Attack direction can be heavily orchestrated due to the only input methods being mouse direction (for normal/inverted attack directions) or keyboard movement.
I think combat depth could be hugely improved by implementing the following simple functions & key bindings for attacking and blocking...
Whenever I queue into a 60v60 siege with my friends, we have a blast, but it is essentially impossible to find one another. The kill feed is hidden off in the upper right, and you can only see peoples' names by holding alt and looking at them. I don't have time to give all of these manual inputs...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.