +1,
Power strike +2 - Weapons master +1 - Ride +1 - Trainer +2 - Leadership +1

A lady-in-waiting (Female only)
Intelligence +1, Charisma +1,
Persuasion +2, Ride +1, Wound Treatment +1


A bard
Charisma +3,
Weapons master +1 - Pathfinding +1 - Persuasion +3 - Leadership +2

A scholar at a local Barclay university
Intelligence +2,
Weapons master +1 - Wound treatment +2 - Surgery +2 - First Aid +2 - Persuasion +2

A self employed merchant
Intelligence+1 , Charisma +1,
Riding +1 - Pathfinding +1 - Inventory management +2 - Trade +2

An engineer and builder
Strength +1, Intelligence +1,
Weapons master +1 - Tactics +2 - Engineer +2 - Trade +1

A tracker and hunter
Strength +1, Agility +1,
Power draw +1 - Athletics +1 - Tracking +1 - Spotting +1
STAGE 4
Personal revenge
Strength +2,
Power strike +1 - Tactics +1

The loss of a loved one
Charisma +2,
Ironflesh +1 - Surgery +1

Wanderlust
Agility +2,
Tactics +1 - Pathfinding +1

Being forced out of your home
Strength +1, Intelligence +1,
Weapons master +1 - Tactics +1

The lure of gold, the bright prospect
Agility +1, Intelligence +1,
Looting +2
 
Since my thread with this was deleted I ask here (I hope this is ok):
I'm looking for information about direct bonuses of every option during character creation. The post above me is out of date.
Thanks !
 
Hansebenger said:
Since my thread with this was deleted I ask here (I hope this is ok):
I'm looking for information about direct bonuses of every option during character creation. The post above me is out of date.
Thanks !

I didnt delete your thread, but moved it to the quick answers and quick questions thread, in which it was answered. Guys next time please use the quick questions/quick answers for small relative questions. Thank you.
 
Oh sorry, In my opinion it deserves an own thread^^
The answer in Quick Questions wasn't sufficent because they pointed me to outdated infos. But I coulod look up the actual bonusses in the game files:
This was created with Search and Replace. It's not pretty, but it's sufficient for me:
Code:
Starting Stats:
Strength 5, Agility 5, Intelligence 4, Charisma 5
Riding +1, Prisoner Management +2, Leadership +1

mno_begin_adventuring  0  Become_an_adventurer_and_sail_to_the_shores_of_Pendor.  393 1107 1 0 600 1 1152921504606847258 >> 31 2 144115188075856162 0 
Male or Female:

Attribute Player Strength 1 Attribute Player Charisma 1 ][ 

Attribute Player Agility 1 Attribute Player Intelligence 1 << 


Stage 1:

??? Attribute Player Strength 1 Attribute Player Agility 1 Attribute Player Charisma 1 Skill Player Leadership 1 Skill Player Riding 1 >> 31 2 144115188075856171 1 1 3 936748722493063442 432345564227567635 -5 

Noble Nur male: 31 2 144115188075856162 0 Attribute Player Intelligence 1 Attribute Player Charisma 2 Attribute Player Strength 1 Skill Player Weaponmaster 1 Skill Player Powerstrike 1 Skill Player Riding 2 Skill Player Tactics 2 Skill Player Leadership 2 1522 3 Player 0 30 1522 3 Player 1 30 1522 3 Player 2 30 1530 3 Player 288230376151712176 24 1530 3 Player 288230376151712329 10 1530 3 Player 288230376151712436 0 500 3 Player 7 100 1 2 936748722493063447 1 1528 2 Player 300 ][ 

Noble Nur female: 31 2 144115188075856171 1 31 2 144115188075856162 1 Attribute Player Intelligence 2 Attribute Player Charisma 3 Skill Player Woundtreatment 1 Skill Player Riding 2 Skill Player Firstaid 2 Skill Player Leadership 2 1522 3 Player 0 40 500 3 Player 7 60 1530 3 Player 288230376151712176 24 1530 3 Player 288230376151712329 13 1530 3 Player 288230376151711925 24 1530 3 Player 288230376151711872 35 1528 2 Player 300 ][ 

