bend

  1. Helmet morphs to face, nose guard won't stay rigid as it is in openBRF

    I have been trying to stop this issue with this one helmet in a mod. The nose guard on the helmet bends to the characters face, seeming to bend inward or outward to the noses position. The rest of the helmet seems to stay completely rigid. I've tried skinning and discarding skinning in openBRF...
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