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  1. Sir Lacy

    Modding Q&A [For Quick Questions and Answers]

    Thanks Lav and thanks Lumos for the explanation.

    It's working great now  :grin:
  2. Sir Lacy

    Modding Q&A [For Quick Questions and Answers]

    Haha, thanks.

    King Harlaus on a gown would be an embarrasing bug!  :mrgreen:
  3. Sir Lacy

    Modding Q&A [For Quick Questions and Answers]

    Ok mistery solved, thank you :smile:

    I don't think I understand the difference between troop and agent, but i'm not using this in global map, but on mission mt_conversation_encounterb (modified).

    Is there any operation to check for armor on a troop?
  4. Sir Lacy

    Modding Q&A [For Quick Questions and Answers]

    Hi, long time no post on this forum  :smile:

    This module_dialogs.py code is giving me "Invalid Agent ID At dialog condition" errors :

    Code:
      [anyone|plyr, "spouse_talk", 
       [
         (troop_get_slot, ":spouse", "trp_player", slot_troop_spouse),
         (neg|agent_has_item_equipped, ":spouse", "itm_gown"),
         ],
       "We should spend some time alone *wink wink nudge nudge*", "close_window",[
       (troop_get_slot, ":spouse", "trp_player", slot_troop_spouse),
       (assign, ":meeting_scene", "scn_wedding2"),
       (modify_visitors_at_site,":meeting_scene"),
       (reset_visitors),
       (set_visitor,1,"trp_player"),
       (set_visitor,0,":spouse"),
       (set_jump_mission,"mt_conversation_encounterb"),
       (jump_to_scene,":meeting_scene"),
    ]],
    
      [anyone|plyr, "spouse_talk", 
       [
         (troop_get_slot, ":spouse", "trp_player", slot_troop_spouse),
         (agent_has_item_equipped, ":spouse", "itm_gown"),
         ],
       "I love you", "spouse_talk2",[
       (call_script, "script_troop_change_relation_with_troop", "trp_player", "$g_talk_troop", 1),
       (assign, "$g_leave_encounter", 1),
    ]],
    
      [anyone, "spouse_talk2",
       [
       ],
       "I love you too, {playername}", "close_window",[
       (assign, "$g_leave_encounter", 1),
    ]],


    The references for "scn_wedding2" and "mt_conversation_encounterb" are ok and working.

    Can't see what I'm doing wrong in conditions block. Can anyone help me, please?  :smile:
  5. Sir Lacy

    Help needed on adding multiplayer maps.

    Hi, Saad.

    If I remember well (I'm a bit rusted) to add a map you need the module system.

    With txt files the only thing you can do is replace an existing map.

  6. Sir Lacy

    Make me a giant!

    Rath0s said:
    Would this be possible for the purpose of multiplayer?

    As seen on thread only for bots.

    And players should make a new player choosing the new taller or shorter race.

    There's tutorials for doing this in SP (making a player choose a race), but I don't know of one for MP.

  7. Sir Lacy

    [LSP] Gladiator helmet and shields 1.2 (One new helmet)

    Very cool, this will come in handy, thank you!

    The Secutor helm was the only typical gladiator helm not already done for M&B. :wink:

    If you have plans to continue, can I propose you a new provocator helm?

    Because the ones in Gladiator mod don't look good anymore.

    FrisianDude said:
    J12-19 said:
    typically a weapon of a certain type of gladiator that I can't remember.
    Thraex I think.
    Yes, the Thraex.
  8. Sir Lacy

    changing arrow color?

    "flying_missile" is the name of the 3D mesh, it's in object_bodies.brf.  :wink:

    What do you want to do exactly?

    If you want to replace M&B flying stick for something more arrow-like, there's already this:

    Flying missile pack
  9. Sir Lacy

    Module System Help

    Any error message when building the module?

    In module_info.py, does your export location address include an "/" at the end, like "C:/Program Files/Mount&Blade/Modules/Native/"?
  10. Sir Lacy

    Possible to make a Custom-Battles-Only Faction?

    No, the faction itself in module_factions.py.

    But I'm not sure if the new faction will appear in multiplayer then.
  11. Sir Lacy

    Possible to make a Custom-Battles-Only Faction?

    As Somebody pointed me once in other thread, to get rid of the faction defeated message, you have to put this at game_start, in module_scripts:

    Code:
          (faction_set_slot, "fac_your_custom_faction", slot_faction_state, sfs_inactive),
  12. Sir Lacy

    Module System Help

    I don't know why the error but this is the tutorial describing how to setup everything correctly:

    http://forums.taleworlds.com/index.php/topic,5408.0.html
  13. Sir Lacy

    SP Tutorial World Map How to make Campaign Maps

    Why something this cool is not in the Unofficial Tutorials section?

    Anyways, thanks for the info, Demonwolf. :smile:

    I specially appreciate the detailed noob-proof Gimp edit part, very kind of you!
  14. Sir Lacy

    Need elephants for my mod

    Hi, moraka.

    There are elephants in the Dynasty Warrior Mod, maybe you can ask Alex Dragon for permission.

    I don't know if they're the same as you mention, if they are, just take this as a bump.
  15. Sir Lacy

    Replace standart warband multiplayer items

    Bettonio said:
    Is there a list of items templates? i'm looking at module_items to see how can i use as a model.

    Best way is to use a functioning item already in module_items as a base. If you make a new scimitar, use a scimitar, a sabre a sabre, etc. This way you'll have the right anims and functionality.

    Ultima Online, ah the memories. I have a rl friend still playing there.

    Kal Ort Por!
  16. Sir Lacy

    Replace standart warband multiplayer items

    In module_scripts.py, look for this:

    Code:
          #arrows
          (item_set_slot, "itm_arrows", slot_item_multiplayer_item_class, multi_item_class_type_arrow),

    You'll see a lot of items there. Add yours with the proper multi_item_class_type.

    And then, a little below, also in module_scripts, a section with tons of these:

    Code:
          (call_script, "script_multiplayer_set_item_available_for_troop", "itm_arrows", "trp_vaegir_archer_multiplayer"),

    Add a line there too for each class that could buy your item.

    To equip the bots with your item you have to check module_troops.py for the troops with "multiplayer_ai" at the end.

    Does UO stand for Ultima Online?
  17. Sir Lacy

    OSP Kit QoL Dead roam the Earth

    Working great, xeno. Thanks again.

    My only grip is that LODS are way too extreme, but actually with the new OpenBRF that's not a problem.

    Seems though that not everybody is as happy as me with the new undead raising, heh:

    fbbf0bf0c6b124b36dd01a08c4696ae87d1ce162f43e8a553d95b43e3e48971a6g.jpg

    May I suggest you Athenian to change the tittle's thread for something more descriptive?
  18. Sir Lacy

    OSP Kit QoL Dead roam the Earth

    Aaah, there's a curse with skeletons, I tell you.

    I see this in OpenBRF:

    3336ba44473bceec8c336d20eba6c22ace0fc71819b0a8351d9b4243656509676g.jpg
  19. Sir Lacy

    OSP Kit QoL Dead roam the Earth

    Skeleton army raises again!

    Thanks for all the work, xenoargh.

    I'll try to post some pics tomorrow :smile:

    The link in your post doesn't work though, it points to:

    http://www.mbrepository.com/submit.php?action=edit&eid=2820

    and it should be:

    http://www.mbrepository.com/file.php?id=2820

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