Creating SkillEffects

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ChizuNoYama

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Does anyone know how adding skill effects work? I'm trying to add debuffs that would negatively impact weapon swing speed and all that. I'm not sure how to get a new Skill effect registered or to directly change the some of the speeds (like run speed and all that) dynamically. Please and thanks!
 
Does anyone know how adding skill effects work? I'm trying to add debuffs that would negatively impact weapon swing speed and all that. I'm not sure how to get a new Skill effect registered or to directly change the some of the speeds (like run speed and all that) dynamically. Please and thanks!
I suggest you look at how RBM tweaked native parameters https://github.com/Fellow93/Realist...aster/RBMXML/RBM_native_parameters_tweaks.xml and how they loaded those changes via project.mbproj https://github.com/Fellow93/RealisticBattleProject/blob/master/RBMXML/project.mbproj. IDK if it needs any other C# code.
 
I suggest you look at how RBM tweaked native parameters https://github.com/Fellow93/Realist...aster/RBMXML/RBM_native_parameters_tweaks.xml and how they loaded those changes via project.mbproj https://github.com/Fellow93/RealisticBattleProject/blob/master/RBMXML/project.mbproj. IDK if it needs any other C# code.
I was hoping there was something in C#. The only piece I'm missing is just exactly how I can tweak these values on the "fly" without using Harmony (i.e. reduce the bow accuracy some amount that's set dynamically). I couldn't find any XML files that defined these effects but these native parameters definitions can point me to the right direction. I can probably have these to tweaked with C# somehow. Much appreciated.
 
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