phases

  1. Aurex

    SP - Battles & Sieges Static AI positions on walls and towers, Dynamic AI.

    Hello there. Given we probably all agree sieges are a big part of the game (or should be) and have never been working properly, and having read many great suggestions on how they could be made more enjoyable, in-depth and immersive, I think I might have had a half-decent idea I'd like to share...
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