bbaydogdu
Sergeant
Summary: Game gets consistently crash on campaign map. (1.8.0)
How to Reproduce: Roaming around or just standing still on the campaign.
Have you used cheats and if so which: No.
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 10
GPU: GTX 1060
GPU Driver Version: Latest
CPU: Ryzen 5 1600
RAM: 8gb
Motherboard: Asrock AB-350
Storage Device (HDD/SSD): SSD
Hi there! Game crashes over and over while roaming the lands with the same exact crash report. I'm playing with lots of mods. I tried disabling one by one but never managed to find out which one is causing the crash. I even disabled all mods but it didn't fix the issue. I'm not looking for any developer assistance. I'm asking experienced players and modders. If you guys ever experienced the same thing please let me know why is this happenning and is there any way to fix this. I would be grateful. I've also seen threads that mention similar issue occurs on campaign map with different crash reports.
Have a nice day folks!
Here's the crash report:
Object reference not set to an instance of an object.
No inner exception was thrown
Inner exception callstack:No inner exception was thrown
Outer exception callstack: at TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnHeroHealedWhileWaiting(MobileParty mobileParty, Int32 healingAmount)
at TaleWorlds.CampaignSystem.Hero.HealByAmountInternal(PartyBase party, Int32 healingAmount, Boolean addXp)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.HealHeroes(MobileParty mobileParty, Single& heroesHealingValue)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.TryHealOrWoundParty(MobileParty mobileParty, Boolean isCheckingForPlayerRelatedParty)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.OnQuarterDailyPartyTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.QuarterDailyPartyTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.QuarterDailyPartyTick(MobileParty party)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
How to Reproduce: Roaming around or just standing still on the campaign.
Have you used cheats and if so which: No.
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 10
GPU: GTX 1060
GPU Driver Version: Latest
CPU: Ryzen 5 1600
RAM: 8gb
Motherboard: Asrock AB-350
Storage Device (HDD/SSD): SSD
Hi there! Game crashes over and over while roaming the lands with the same exact crash report. I'm playing with lots of mods. I tried disabling one by one but never managed to find out which one is causing the crash. I even disabled all mods but it didn't fix the issue. I'm not looking for any developer assistance. I'm asking experienced players and modders. If you guys ever experienced the same thing please let me know why is this happenning and is there any way to fix this. I would be grateful. I've also seen threads that mention similar issue occurs on campaign map with different crash reports.
Have a nice day folks!
Here's the crash report:
Reasons
Source: TaleWorlds.CampaignSystemObject reference not set to an instance of an object.
- Inner exception
Source: No moduleNo inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.Inner exception callstack:No inner exception was thrown
Outer exception callstack: at TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnHeroHealedWhileWaiting(MobileParty mobileParty, Int32 healingAmount)
at TaleWorlds.CampaignSystem.Hero.HealByAmountInternal(PartyBase party, Int32 healingAmount, Boolean addXp)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.HealHeroes(MobileParty mobileParty, Single& heroesHealingValue)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.TryHealOrWoundParty(MobileParty mobileParty, Boolean isCheckingForPlayerRelatedParty)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.OnQuarterDailyPartyTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.QuarterDailyPartyTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.QuarterDailyPartyTick(MobileParty party)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)