I am writing this post because I feel like character development is not enough of a priority for Taleworlds at the moment. I've been waiting the last 2 patches for a big overhaul and also implementation of perks but it just didn't happen. We still don't have engineering at all. What happened like 3-4 patches ago when they said there will be another patch in 2 weeks which will implement the rest of the perks? It feels like they just forgot about that...
Anyhow, the perks are not what frustrates me most, but the leveling system. I will not go into many details at this point, because honestly I am a bit tired and the game still isn't enjoyable to play for me just because of this simple, simple thing: leveling progression. But I will express my frustration with it. I just started a new game, I had like 40-50 skill points in riding, and all I do is buy a crossbow, fight looters, and headshot them and I gain even 4 skill points at once (and I have only 2 focus points and 4 attribute points in endurance, like, normal stuff). I've had maybe 3-4 battles and now I have 64 skill points in riding for NOT DOING ANYTHING, so basically very easy to level up, and also crossbow is op, a light crossbow headshots looters for even 140-150 with not much skill in it.
Anyway, so for some skills it's quite easy to level them (early), but for some other skills, it's. a. pain. With 5 cunning attribute points and 5 focus points in roguery, I have only 20 roguery skills, and recruiting one bandit to my party gives me a measly 20-21 exp. Ransoming gives me more, but still not enough, so im basically forced to ransom and not actually have a bandit playthrough because I receive no exp at all in roguery.
This is the FUNDAMENTAL problem of the character progression system that IS NOT being addressed at ALL. For 2-3 months, which I thought it was going to be addressed. The system is fundamentally FLAWED. They make you need more experience points the more you level up (from 20 skill points I need 440 exp, and from 64 skill points for the next point I need 2750 exp, so it not only DOUBLES, it TRIPLES. It's annoying me so damn much, because if at 20 skill points I need 440 exp, then logically you should make it increase consistently, so 60 skill points would need 440x3 = 1320 let's say, or make it even 1500, whatever, I don't care. But somehow it's 2500. WHERE IS THIS REQUIREMENT COMING FROM????). If from 20 roguery I need to recruit 20 bandits just to get ONE measly point in roguery, then after 100 skill where I need over 4000 exp for 1 point I will need to recruit MORE than 200 bandits to get 1 point, and I'm saying MORE because you won't even have 10x exp anymore, since it goes down WAY too fast. At 18-19 skill points in roguery I swear to God I think I had 11x exp gain, and at 20 skill points I woke up with 10x for no reason at all.
At this point I am writing to express my frustration but also to highlight this HUGE ISSUE OF THE GAME which can be fixed SO EASILY but for some reason it's not a priority AT ALL. It's so immersion breaking to receive 4 skill points at once for just shooting someone with a crossbow from a horse, like my riding skill increases for no reason at all. I sit STILL, I SHOOT a looter, I GAIN over a thousand of exp???????????? It's like I'm on foot but I can move away from the enemy so it's free exp farm. What is this?????????
And I'm grinding my bum off to get 1 measly roguery skillpoint at low levels? I honestly don't care if caravans and villages now magically give 1000+ exp and leveling roguery is easy if you do that. The main issue is that there is NO consistent level-up happening. You either get level-ups like crazy for doing absolutely nothing (smithing, riding etc), or you get slow/mediocre gain which will ultimately be SLOW once the exp requirement goes up to unsensible amounts and the experience gained (1x,2x, 3x) goes down. It's like climbing a mountain steeper and steeper, who in God's name will farm roguery to 300 right now? If raiding a village gives same amount of experience that it did previously, then nothing has changed, because recruiting bandits gives so little experience (3x-4x lower than actually ransoming them), that you simply won't do that if you want to level-up roguery, plain and simple. The only way this would be worth it is if roguery would gain a daily exp based on how many bandits you have in your party, which it should, and leadership should also get exp for how many normal troops you have in your party (I DONT WANT TO LEAD ARMIES TO LEVEL UP LEADERSHIP, TY).
