DIVISION A - WEEK 4 : BLADECAST MATCH PREVIEW HOUSE TULLY vs. UNITY This seventh edition of Warband's most prestigious tournament witnesses a return to Warband’s roots, with the division system being brought back to life after several years of using a ladder format. This should provide for a more exciting and tense competition where every team is going to face challenging opponents on a more regular basis. Four weeks into the tournament already, BladeCast_TV is delighted to be given the chance to follow some of the best action of this WNL. For this preview, we'll be taking a closer look at Division A, where after falling to them during the second week, House Tully gets the occasion to take its revenge against Unity.
MAPS AND FACTIONS |
The maps for this week set the scene for a rather traditional contest, with Reveran Village and San'di'bush to decide the game. Even if it is now well known by pretty much every player at the top level, Reveran Village remains a rather tactical map where early positioning can play a lot in the outcome of certain rounds. Last week, House Tully was seen using three rangers on both sides of Waterfall with a rather positive outcome, so it's safe to assume they might try it again on Reveran Village as Vaegirs. In all fairness, both teams could make good use of such a composition, since we mentioned that Unity also have the capacity to rely on three deadly archers. It will be interesting to see if either team try a three ranger setup, as it can also quickly backfire on a map like Reveran Village. It appears you don't always have the time to create the perfect crossfire to make the best use of your archers should the flag spawn on the opposite side of the map. Nords are obviously the weaker faction of the two on this map, as they are outplayed in almost every department. While their javelins can often become a complicated threat to deal with, they won't be as powerful as they could be on other maps, and making good use of Nords superior infantries is not an easy task.
San'di'bush is another famous scenery in competitive native and might just end up as a brawl of infantry between the two teams. Even if they remain the most balanced faction of the two, Vaegirs are not as powerful as they happen to be on open maps, which could potentially give a slight edge to Rhodoks. It is also fair to mention that on San'di'bush, tactics are not as diversified, and winning or losing mostly comes down to individual skill. May they be in the alley, middle, or graveyard, fights are often extremely chaotic and will therefore also depend on how well players synergize between each other. The result of this map might also be influenced by the confrontation between SirAlecks and Ciiges - two of the most in-form players of this season of the WNL - as whoever comes out on top will definitely give a significant advantage to their team.
Featuring Unity and House Tully, tonight's stream looks like one hell of a grudge match and one you don't want to miss. Come watch it on BladeCast_TV, commented on by Viktor and PPK!
[size=6pt]MATCH BROUGHT TO YOU BY @BLADECAST_TV, TOURNAMENT BANNER, TEAM BANNERS, MAP THUMBNAILS BELONG TO WARBAND NATIVE LEAGUE ARTICLE WRITTEN BY @TARDEEET, PROOFREAD BY @JARVISANDPI, LAYOUT BY @SCAR