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  1. SoD V5.0 Beta 1 Bug List

    Not sure if this is a damocles glitch with tactics or a mount and blade one. i have a group of antarian javelinmen standing on location. they destroy the first wave of oncoming enemies with javelins. the enemy falls back to regroup with their reinforcements. the enemy rushes again and........ my javelinmen stand there with shields up instead of pelting them before they get to us. WTF? they don't even shield up when the enemy starts shooting arrows and bolts at the start, just takin it in the butt pretty much till the second wave and then do nothing but melee. i tried commanding hold fire and fire at will toggling but it didn't work.
  2. SoD V5.0 Beta 1 Bug List

    i talked to the chancellor and when i asked to recruit another lord (i just sieged my first one so i wasn't able to get new ones), he replied correctly but i wasn't able to get out of the window. it wasn't frozen because when i moved my mouse over his portrait, the relation with that person thing popped up. so not being able to click out and end the conversation is kinda bad. it was the green castle between green and yellow. on top of a hill if that makes any difference. if you wish to respond, PLEASE send me a message or email me.
  3. SoD Version 5.0 Update

    Is it possible to get a status report? I'm most interested in the bug fixes most of all, and that seems to be what you're doing. i'm pretty much getting crashes non-stop since i upgraded to windows 7. just wondering if things are looking very close to what you depicted by christmas or still a long ways away? from all of the mods i've played, this is the only one that is up to my standards (minus the bugs, crashes, glitches).

    on other mods and native, i don't get RGL errors, runtime c++ errors, or crashes of any kind. i am actually stuck on a good set of a bug on a current save game i have. my game crashes when i zoom in with shift. lol? lots of different crashes.
  4. 5.0 bug free question?

    i know it'll probably be a good three years until we get to 5.0 but i was just wondering what the standards of the version is going to be at? will it (hopefully) be more windows 7 compatible with a much more solid bug free play? this mod is freaking awesome and very well developed but 100%...
  5. Help for those who don't know how to get further

    full party bugs should SERIOUSLY be fixed. major bug causing rollback. ugh. got all the way to fagget face whale muncher and the game is glitched now. this is bs.

    not to mention the fact i had quest towns that were looted 3 times throughout the game that i had to go to (need to verify your right to be a lord from conrad? no problem. lets just put urumbiga on looted status and take our time). making me wait pointlessly is..... pointless.

    edit: also able to sign up as mercenaries meaning i got called for gatherings of the armies with a 16 man minimum.... and a 10 man limit on recruits.

    the ability to quit the main quest by declining quests from the king as well is another loop hole. i had the main quest and a side quest from him. thought i was canceling the side quest but it canceled the main one. i canceled again, and it declined the side quest.

    decent mod but with loop holes like that, not playable as a complete version. glitches are one thing, story destroyers (on a story driven game) are another.

    btw, for those that are going to cry, this is constructive criticism. not trolling. just gonna lay them out. these are the flaws that NEED to be fixed for a solid version of the mod (up above). the quest line was well written if a bit random. i didn't get to the end (and i won't ever since i had about 10-15 different restarts due to game design errors) but the "save/find the brother" was a little unimaginative. however the execution of values in each side character was flawless. all of them had a valid, believable reason for what they did and what they thought as well as very smooth flow from one quest to the next. i would realize the repetitive questions on the thread and realize your design errors. a cool spot for a priest may be a bit tough to find for part of the player base. there are others like that one. if you're up for suggestions, for that part, if you can, redo the layout of the ruined area. have the stone path lead only to the priest and the religious guards or whatever they're called. paste the rest with dirt to make it look like it had once been lived on ground but wasn't in use anymore.

    just suggestions. it doesn't matter whether you feel like doing them or if you have enough time. just thought i'd give my 2 cents on it. being in game design for a career makes me a little critical. but you definitely had good and bad ends. just a matter of realizing them.
  6. Where's the Hidden monastery?

    so, this one was a REAL pain in the butt (dunno if we can cuss on here). after wandering aimlessly around looking for it where you guys said, i still had a hard time. then i magically stumble upon it after BARELY sighting it. almost missed it. here's a link to a screenshot of where he is. the blue is the staircase and the black is the priest person. enjoy!

    http://i108.photobucket.com/albums/n22/HolyLifealchemist/mb1-1.jpg
  7. Request for playguide

    bump?
  8. Mod Update - Info

    this mod is on version 4.57 or 4.75 or something. and this mod is currently only applicable to mount and blade original. mount and blade warband is "technically" a completely different game so a whole new mod would have to be written. whether there is a mod in works for warband, it hasn't been stated but i look forward to the day it does.
  9. Request for playguide

    for those of you hardcore SoD fans, this may not seem so trivial but for people like myself (and the stupid people in the world >_>), the SoD mod can be VERY overwhelming at times. i'm not saying that there shouldn't be a learning curve to the game, but here is my suggestion. For those of you...
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