Merchant ship captain: 31 2 144115188075856171 2 1 3 936748722493063442 432345564227567634 5 Attribute Player Intelligence 2 Attribute Player Charisma 3 Skill Player Riding 1 Skill Player Leadership 1 Skill Player Trade 3 Skill Player Looting 2 Skill Player Tactics 1 Skill Player Inventorymanagement 3 1522 3 Player 1 20 1530 3 Player 28823037615171183>> 1530 3 Player 28823037615171183>> 1528 2 Player 3000 500 3 Player 7 20 ][ 

A knight of an outlawed knighthood order: 31 2 144115188075856171 3 1 3 936748722493063442 432345564227567631 -5 Attribute Player Strength 3 Attribute Player Agility 1 Attribute Player Charisma 1 Skill Player Ironflesh 2 Skill Player Powerstrike 1 Skill Player Weaponmaster 2 Skill Player Leadership 2 Skill Player Trainer 2 Skill Player Athletics 2 1522 3 Player 0 40 1522 3 Player 1 45 1522 3 Player 2 40 1530 2 Player 288230376151712182 1530 3 Player 288230376151712152 5 1528 2 Player 300 1530 3 Player 28823037615171266>> 1530 3 Player 288230376151712450 0 1530 3 Player 28823037615171211<< 1530 3 Player 28823037615171188>> 1528 2 Player 50 500 3 Player 7 10 ][ 

A retired adventurer that settled down out side Barclay: 31 2 144115188075856171 4 Attribute Player Strength 2 Attribute Player Agility 2 Skill Player Powerdraw 2 Skill Player Tracking 2 Skill Player Pathfinding 3 Skill Player Spotting 3 Skill Player Athletics 3 Skill Player Looting 2 Skill Player Weaponmaster 1 1522 3 Player 1 20 1522 3 Player 3 50 1530 3 Player 28823037615171221][ 1530 3 Player 288230376151711876 0 1530 3 Player 288230376151712439 0 1528 2 Player 300 ][ 

A banished chieftan's son from the D'Shar Steppes: 31 2 144115188075856171 5 1 3 936748722493063442 432345564227567633 -5 31 2 144115188075856162 0 Attribute Player Strength 3 Attribute Player Agility 2 Attribute Player Intelligence 1 Skill Player Powerdraw 3 Skill Player Horsearchery 3 Skill Player Pathfinding 3 Skill Player Firstaid 1 Skill Player Riding 3 1522 3 Player 0 20 1522 3 Player 3 40 1522 3 Player 5 10 1530 3 Player 288230376151712197 5 1530 3 Player 288230376151712526 0 1530 3 Player 288230376151712681 0 1528 2 Player 15 500 3 Player 7 10 ][ 

??? 31 2 144115188075856171 5 31 2 144115188075856162 1 Attribute Player Strength 1 Attribute Player Agility 2 Attribute Player Intelligence 2 Skill Player Woundtreatment 1 Skill Player Firstaid 2 Skill Player Pathfinding 3 Skill Player Riding 3 1522 3 Player 0 5 1522 3 Player 3 30 1522 3 Player 5 15 1530 3 Player 288230376151712197 5 1530 3 Player 288230376151712647 0 1530 3 Player 288230376151712680 0 1530 3 Player 28823037615171189<< 1530 3 Player 288230376151711871 0 1528 2 Player 120 ][ 

A mysterious figure who has told you nothing of his past: 31 2 144115188075856171 6 Attribute Player Agility 4 Skill Player Athletics 3 Skill Player Powerthrow 2 Skill Player Inventorymanagement 2 Skill Player Prisonermanagement 2 Skill Player Tactics 2 Skill Player Persuasion 2 Skill Player Trade 1 Skill Player Looting 2 1522 3 Player 0 30 1522 3 Player 5 20 1530 3 Player 462 0 Skill Player Firstaid 2 Skill Player Surgery 1 1530 3 Player 288230376151712236 21 1528 2 Player 25 << 

