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  1. Sid67

    Vassal Script Error

    Getting this as well.  Native game, rebel faction, I'm my own marshal and have 2 vassals.
  2. Sid67

    [BUG] 1.111 Campaign AI option resets after restarting the game.

    Tachyon said:
    Wasn't 1.111 supposed to fix those clumping issues?

    Specifically for siege battles, if I read the release notes right.  Worked fine after that initial problem.
  3. Sid67

    [BUG] 1.111 Campaign AI option resets after restarting the game.

    The AI seems to revert to poor on the initial game load.

    I have not noticed this occurring with Battle Speed.

    I'm having battle clumping (path-finding) issues on seemly random battles.  I think this might be just for new games.  I've not been able to reproduce yet, however.

    Occurred on unmodified Native game.
  4. Sid67

    [S] Arena Overhaul mod [released for Warband SP]

    Adorno said:
    Litus' mod only adds a few tweaks.

    Look at the release notes for Litus' mod. Looks like they are doing remapping of scenes and including some old native ports.  That might have something to do with it.
  5. Sid67

    [S] Arena Overhaul mod [released for Warband SP]

    Thanks so much for this.  Can't wait to try it out.
  6. Sid67

    [BUG] Script Error 2173

    Erilaz said:
    Maybe fixed in next patch then.

    Ah, thank you much.  :smile:
  7. Sid67

    [BUG] Script Error 2173

    I keep getting this OPCODE error: SCRIPT ERROR ON OPCODE 2173: Invalid Troop ID: -1; LINE NO: 107:   At script: npc_decision_checklist_take_stand_on_issue.   At script: npc_decision_checklist_take_stand_on_issue. It keeps popping up over and over. NPCs in Party:   Deshavi   Katrin (New)  ...
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