Author Topic: [S] The Gathering Storm - A Wheel of Time Mod (Beta) Latest Version: V0.2.7d  (Read 183153 times)

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mat2rivs

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The Gathering Storm
A Wheel of Time Mod
V0.2.0 Beta Release

V0.2.7d Beta Available
Development Wiki: http://tgsmod.net/
(click to show/hide)

“The Wheel of Time turns...”

The Gathering Storm is a mod based on Robert Jordan's Wheel of Time series.  It strives to capture the essence of the epic fantasy tale, while also retaining the open-ended feel of Mount and Blade.

This is a Beta version, meaning there are still hundreds of areas that can be improved upon.  Please try it out and share any feedback.



Download:
Here's the link to the new Nexus Repository:  http://mountandblade.nexusmods.com/mods/3487

At this point, just download the full 0.2.7a mod and then the 0.2.7d update file.



Feature List:
Wheel of Time Map - Expanded in 0.2.7 to include Seanchan, Sea Folk Isles, Shara, and the Land of Madmen
Twenty-eight factions including all nations and city states, plus several other you should recognize
An extensive troop tree including all political regions that appear in the series.
170days of forced diplomacy that follows the general events in the series.  After 170 days, diplomacy reverts to generic Mount and Blade.
Aes Sedai will spawn warders. Sul'dam spawn Damane.  Asha'man spawn captured Aes Sedai.
Several kits from the forum community. (troop ratio bar, Auto-loot, and Recruiter Kit)
Press 'H' when in the world map view for a help screen.
Two new custom battle stages based on the Wheel of Time world.
Integration of Diplomacy 4.2 with PBOD 0.90.1  (for Warband v1.143)
Naval travel and warfare. (not menu based)
Channeling System that includes 14 unique weaves.
Intuitive weave toggling method with configurable keys.
NPC channelers have AI scripts that help them choose logical weaves based on their disposition and also the current situation on the battlefield.
The strength of known weaves scales as your character advances in the Five-Power skills (Air, Water, Spirit, Fire, and Earth)

Channeling System Basics:
All weaves take stamina to channel.  A HUD bar will show how much stamina is remaining.  Stamina regenerates based on Intelligence and Channeling Proficiency, and has a maximum amount based on the Channeling Affinity skill, Intelligence, and Channeling Proficiency.  You can switch between weaves by pressing “Caps-Lock” and using the mouse to choose your weave.  To see what playing as a channeler is like, try a Custom/Quick Battle using Rand or Nynaeve as your character.  To be a channeler in the Single Player Campaign, be sure to choose the childhood option of 'Novice or Wilder' if you are female, or 'Wilder' if you are male.

A detailed explanation of the 14 weaves:
(click to show/hide)

Those are the weaves and what you should expect when you use them.  If you are using heal, you may hear the sound, but you might have healed someone behind you, therefore you wouldn't see any visual affect.  Also if you are shielded, then when you break free, you will hear a whip-crack, but will not see a visual effect. (especially if you are on a horse and therefore not noticing the purple mist trail that is following you around signaling that you are shielded.

You should see an obvious effect every time for Air blast, Freeze, Fireball, Defensive Blast, Ranged Earth Blast, Chain Lightning, Fire Curtain, Seeker, and Balefire.

If you are not seeing any visual effects, make sure your graphics options are set up to include 'Particle Effects'.

Notes:
Battles with large number of channelers can cause lagging or even crashing.  Also, if you are using AI formation from PBOD, or also special actions such as AI spear bracing, this can cause lagging as well.  Take some time to tune your options to fit the capabilities of your computer.

This mod is compatible with v1.143 of Warband.

This mod will play similarly to Feral's mod “Shadow Rising”.  However, I did not use any of his models or files per his request.

The Wheel of Time is © Copyright Robert Jordan.
The phrases The Wheel of Time™ and The Dragon Reborn™ are trademarks of Robert Jordan.


Old Downloads:
(click to show/hide)
To Install:
(click to show/hide)

Additional Information:
Troop Tree:
(click to show/hide)

Character Creation:
(click to show/hide)

Future Plans:
(click to show/hide)

Screenshots:
(click to show/hide)

Mod Team:
(click to show/hide)

Credits:
(click to show/hide)

Change-Log:
(click to show/hide)

Signatures:
(click to show/hide)
« Last Edit: September 24, 2012, 10:16:26 PM by mat2rivs »

Lord Benrir

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #1 on: December 04, 2010, 12:23:16 PM »
Sounds great! I really ought to read those books. :)
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lorenzogarch

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #2 on: December 04, 2010, 12:39:20 PM »
I've been waiting for this for so long! It looks fantastic!

Vorstadtkid

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #3 on: December 04, 2010, 12:45:48 PM »
Well I'll be damned. Looks great. I'm gonna try it immediately.

Sounds great! I really ought to read those books. :)
You do indeed. Most awesome series ever.

