prioritization

  1. GIVE THE MAJORITY OF PLAYERS WHAT THEY WANT: Fix Single-Player before doing anything else with multiplayer

    It's common knowledge that the huge majority of Mount and Blade players play for the singleplayer campaigns. The amount of missing features, bugs, lack of depth, and other bare-boned basic features this far into development is astounding to say the least. Worse yet, with every update that is...
  2. DukeDunac

    SP - General Fief culture should matter much more when lords consider whether to raid/attack

    AI should prioritise retaking settlements belonging to their own culture before sallying off from Aserai to Sturgia to besiege the player's 500 prosperity castle. They should also be less likely to raid villages of their own culture but held by the enemy for a certain amount of time after they...
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