A weird bug of models' reflectiveness

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I have encounter a werid bug.

Sword 1 and 2 are the exactly same sword. The only difference is that, 1 is from my character's own inventory, 2 is pick up from a dead soldier on the field. Every swords from the soldiers look like 2.

The problem is ,as you can see in the picture, the reflectiveness of 1 is fine and normal to what I set in the material, while 2 is over reflective like a mirror.

This is not cause by camera/lighting angle BTW.

Anyone also have this issue?
 
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