Stage 2:

arranged for you to server a minor Barclay Nobel: >> 31 2 144115188075856172 0 Attribute Player Charisma 1 Attribute Player Strength 1 Skill Player Powerstrike 1 Skill Player Persuasion 1 1522 3 Player 0 15 1522 3 Player 2 5 1 3 936748722493063439 Player 15 ][ 

sent you to be an apprentice to the local guilded craftsman: 31 2 144115188075856172 1 Attribute Player Intelligence 2 Attribute Player Strength 1 1528 2 Player 200 Skill Player Engineer 2 Skill Player Trade 1 ][ 

left you to fend for yourself: 31 2 144115188075856172 2 Attribute Player Agility 2 Attribute Player Intelligence 1 Skill Player Spotting 1 Skill Player Looting 2 1522 3 Player 0 15 1522 3 Player 5 5 ][ 

then sent you out on your own to hunt in the wilds: 31 2 144115188075856172 3 Attribute Player Strength 1 Attribute Player Agility 1 1530 3 Player 288230376151711847 0 Skill Player Horsearchery 1 Skill Player Pathfinding 1 Skill Player Tracking 1 1522 3 Player 3 25 1 3 936748722493063439 Player 5 ][ 

put you in the care of a successful merchant: 31 2 144115188075856172 4 Attribute Player Intelligence 2 Attribute Player Charisma 1 1528 2 Player 1000 Skill Player Inventorymanagement 2 Skill Player Trade 2 << 


Stage 3:

 A tracker and hunter: >> 31 2 144115188075856173 3 Attribute Player Strength 1 Attribute Player Agility 1 Skill Player Powerdraw 1 Skill Player Tracking 1 Skill Player Spotting 1 Skill Player Athletics 1 1528 2 Player 100 1522 3 Player 2 10 1522 3 Player 3 25 1530 3 Player 288230376151712073 4 1530 3 Player 288230376151711917 0 1530 3 Player 28823037615171189<< 1530 3 Player 28823037615171221>> 1530 3 Player 288230376151711878 0 1530 3 Player 288230376151711870 18 1530 3 Player 28823037615171185][ 1530 3 Player 28823037615171185][ 1530 3 Player 288230376151711847 0 1530 3 Player 288230376151711847 0 ][ 

An engineer and builder: 31 2 144115188075856173 4 Attribute Player Strength 1 Attribute Player Intelligence 1 Skill Player Weaponmaster 1 Skill Player Engineer 2 Skill Player Tactics 2 Skill Player Trade 1 1522 3 Player 0 15 1528 2 Player 700 1530 3 Player 288230376151711896 0 1530 3 Player 288230376151711937 0 1530 3 Player 288230376151712111 0 1530 3 Player 288230376151712222 0 1530 3 Player 288230376151711880 0 1530 3 Player 28823037615171184<< 1530 3 Player 288230376151711870 0 1530 3 Player 288230376151711850 0 ][ 

A self employed merchant: 31 2 144115188075856173 5 Attribute Player Charisma 1 Attribute Player Intelligence 1 Skill Player Riding 1 Skill Player Trade 2 Skill Player Pathfinding 1 Skill Player Inventorymanagement 2 1530 3 Player 28823037615171188>> 1528 2 Player 1000 1522 3 Player 2 15 1530 3 Player 288230376151711916 0 1530 3 Player 288230376151711896 0 1530 3 Player 28823037615171199>> 1530 3 Player 288230376151712146 0 1530 3 Player 288230376151712222 0 1530 3 Player 288230376151711880 0 1530 3 Player 288230376151711870 0 1530 3 Player 288230376151711869 0 1530 3 Player 288230376151711836 0 1530 3 Player 28823037615171183>> 1530 3 Player 288230376151711837 0 1530 3 Player 288230376151711837 0 1530 3 Player 288230376151711850 0 ][ 

A bard: 31 2 144115188075856173 7 Attribute Player Charisma 3 Skill Player Weaponmaster 1 Skill Player Persuasion 3 Skill Player Leadership 2 Skill Player Pathfinding 1 1528 2 Player 200 1522 3 Player 0 25 1522 3 Player 4 20 1530 3 Player 288230376151711939 24 1530 3 Player 288230376151711896 0 1530 3 Player 288230376151712329 0 1530 3 Player 288230376151712222 0 1530 3 Player 288230376151711880 0 1530 3 Player 288230376151711870 0 1530 3 Player 288230376151711850 0 ][ 