It simply blows my mind away how such a simple thing to fix and work on is being ignored fully it feels like. Is no one else reporting those core issues? Do people just gain 4 riding skill points for shooting a looter in the face and say to themselves: "YES, GIVE ME MORE EXP, GIVE ME MORE PLS I FEEL SO SATISFIED THE WAY THIS SYSTEM WORKS"... it's just a mess, honestly. And I hate it this much only because I truly appreciate good rpg mechanics and progression and for this reason alone I couldn't start a new playthrough for 3 whole patches now, because it's simply not being fixed at all, I cannot immerse myself in this world.
Am I the only one who wants a consistent level-up system which feels rewarding at EVERY POINT OF THE GAME? (early, mid, late game). A good progression system? I am telling you, this system sucks. But they can still make it work if they want to. If every focus point gave a permanent 1x exp, and every attribute point gave 0.5x permanent exp, then at 10 attributes and 5 focus points you can have a permanent 10x increase. Then you just adjust the damn numbers, for exp requirement and how much exp you gain through certain actions (recruiting 1 bandit should give 50 exp let's say at 10x gain and only 5 exp at 1x gain), and you get the desired outcome, the desired progression. How will this faulty system ever be fixed otherwise? Or fully rework it, I don't care, but just do something about it... If you gain less and less exp and you need more and more exp to level up, please tell me, in what world is this a good idea? You simply CANNOT have this system not be broken the way it is currently. You will always gain the first levels SO FAST (GIVE ME MORE EXP, MY GOD), or so slow that there is just no point in even trying to get the perks, because the game is pretty barren anyway atm so why am I wasting my time on a new playthrough when I have to grind so much for so little reward. I repeat, I don't want to level up FAST, and I don't want to level up SLOW. I want a consistent progression that actually makes sense and feels rewarding.
Can a developer please let me know at least if this is being worked on? Will this be fixed next, or next next patch, or will it ever be truly fixed? Also what is your guys' opinions? Am I really the only one that finds this to be such a big issue? I just want to enjoy the game, man.
Anyhow, the perks are not what frustrates me most, but the leveling system. I will not go into many details at this point, because honestly I am a bit tired and the game still isn't enjoyable to play for me just because of this simple, simple thing: leveling progression. But I will express my frustration with it. I just started a new game, I had like 40-50 skill points in riding, and all I do is buy a crossbow, fight looters, and headshot them and I gain even 4 skill points at once (and I have only 2 focus points and 4 attribute points in endurance, like, normal stuff). I've had maybe 3-4 battles and now I have 64 skill points in riding for NOT DOING ANYTHING, so basically very easy to level up, and also crossbow is op, a light crossbow headshots looters for even 140-150 with not much skill in it.
Anyway, so for some skills it's quite easy to level them (early), but for some other skills, it's. a. pain. With 5 cunning attribute points and 5 focus points in roguery, I have only 20 roguery skills, and recruiting one bandit to my party gives me a measly 20-21 exp. Ransoming gives me more, but still not enough, so im basically forced to ransom and not actually have a bandit playthrough because I receive no exp at all in roguery.
This is the FUNDAMENTAL problem of the character progression system that IS NOT being addressed at ALL. For 2-3 months, which I thought it was going to be addressed. The system is fundamentally FLAWED. They make you need more experience points the more you level up (from 20 skill points I need 440 exp, and from 64 skill points for the next point I need 2750 exp, so it not only DOUBLES, it TRIPLES. It's annoying me so damn much, because if at 20 skill points I need 440 exp, then logically you should make it increase consistently, so 60 skill points would need 440x3 = 1320 let's say, or make it even 1500, whatever, I don't care. But somehow it's 2500. WHERE IS THIS REQUIREMENT COMING FROM????). If from 20 roguery I need to recruit 20 bandits just to get ONE measly point in roguery, then after 100 skill where I need over 4000 exp for 1 point I will need to recruit MORE than 200 bandits to get 1 point, and I'm saying MORE because you won't even have 10x exp anymore, since it goes down WAY too fast. At 18-19 skill points in roguery I swear to God I think I had 11x exp gain, and at 20 skill points I woke up with 10x for no reason at all.
