Battle of Bucharest 2017 - Rules

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RULES    &    REGULATIONS



INDEX

Behaviour Rules
§ 1 Conduct
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Scheduling
§ 5 Maps & Factions

Roster Rules
§ 6 Team Regulations
§ 7 Trades
§ 8 Player Names and ID's
§ 9 Multiteaming

Match Rules
§ 10 Match Server
§ 11 Spectators
§ 12 Gathering Players
§ 13 Match Format
§ 14 Substitutions
§ 15 Tie Breaker

Duel Rules
§ 16 Duel Server
§ 17 Spectators
§ 18 Arriving On Time
§ 19 Duel Format

Map Information

Server Module


[anchor=tagBehaviour]BEHAVIOUR  RULES[/anchor]


[anchor=tag1]§ 1 Conduct[/anchor]

(1) Players should respect both the letter and the spirit of the rules.
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents on the forum subboard and the tournament servers. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the crime.
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the admins discretion, up to and including disqualification from the tournament.

[anchor=tag2]§ 2 Cheating[/anchor]

(1) It is strictly prohibited to gain an advantage by modifying texture files or using game modifications such as aimbots or autoblock. Every player that is found to have modified texture files or using game modifications in order to gain an advantage will be banned from the tournament and all his or her team forfeits all relevant rounds.
(2) In case you are unsure whether your game modification is allowed, ask the administration for clarification in your specific case.
(3) The modifications listed in Appendix A are allowed.
(4) When requested by the match referee players must take a screenshot of their game view while holding any kind of ranged weapon or, if they have no ranged weapon, their melee weapon, spear or lance. Players should ensure the screenshot contains the referee message, the scoreboard and buildings or players. Concerned players must post their screenshot within 30 minutes of the match ending on the forums or send it to a tournament admin or the match referee. Failing to comply with any part of this rule may result in a one match ban for that player.


[anchor=tagTournament]TOURNAMENT  RULES[/anchor]


[anchor=tag3]§ 3 Tournament Format[/anchor]

(1) The tournament will be split into the qualifiers and the finals.
(2) The qualifiers will see the signed up teams placed into four groups. Each group will have the teams play against each other in a single elimination format.
(3) Each group's winning team will be invited to come to Bucharest, Romania and play the finals in the PGL studios on 20th May.
(4) The finals will see the remaining four teams placed into a single elimination bracket, the winner of which will be named champion of Bucharest.

[anchor=tag4]§ 4 Scheduling[/anchor]

(1) The tournament schedule will be sent to competing duelists and team captains via e-mail.
(2) All participants must keep to the schedule set. Special requests may be made to move matches but typically won't be accepted, due to time constraints.

[anchor=tag5]§ 5 Maps & Factions[/anchor]

(1) Maps and factions will be selected by the administration using a random number generator throughout the tournament.
(2) The list of the maps and factions used can be found here.


[anchor=tagRoster]ROSTER  RULES[/anchor]


[anchor=tag6]§ 6 Team Regulations[/anchor]

(1) Every team has to provide the tournament administration with a roster consisting of exactly five players, all of whom must own valid, legally bought copies of Mount & Blade: Warband.
(2) Should a player not be on a roster and play for a team, both that player and the team will be banned from the tournament.

[anchor=tag7]§ 7 Transfers[/anchor]

Transfers are not possible at any stage of this tournament.

[anchor=tag8]§ 8 Player Names and ID's[/anchor]

(1) Each team member may be listed by one name only in the team roster. During matches, players should play with that name or something reasonably similar. Tournament officials will use their judgement on this, so it is always safest to simply use the exact name on the roster, ideally including a team tag.
(2) Any game ID listed to a player in a team roster must be unique to that player. Players using a game ID that has been used by any other player at any other point are not eligible to play.

[anchor=tag9]§ 9 Multiteaming[/anchor]

(1) It is strictly prohibited for a player to play for more than one team during this tournament. If a player is found to have played for more than one team at any point he or she will be banned for the rest of the tournament.
(2) In that instance, both teams that player played for will also be banned from the tournament.


[anchor=tagMatch]MATCH  RULES[/anchor]


[anchor=tag10]§ 10 Match Server[/anchor]

(1) All matches must be played on dedicated tournament servers.
(2) Tournament officials will determine which server teams play their matches on and inform captains of the decision.
(3) The following server settings have to be used during official matches: Combat Speed: Medium, Friendly Fire: %100 to friend; 0% to self, Round Time: 180 seconds, Game Type: Battle, Respawn time: 8 seconds, Gold: All set to %100, Camera: team member’s view, forced MoF spawn at 2 minutes.