A squire (Male only): 31 2 144115188075856173 8 Attribute Player Strength 1 Attribute Player Agility 1 Skill Player Trainer 2 Skill Player Riding 1 Skill Player Weaponmaster 1 Skill Player Powerstrike 2 Skill Player Leadership 1 1528 2 Player 100 1522 3 Player 0 30 1522 3 Player 1 30 1522 3 Player 2 30 1522 3 Player 3 10 1522 3 Player 4 10 1522 3 Player 5 10 1530 3 Player 28823037615171247>> 
1530 3 Player 288230376151711896 0 1530 3 Player 288230376151712110 0 1530 3 Player 288230376151712151 0 1530 3 Player 288230376151712221 0 1530 3 Player 288230376151711880 0 1530 3 Player 288230376151711870 0 1530 3 Player 288230376151711862 0 ][ 

A lady-in-waiting (Female only): 31 2 144115188075856173 9 31 2 144115188075856162 1 Attribute Player Intelligence 1 Attribute Player Charisma 1 Skill Player Persuasion 2 Skill Player Riding 1 Skill Player Woundtreatment 1 1530 3 Player 288230376151712060 0 1530 3 Player 288230376151712222 0 1530 3 Player 288230376151711880 0 1530 3 Player 288230376151711872 35 1530 3 Player 288230376151711992 24 1530 3 Player 288230376151711928 24 1528 2 Player 100 1522 3 Player 0 10 1522 3 Player 4 35 1530 3 Player 288230376151711850 0 ][ 

A scholar at a local Barclay university: 31 2 144115188075856173 10 Attribute Player Intelligence 2 Skill Player Weaponmaster 1 Skill Player Surgery 2 Skill Player Woundtreatment 2 Skill Player Firstaid 2 Skill Player Persuasion 2 1528 2 Player 80 1522 3 Player 0 20 1522 3 Player 4 20 1530 3 Player 288230376151711930 24 1530 3 Player 288230376151711890 0 1530 3 Player 288230376151712110 2 1530 3 Player 288230376151712221 0 1530 3 Player 288230376151711880 0 1530 3 Player 288230376151711870 31 1530 3 Player 288230376151711850 0 2136 3 1224979098644774912 288230376151711821 288230376151711831 1530 3 Player 1224979098644774912 0 << 


Stage 4:

Personal revenge: >> 31 2 144115188075856174 1 Attribute Player Strength 2 Skill Player Powerstrike 1 Skill Player Tactics 1 ][ 

The loss of a loved one: 31 2 144115188075856174 2 Attribute Player Charisma 2 Skill Player Ironflesh 1 Skill Player Firstaid 1 ][ 

Wanderlust: 31 2 144115188075856174 3 Attribute Player Agility 2 Skill Player Pathfinding 1 Skill Player Tactics 1 ][ 

Being forced out of your home: 31 2 144115188075856174 5 Attribute Player Strength 1 Attribute Player Intelligence 1 Skill Player Weaponmaster 1 Skill Player Tactics 1 ][ 

The lure of gold, the bright prospect: 31 2 144115188075856174 6 Attribute Player Agility 1 Attribute Player Intelligence 1 Skill Player Looting 2 << Skill Player Prisonermanagement 2 1 2 936748722493063572 Player 1511 1 Player >> 31 2 144115188075856171 6 2040 1 0 ][ 2060 1 864691128455135246 900 1 1513209474796486684 ][ 2040 1 0 << 1107 1 1 601 2 1657324662872342530 1  .  mno_go_back_dot  0  Go_back.  1 2060 1 864691128455135243  .
 
Just make it so that in Pop 4.0 the bonuses will be displayed when you pick one option. Please... Pretty please...
 
Rical said:
ms_ts_2007 said:
Just make it so that in Pop 4.0 the bonuses will be displayed when you pick one option. Please... Pretty please...


This +1

But pop 4 has special questions with special results... you don't want there to be any mystery?
 
