FlyingSpaghetti
Regular
What about a buildable devil castle ? It could be a reward from Typhon, after a quest. It would be player owned and :
- look like a fortified abey, property of a now deceased noblemen wich was trying to flee an terrible plague
- can be upgradable with special building (butchery, necropolis, etc..)
- have an intendant, with the same role as an village elder, giving you the ability to upgrade the castle, recruit troops (acolyte) etc... I think that William Willson could be a good name.
- have a small town, like the vast majority of castles. A old and desolated town, circular, hide in a valley, with a belfry in the center.
Edit : Just another idea : the BloodFountain beacon. Basically it should be a High Priest rank craftable item, allowing the player to place a marker in the map (only one use per item). The action to place the marker would transfer the spawn point of NPC Necromancer from Zendar to this new position. I love the idea of a cunning necromancer using this ritual to exploit bloodlust of other necomancers to achieve his goals, without any consideration for their lives. Moreover, I think that the spawn point handickap Nord kingdom too much so a Nord-friendly player could relieve Nords from this treat
- look like a fortified abey, property of a now deceased noblemen wich was trying to flee an terrible plague
- can be upgradable with special building (butchery, necropolis, etc..)
- have an intendant, with the same role as an village elder, giving you the ability to upgrade the castle, recruit troops (acolyte) etc... I think that William Willson could be a good name.
- have a small town, like the vast majority of castles. A old and desolated town, circular, hide in a valley, with a belfry in the center.
Edit : Just another idea : the BloodFountain beacon. Basically it should be a High Priest rank craftable item, allowing the player to place a marker in the map (only one use per item). The action to place the marker would transfer the spawn point of NPC Necromancer from Zendar to this new position. I love the idea of a cunning necromancer using this ritual to exploit bloodlust of other necomancers to achieve his goals, without any consideration for their lives. Moreover, I think that the spawn point handickap Nord kingdom too much so a Nord-friendly player could relieve Nords from this treat