At this point I am writing to express my frustration but also to highlight this HUGE ISSUE OF THE GAME which can be fixed SO EASILY but for some reason it's not a priority AT ALL. It's so immersion breaking to receive 4 skill points at once for just shooting someone with a crossbow from a horse, like my riding skill increases for no reason at all. I sit STILL, I SHOOT a looter, I GAIN over a thousand of exp???????????? It's like I'm on foot but I can move away from the enemy so it's free exp farm. What is this?????????
And I'm grinding my bum off to get 1 measly roguery skillpoint at low levels? I honestly don't care if caravans and villages now magically give 1000+ exp and leveling roguery is easy if you do that. The main issue is that there is NO consistent level-up happening. You either get level-ups like crazy for doing absolutely nothing (smithing, riding etc), or you get slow/mediocre gain which will ultimately be SLOW once the exp requirement goes up to unsensible amounts and the experience gained (1x,2x, 3x) goes down. It's like climbing a mountain steeper and steeper, who in God's name will farm roguery to 300 right now? If raiding a village gives same amount of experience that it did previously, then nothing has changed, because recruiting bandits gives so little experience (3x-4x lower than actually ransoming them), that you simply won't do that if you want to level-up roguery, plain and simple. The only way this would be worth it is if roguery would gain a daily exp based on how many bandits you have in your party, which it should, and leadership should also get exp for how many normal troops you have in your party (I DONT WANT TO LEAD ARMIES TO LEVEL UP LEADERSHIP, TY).
It simply blows my mind away how such a simple thing to fix and work on is being ignored fully it feels like. Is no one else reporting those core issues? Do people just gain 4 riding skill points for shooting a looter in the face and say to themselves: "YES, GIVE ME MORE EXP, GIVE ME MORE PLS I FEEL SO SATISFIED THE WAY THIS SYSTEM WORKS"... it's just a mess, honestly. And I hate it this much only because I truly appreciate good rpg mechanics and progression and for this reason alone I couldn't start a new playthrough for 3 whole patches now, because it's simply not being fixed at all, I cannot immerse myself in this world.
Am I the only one who wants a consistent level-up system which feels rewarding at EVERY POINT OF THE GAME? (early, mid, late game). A good progression system? I am telling you, this system sucks. But they can still make it work if they want to. If every focus point gave a permanent 1x exp, and every attribute point gave 0.5x permanent exp, then at 10 attributes and 5 focus points you can have a permanent 10x increase. Then you just adjust the damn numbers, for exp requirement and how much exp you gain through certain actions (recruiting 1 bandit should give 50 exp let's say at 10x gain and only 5 exp at 1x gain), and you get the desired outcome, the desired progression. How will this faulty system ever be fixed otherwise? Or fully rework it, I don't care, but just do something about it... If you gain less and less exp and you need more and more exp to level up, please tell me, in what world is this a good idea? You simply CANNOT have this system not be broken the way it is currently. You will always gain the first levels SO FAST (GIVE ME MORE EXP, MY GOD), or so slow that there is just no point in even trying to get the perks, because the game is pretty barren anyway atm so why am I wasting my time on a new playthrough when I have to grind so much for so little reward. I repeat, I don't want to level up FAST, and I don't want to level up SLOW. I want a consistent progression that actually makes sense and feels rewarding.
Can a developer please let me know at least if this is being worked on? Will this be fixed next, or next next patch, or will it ever be truly fixed? Also what is your guys' opinions? Am I really the only one that finds this to be such a big issue? I just want to enjoy the game, man.