There will be no mistery, all the posible combinations and variations will be spoilered in this forum, or on other forums.

I know it is hard to please everyone, but when you could do it, do it. Just add a button that would toggle "mistery on/mistery off". Those who want to be surprised can be, those who want the information, it is  delivered to them in-game and will not come to the forums to make -annoying/wonderful - threads like this one.

It seems a win win.
 
Grotesque said:
Now that v3.7 brought the changes to the character creation, did someone test new choices?

Yep.
Starting Attributes: 4 STR, 4 AGI, 4 INT, 4 CHA
Starting Bonus: STR+2, AGI+1, CHA+1, Leadership+1, Riding+1, PrisMan+2

Gender:
Male: STR+1, CHA+2
Female: AGI+2, INT+1

Father:
A Minor Noble (male): INT+2, CHA+2, STR+1, WeaponMaster+1, PS+2, Shield+2, Riding+2, Tactics+2, Leadership+3, 1HWP+40, 2HWP+40, PoWP+40, Gold+300,
A Minor Noble (female): INT+2, CHA+3, WoundTreatment+1, Riding+2, FirstAid+2, Leadership+2, PS+1, Persuasion+4, 1HWP+40, Gold+300,
A Merchant Ship Captain: INT+2, CHA+4, PS+1, Riding+1, Trade+3, Looting+1, Pathfinding+2, InvMan+3, Persuasion+1, 2HWP+20, Gold+3000,
A Former Knight: STR+3, AGI+2, CHA+1, IF+1, PS+2, WeaponMaster+1, Trainer+3, Athletics+1, Riding+2, Shield+1, Tactics+1, 1HWP+60, 2HWP+65, PoWP+60, Gold+350,
A Retired Noble Adventurer: STR+2, AGI+2, INT+2, PD+1, PS+2, WeaponMaster+1, Riding+2, Athletics+1, Looting+2, Tracking+1, Pathfinding+1, Spotting+1, 1HWP+40, 2HWP+30, ArchWP+40, PoWP+30, Gold+300,
A Wandering Nomad Clan Leader (male): STR+3, AGI+2, INT+1, Riding+2, Athletics+1, Spotting+2, PD+2, HorseArchery+2, Pathfinding+2, FirstAid+1, 1HWP+20, ArchWP+50, ThrwWP+10, PoWP+10, Gold+150,
A Wandering Nomad Clan Leader (female): STR+1, AGI+2, INT+2, CHA+1, Athletics+1, HorseArchery+1, Looting+1, Pathfinding+3, Tracking+1, WoundTreatment+1, FirstAid+1, Riding+3, 1HWP+5, ArchWP+30, ThrwWP+15, Gold+120
A Rough And Mysterious Figure: AGI+4, INT+2, PT+3, Athletics+2, FirstAid+1, Spotting+2, InvMan+1, PrisMan+1, Tactics+2, Persuasion+1, Trade+2, Looting+4, 1HWP+30, ThrwWP+50, XbowWP+50, Gold+25,
A Respectable Physician: STR+1, INT+3, AGI+2, Riding+1, Pathfinding+2, FirstAid+3, WoundTreatment+3, Surgery+3, InvMan+1, Leadership+1, PrisMan+1, Trade+2, XbowWP+20, 1HWP+10, Gold+1010,

Youth:
Serving a Barclay Noble: CHA+2, STR+1, INT+1, PS+1, Persuasion+3, Leadership+1, 1HWP+25, PoWP+5
A Craftsman Apprentice: INT+2, STR+1, CHA+1, InvMan+2, Engineer+2, Trade+1, XbowWP+30, Gold+600
Helping a Merchant: INT+3, CHA+1, InvMan+2, Trade+2, Looting+1, Gold+1500
Left to Fend for Oneself: AGI+2, INT+2, Athletics+1, Spotting+1, Looting+3, 1HWP+25, XbowWP+25, ThrwWP+15
Hunting in the Wilds: STR+2, AGI+2, Spotting+1, HorseArchery+2, Pathfinding+1, Tracking+1, ArchWP+35, Gold+100