Egarb

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #4 on: December 05, 2010, 11:48:57 AM »
Good luck :)

Selcouth

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #5 on: December 05, 2010, 05:37:07 PM »
Wow amazing work so far
Hunting down marauding trollocs (love the sound effects :D ) fighting on the borderlands, waiting for the shadowspawn armies to hit

Caba`drin

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #6 on: December 05, 2010, 05:42:34 PM »
Very interesting! I'm looking forward to trying it...hopefully in the near future.



mat2rivs

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #7 on: December 05, 2010, 10:14:03 PM »
Wow amazing work so far
Hunting down marauding trollocs (love the sound effects :D ) fighting on the borderlands, waiting for the shadowspawn armies to hit

I'm glad you are enjoying 'romping and stomping'!  I actually played the mod for a few continuous hours yesterday. (This is the first time I started up the mod just to play it, not debug or do other testing.)  I think it's a little rough just starting out, since the bandit groups are a little larger, but that's where the One Power can help out.  I did eventually work up the courage to go take on marauding trollocs too.

Oh, if you like you can go fight the shadowspawn armies now.  They are all there, just holed up around Shayol Ghul.  They have stronger trollocs though, and more myrddraal and draghkar, darkfriends, and evil channelers.  If you feel lucky go stand by a draghkar for oh... 5 or 10 seconds.  :wink:

For more of a challenge, go fight trollocs with the weaker southlander troops.  My one Shienar Captain outlasted three Tear heavy lancers.  I saw one of those go down surrounded by trollocs.

And while debugging I saw some Tear lancers surrounded and killed by Aiel warriors.  Made me think of that scene in "The Fires of Heaven"!
« Last Edit: December 06, 2010, 12:40:49 AM by mat2rivs »

lorenzogarch

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #8 on: December 05, 2010, 10:27:37 PM »
I'm really loving this! My only bit of confusion is the forced diplomacy. What exactly does it do? I've had the Shadow overrun Sheinar within a few days, and the Seanchan sit and twiddle their thumbs for the longest time.

Other than that, I'm really impressed. The channeling system is really good (unless you aim Balefire at your feet :P ) and I love the troops and balancing. Very true to the books!

Can't wait for the next release!

mat2rivs

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #9 on: December 06, 2010, 12:39:05 AM »
I'm really loving this! My only bit of confusion is the forced diplomacy. What exactly does it do? I've had the Shadow overrun Sheinar within a few days, and the Seanchan sit and twiddle their thumbs for the longest time.

Other than that, I'm really impressed. The channeling system is really good (unless you aim Balefire at your feet :P ) and I love the troops and balancing. Very true to the books!

Can't wait for the next release!

All forced diplomacy does is make certain factions be at war or at peace with eachother.  It doesn't affect the AI that determines when they start attacking and stuff like that.  In my current game, the Seanchan have taken Tarabon and are working on Jehannah.  The Shadowspawn are working on Shienar, but the White Tower keeps coming in to rescue the Borderlanders.  (There are some aqua territories near Tarwin's Gap now.)

If you just give it a few days (40 or so), the Seanchan will get thrown into the mix a little more.  Not forced diplomacy, but forced take-over of cities.  You can probably guess what city falls first.

Eww, aiming balefire at yourself?  I think that's how the Black Tower weeded out those guys who were starting to go mad...

Malnedra

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #10 on: December 06, 2010, 01:10:58 AM »
Nice work Mat,   and thank you.  I was getting tired of working on zelig's defunct version.   If there's anything I can do to help  just ask..

Mal

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #11 on: December 06, 2010, 01:11:30 AM »
I am really impress by what you have accomplish so far !

A little question, is that a bug that the andor plate armour offer less protection that the other ( using the same model of armor ) ?

mat2rivs

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #12 on: December 06, 2010, 01:55:47 AM »
I am really impress by what you have accomplish so far !

A little question, is that a bug that the andor plate armour offer less protection that the other ( using the same model of armor ) ?

<smirk> Did you find Gawyn's old Halloween costume? </smirk>

No, that's because andor's elite armor is the queen's guard armor.  So, if you paid a premium, you got ripped off.

lorenzogarch

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #13 on: December 06, 2010, 03:59:39 AM »

There are some aqua territories near Tarwin's Gap now.

Eww, aiming balefire at yourself?  I think that's how the Black Tower weeded out those guys who were starting to go mad...

Hmmm, Aes Sedai at Tarwin's Gap? That would have made the story a little easier on Rand

As to the madness, my character's female. My next test will be to Compel myself!

mat2rivs

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Re: [S] The Gathering Storm - A Wheel of Time Mod for Warband (Beta)
« Reply #14 on: December 06, 2010, 04:11:02 AM »

Hmmm, Aes Sedai at Tarwin's Gap? That would have made the story a little easier on Rand

As to the madness, my character's female. My next test will be to Compel myself!
Agreed... Aes Sedai should have helped at the yearly battles at Tarwin's Gap.  I guess too many were Black Ajah.

Hopefully compelling yourself will be impossible.  Of course you'll never know if you're successful.   :)