Download here for submod or standalone: http://www.nexusmods.com/mbwarband/mods/5994/?
I have made so many changes, that it will take weeks to unravel them.
Many of the most innovative changes were done with the guidance of Kalarhan, followed by TMLs' and MOTOs' comments.
Here is my first changelog attempt on 4-25-15 for Reworked version 13 (You can find other attempts in the main submod thread)
YOU CAN TAKE 4 COMPANIONS INTO THE DUNGEON QUESTS!!!
The Roman Baths fulfills the Hadrian wall quest and Odin's cave fulfills the Iniau quest.
As of now you can ruin the quests if you don't go see the quest-givers first.
I added more Crushers so be prepared!
The formula for bodyguards= Renown/400 + Leadership/3 to a max of 4.
(Produno from the mod Ice and Fire helped solve this one.)
Item_kinds reworked again!
Most blunt weapons now have an alternate weapon mode which you can access by using the x toggle.
For example, the maul can be a slow weak one-hander or a hard-hitting two-hander. Be careful as it, the flail and the sledgehammer break easily.
Alternate weapon toggle added to irish and pictish longswords as well as the special weapons from the 5 master armorers
Selling captives is a viable strategy!!
I had to bring down captive price by 12%, but it's still one of the best strategies.
Many troops now have blunts, but not all.
This creates a problem with savegame compatibility however.
All Mercenary class troops have decent blunt weapons, so when you order "use blunts", they won't start punching.
Reduced merc wages 10%. Mercs are still not a good buy unless you really are focused on captives.
Reduced Mounted Troop wages 20%.
Prisoner Management works again as a collaborative skill just like other party skills.
Credits go to Kalarhan, though he's eager to see the bugs this version causes.
Made enterprises more lucrative again by raising their prices back to version 9 levels.
>>>>>Escort caravan quest gold return should be 5X higher, exper remains the same
Slight boost to party-size for Leadership skill
Reduced size of Lord parties by 10%
Another Prisoner Limit script
cantaber_iuventus grant 1 additional tracking skill at sizes 2,6,11,18
Spies give spotting skill bonus at sizes 4, 8 12. Spies cheaper to hire and pay wages. Missions are more costly
Lowered the numbers of animal parties. Overloaded processing
Slightly raised wages of troops of other Lords
When YOU get looted: increased your loss on hard campaing ai by 5% and reduced it on easy by 10%
More gold reward for many quests based on distance
Make Peace quest yields 2X RTR if you refuse the money reward.
Train Troops quest should not require troops higher than level 29 be delivered
Lowered costs of manor and mill improvement by 20%
Reduced Imod price increase for high-quality weapons and armor
Revised Neko Quest so he doesn't run away for good when you initmidate him
He will slink back when you're not around.
Revised Arrians so that they don't run around; they should stand still
Revised Pyr the Elder bandits to stand still.
Troops: Replaced 1 traveller with extra ransom broker
Added 5 stable ransom brokers in Loidis, Cirren Cester, Monid, Temair and Caisel
Find the new broker Jabba the Hut.
The first to find him will be rewarded with a request.
Mission templates:
Increased starting stamina points.
Made athletics have a 15% greater impact on stamina.
You need to leave stamina enabled to see this
Made it 22% less easy to kill the horse of a mounted troop with all weapon classes
Spears were getting a 200% bonus. Now have a 140% bonus on damage
Reduced the damage from striking enemies in the back 40%
It's too easy to exploit this and surround enemy war parties.
The AI doesn't know how to turn around when in formation.
Peasants angry at you for raiding?
You can make it up by fulfilling 3-4 save villages from bandits quests.
I have made so many changes, that it will take weeks to unravel them.
Many of the most innovative changes were done with the guidance of Kalarhan, followed by TMLs' and MOTOs' comments.
Here is my first changelog attempt on 4-25-15 for Reworked version 13 (You can find other attempts in the main submod thread)
YOU CAN TAKE 4 COMPANIONS INTO THE DUNGEON QUESTS!!!
The Roman Baths fulfills the Hadrian wall quest and Odin's cave fulfills the Iniau quest.
As of now you can ruin the quests if you don't go see the quest-givers first.
I added more Crushers so be prepared!
The formula for bodyguards= Renown/400 + Leadership/3 to a max of 4.
(Produno from the mod Ice and Fire helped solve this one.)
Item_kinds reworked again!
Most blunt weapons now have an alternate weapon mode which you can access by using the x toggle.
For example, the maul can be a slow weak one-hander or a hard-hitting two-hander. Be careful as it, the flail and the sledgehammer break easily.
Alternate weapon toggle added to irish and pictish longswords as well as the special weapons from the 5 master armorers
Selling captives is a viable strategy!!
I had to bring down captive price by 12%, but it's still one of the best strategies.
Many troops now have blunts, but not all.
This creates a problem with savegame compatibility however.
All Mercenary class troops have decent blunt weapons, so when you order "use blunts", they won't start punching.
Reduced merc wages 10%. Mercs are still not a good buy unless you really are focused on captives.
Reduced Mounted Troop wages 20%.
Prisoner Management works again as a collaborative skill just like other party skills.
Credits go to Kalarhan, though he's eager to see the bugs this version causes.
Made enterprises more lucrative again by raising their prices back to version 9 levels.
>>>>>Escort caravan quest gold return should be 5X higher, exper remains the same
Slight boost to party-size for Leadership skill
Reduced size of Lord parties by 10%
Another Prisoner Limit script
cantaber_iuventus grant 1 additional tracking skill at sizes 2,6,11,18
Spies give spotting skill bonus at sizes 4, 8 12. Spies cheaper to hire and pay wages. Missions are more costly
Lowered the numbers of animal parties. Overloaded processing
Slightly raised wages of troops of other Lords
When YOU get looted: increased your loss on hard campaing ai by 5% and reduced it on easy by 10%
More gold reward for many quests based on distance
Make Peace quest yields 2X RTR if you refuse the money reward.
Train Troops quest should not require troops higher than level 29 be delivered
Lowered costs of manor and mill improvement by 20%
Reduced Imod price increase for high-quality weapons and armor
Revised Neko Quest so he doesn't run away for good when you initmidate him
He will slink back when you're not around.
Revised Arrians so that they don't run around; they should stand still
Revised Pyr the Elder bandits to stand still.
Troops: Replaced 1 traveller with extra ransom broker
Added 5 stable ransom brokers in Loidis, Cirren Cester, Monid, Temair and Caisel
Find the new broker Jabba the Hut.
The first to find him will be rewarded with a request.
Mission templates:
Increased starting stamina points.
Made athletics have a 15% greater impact on stamina.
You need to leave stamina enabled to see this
Made it 22% less easy to kill the horse of a mounted troop with all weapon classes
Spears were getting a 200% bonus. Now have a 140% bonus on damage
Reduced the damage from striking enemies in the back 40%
It's too easy to exploit this and surround enemy war parties.
The AI doesn't know how to turn around when in formation.
Peasants angry at you for raiding?
You can make it up by fulfilling 3-4 save villages from bandits quests.