After Youth:
A Squire: STR+1, AGI+1, Trainer+1, Riding+1, WeaponMaster+1, PS+2, Leadership+1, Shield+2, 1HWP+30, 2HWP+30, PoWP+30, ArchWP+10, XbowWP+30, ThrwWP+10, Gold+100 /// Rumor_Interval = 7
A Lady-in-waiting: INT+1, CHA+1, Persuasion+2, Riding+2, WoundTreatment+1, Tactics+1, Leadership+2, 1HWP+10, XbowWP+35, Gold+100 /// Rumor_Interval = 7
A Bard: CHA+2, WeaponMaster+1, Persuasion+3, Leadership+2, Pathfinding+1, Looting+1, 1HWP+25, XbowWP+30, Gold+200 /// Rumor_Interval = 4
A Physician Scholar: INT+2, Surgery+2, WoundTreatment+2, FirstAid+2, 1HWP+20, XbowWP+20, Gold+700 /// Rumor_Interval = 7
A Self-employed Merchant: CHA+1, INT+1, Riding+1, Looting+1, Trade+2, Pathfinding+1, InvMan+2, Persuasion+1, 1HWP+15, Gold+1200 /// Rumor_Interval = 5
An Engineer: STR+1, INT+1, InvMan+2, Engineer+4, Tactics+2, 1HWP+15, Gold+700 /// Rumor_Interval = 7
A Huntsman: STR+1, AGI+1, PD+2, Tracking+1, Spotting+2, Athletics+2, Riding+1, PoWP+20, ArchWP+35, Gold+200 /// Rumor_Interval = 6

A Reason For Adventuring:
To Right a Wrong (All): STR+2, INT+1, PS+1, Pathfinding+1, Athletics+1, Spotting+1, Tactics+1
To Right a Wrong (Squire/Lady-in-waiting): 1HWP+20, Gold+100
To Right a Wrong (Bard): Tactics+1, 1HWP+10, XbowWP+20
To Right a Wrong (Physician Scholar): Spotting+1
To Right a Wrong (Self-employed Merchant): IF+1, Gold+200
To Right a Wrong (Engineer): Gold+100
To Right a Wrong (Huntsman): 1HWP+10, ArchWP+20
A Dead Father (All): CHA+2, AGI+1, IF+1, Spotting+2, FirstAid+2
A Dead Father (Variance): Equipment only
Unfortunate Events (All): AGI+3, Pathfinding+2, Spotting+1, Tactics+1, Riding+1
Unfortunate Events (Squire/Lady-in-waiting): Tactics+2, Gold+100
Unfortunate Events (Bard): Looting+1, Persuasion+1
Unfortunate Events (Physician Scholar): Tactics+2, Gold+100
Unfortunate Events (Self-employed Merchant): Trade+2
Unfortunate Events (Engineer): Engineer+2, Gold+100
Unfortunate Events (Huntsman): Pathfinding+1, Riding+1
Enemies (All): STR+2, INT+1, WeaponMaster+1, Tactics+1, Looting+1, Persuasion+1, Trade+1
Enemies (Physician Scholar): Surgery+1
Enemies (Self-employed Merchant): Trade+1
Enemies (Engineer): Persuasion+1, Gold+100
Enemies (Huntsman): PrisMan+1
A Letter (All): AGI+1, INT+2, Pathfinding+1, relationship drop with several factions
A Letter (Variance): Renown/honor bonuses, relationship drops/bonuses

That is for 3.70, I haven't checked the patches yet.
Also no data on equipment and relationship changes. It will take too long to list everything.
 
Thank you so much!
:smile:
One question tho, is regarding Rumor_Interval smaller = better? (ie Bard has more often rumors than A Squire?)
 
Grotesque said:
Thank you so much!
:smile:
One question tho, is regarding Rumor_Interval smaller = better? (ie Bard has more often rumors than A Squire?)

Yes. It means how often you can ask the travelers for rumors, and those have 2% chance to create unique spawns and can give you the Red Brotherhood/Treasure cache quests.
 
If you ask tavern keepers for rumours, does this increase the chance of unique spawns spawning as well or does it have another effect?
 
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