[anchor=tag11]§ 11 Spectators[/anchor]

(1) No spectators are allowed in the server during matches aside from tournament officials, who do not need to get permission to spectate a game.
(2) Streamers do not need to get permission to spectate a game, but they must have permission from a tournament official.

[anchor=tag12]§ 12 Gathering Players[/anchor]

Both teams have 10 minutes to gather their players on the agreed server. If a team fails to turn up with all five players 10 minutes after the agreed match start, the other team will be awarded a default win.

[anchor=tag13]§ 13 Match Format[/anchor]

(1) Each match consists of 2 sets played on one map. Each set consists of four rounds. After the first set, the teams will swap spawns and factions.
(2) The team shown on the left side of the fixture is Team A, the map shown on the left side of the fixture is Map A and the faction shown on the left side of the fixture is Faction A. The team shown on the left side of the fixtures starts on the first spawn.
(3) Each team must field 5 players. Teams with less than 5 players forfeit the match. Allowances will be made for disconnects up to one player. A team is not allowed to go under 4 players at any given point. If a team goes under 4 players they have to forfeit the match, and the remaining rounds will be added in favour of their opponent to the final score.
(4) In the case of a default, rounds played are recorded as played and unplayed rounds are recorded as the defaulter losing all remaining rounds.
(5) In the case of a score dispute, where the match was not supervised by a referee, logs will be checked to verify the victor.

[anchor=tag14]§ 14 Substitutions[/anchor]

Substitutions are not possible at any stage of this tournament.

[anchor=tag15]§ 15 Tie Breaker[/anchor]

(1) Due to the nature of the tournament, no match may end in a draw. Should a match end in a tie after regular time, the teams must play a tie breaker.
(2) The tiebreaker is a first to 2, meaning the first team that wins 2 rounds wins the tiebreaker and thus the match.
(3) The tiebreaker has to be played on Winterburg. Each team will choose their faction from the factions listed in Appendix B.
(4) The match size for tiebreakers is 5v5.


[anchor=tagMatch]DUEL  RULES[/anchor]


[anchor=tag16]§ 16 Duel Server[/anchor]

(1) All duels must be played on dedicated tournament servers.
(2) Tournament officials will determine which server duels are played on and inform players of the decision.
(3) The following server settings have to be used during official duels: Combat Speed: Medium, Game Type: Duel, Respawn time: 8 seconds, Gold: All set to %1000, Camera: free

[anchor=tag17]§ 17 Spectators[/anchor]

(1) Only players whose duels are being played in a given time-slot are allowed to be on the server.
(2) If the referee asks you to leave the server for whatever reason, you are expected to do so.
(3) Anyone caught interfering with a tournament duel risks disqualification.

[anchor=tag18]§ 18 Arriving On Time[/anchor]

(1) Duel matches will be grouped together for scheduling. You will be informed of the time that the group of duels, including your duel, will begin and you will be expected to arrive on the server and wait for your duel to be played.
(2) If the referee calls for your duel to be played and you are not present on the server, you may forfeit the duel.

[anchor=tag19]§ 19 Duel Format[/anchor]

(1) Duels will be fought in Duel mode, using modified server files that restore health after each fight.
(2) Players will duel each other until one player reaches 7 kills - "First to 7".
(3) Players may select any faction but may not change it during each duel match.
(4) Only one weapon may be taken into each duel fight. If a player drops his/her weapon, during a duel fight they will immediately lost that duel fight. Only the loser of the previous duel fight may change his/her weapon before the next duel fight.
(5) The following items are not permitted: Horses, shields, ranged weapons and weapons with the tag "Can crush through blocks".
(6) Players must use the default armour options for their faction.


[anchor=tagMaps]MAP  INFORMATION[/anchor]

A detailed list with all tournament maps can be found here.


[anchor=tagModule]SERVER  MODULE[/anchor]

Download the latest server module [url*]here[/url*].
 
[anchor=tagRoster]CHANGELOG[/anchor]


[*]07/05 - "MATCH RULES" 13.1 updated to clarify that matches in the qualifiers are comprised of only one map.
[*]07/05 - "DUEL RULES" have now been announced and included in the rules.
[*]10/05 - "TOURNAMENT MAPS" have now been announced and included in the rules.
 
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