Modded Consistent crash

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Version number
v1.1.1
Branch
Main
Modded/unmodded
Yes, but I removed mods.
Summary: Crashes when a unknow clan leaves it's kingdom, don't know which it is since the game crashes before I can know. Reloading the game gives me a couple more minutes and then it crashes again.
How to Reproduce: Simply wait
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: windows
GPU:
GPU Driver Version:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):SSD

- Exception

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
  1. at void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyInternal(Clan clan, Kingdom newKingdom, ChangeKingdomActionDetail detail, int awardMultiplier, bool byRebellion, bool showNotification)
  2. at void TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable.Apply()
  3. at void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveKingdom(Clan clan)
  4. at void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan(Clan clan)
  5. at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
  6. at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
  7. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
  8. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
  9. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
  10. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
  11. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  12. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  13. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  14. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  15. at void TaleWorlds.Core.Game.OnTick(float dt)
  16. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  17. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)

- Enhanced Stacktrace

  • Frame: void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyInternal(Clan clan, Kingdom newKingdom, ChangeKingdomActionDetail detail, int awardMultiplier, bool byRebellion, bool showNotification) (IL Offset: 52:cool:
    • Module: UNKNOWN
      Method: static System.Void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction::ApplyInternal(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomActionDetail detail, System.Int32 awardMultiplier, System.Boolean byRebellion, System.Boolean showNotification)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable.Apply() (IL Offset: 0)
    • Module: UNKNOWN
      Method: virtual System.Void TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable::Apply()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveKingdom(Clan clan) (IL Offset: 23)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior::ConsiderClanLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan(Clan clan) (IL Offset: 1197)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior::grin:ailyTickClan(TaleWorlds.CampaignSystem.Clan clan)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t) (IL Offset: 22)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.MbEvent`1::InvokeList(TaleWorlds.CampaignSystem.EventHandlerRec`1 list, TaleWorlds.CampaignSystem.T t)
      Method From Stackframe Issue: True
  • Frame: void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan) (IL Offset: 0)
    • Module: UNKNOWN
      Method: virtual System.Void TaleWorlds.CampaignSystem.CampaignEvents::grin:ailyTickClan(TaleWorlds.CampaignSystem.Clan clan)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan) (IL Offset: 11)
    • Module: UNKNOWN
      Method: virtual System.Void TaleWorlds.CampaignSystem.CampaignEventDispatcher::grin:ailyTickClan(TaleWorlds.CampaignSystem.Clan clan)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed) (IL Offset: 0)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.PeriodicTicker`1::razz:eriodicTickSome(System.Double timeUnitsElapsed)
      Method From Stackframe Issue: True
  • Frame: void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick() (IL Offset: 67)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager::razz:eriodicDailyTick()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents() (IL Offset: 6)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager::TickPeriodicEvents()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.Campaign.Tick() (IL Offset: 132)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.Campaign::Tick()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt) (IL Offset: 140)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.GameState.MapState::OnMapModeTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt) (IL Offset: 77)
    • Module: UNKNOWN
      Method: virtual System.Void TaleWorlds.CampaignSystem.GameState.MapState::OnTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.Core.GameStateManager.OnTick(float dt) (IL Offset: 47)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.Core.GameStateManager::OnTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.Core.Game.OnTick(float dt) (IL Offset: 0)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.Core.Game::OnTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.Core.GameManagerBase.OnTick(float dt) (IL Offset: 31)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.Core.GameManagerBase::OnTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt) (IL Offset: -1)
    • Module: Bannerlord.ButterLib
      Method: static System.Void Bannerlord.ButterLib.ExceptionHandler.BEWPatch::Finalizer(System.Exception __exception)
      Method From Stackframe Issue: False
    • Module: Bannerlord.ButterLib
      Method: static System.Void Bannerlord.ButterLib.ExceptionHandler.BEWPatch::Finalizer(System.Exception __exception)
      Method From Stackframe Issue: False
    • Module: UNKNOWN
      Method: static System.Void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(TaleWorlds.MountAndBlade.Module this, System.Single dt)
      Method From Stackframe Issue: False
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.MountAndBlade.Module::OnApplicationTick(System.Single dt)
      Method From Stackframe Issue: False

- Involved Modules


- Installed Modules

 
Hey, we do not offer support for the mods or modded games. Can you try to reproduce the issue on a new campaign after manually removing all the mod files and verifying the integrity of the game files. If the issue is persistent on a new, unmodded campaign please let me know.
 
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