Search results for query: *

  1. SP EDIT: Solved! Please delete thread.

    Hi all, The tweak for increasing ship capture chance by altering menus.txt does NOT work anymore (version 2.06). Does anyone have an alternative tweak? EDIT: Sorry, my bad. I apparently tweaked the wrong numbers. Thanks!
  2. Open MAC: Douar-en-Enez post-naval battle bug.

    A game-breaking bug happened after the big naval battle. Naval battles with >3 ships always glitches out the game, but this bug is such that I can't continue the game. After the big naval battle with Silo(sp?)'s Danish allies, there's a scene where Bodo is on a hilltop fighting for his life...
  3. Editing BannerPage's campaign map speed as a non-scripter.

    The last resort may be to ask the mod's author(s) about the source code, provided that you are sure they still are around.
    I've tried; no reply yet. It's too bad because BannerPage is amazing and it's just this speed issue that ruins the entire experience.
  4. Editing BannerPage's campaign map speed as a non-scripter.

    Not really, you may only decompile the module (it requires some in-depth knowledge), but you will not be able to recompile its altered source code; this way you would at least know the content of the script. Talking about decompiling is sort of muted on the forum, therefore you must know that you may use decompiled stuff for your own use. If you want to use scripts from some other closed-source mod for public enjoyment, you must ask their author(s) for permission; otherwise using scripts you have decompiled without permission is a serious theft.

    You may try out Tocan's suggestion to see what happens, although if there are some other related scripts to that snippet, the mod will not work properly.
    Thank you! I've tried that route too but the programs don't work on Mac. I will not publish my work if decompiling does, in the unlikely circumstance, succeed.
  5. Editing BannerPage's campaign map speed as a non-scripter.

    Thank you for setting out a solution. I tried it, started the game, but the game freezes when I try to either start a new character or load my save. The rgl_log has a ton of errors. I've linked it to see if you could make heads or tails of it, but I unfortunately don't understand it whatsoever.


    You can try removing the whole block
    game_get_party_speed_multiplier -1
    41 21 1 1224979098644774912 2133 2 1224979098644774913 100 4 0 1073741855 2 1224979098644774912 0 541 3 1224979098644774912 0 13 1685 3 1224979098644774914 1224979098644774912 14 2107 2 1224979098644774914 3 2105 2 1224979098644774913 1224979098644774914 4 0 2147483679 2 1224979098644774912 0 4 0 541 3 1224979098644774912 441 16 501 3 1224979098644774912 441 24 1 2 2 1224979098644774912 2133 2 1224979098644774913 0 5 0 541 3 1224979098644774912 441 24 2133 2 1224979098644774913 0 3 0 3 0 4 0 31 2 1224979098644774912 0 31 2 144115188075857080 1 2107 2 1224979098644774913 2 3 0 5 0 1073742365 3 1224979098644774912 0 11 541 3 1224979098644774912 0 7 4 0 2273 0 521 3 1224979098644774915 1224979098644774912 4 2147483679 2 1224979098644774915 7 2147483679 2 1224979098644774915 14 1676 2 1224979098644774912 27 2133 2 1224979098644774913 0 5 0 1 2 2 1224979098644774912 3 0 3 0 2111 2 1224979098644774913 0 2075 1 1224979098644774913

    npc_get_troop_wage -1

    and reducing the number at the top of the scripts.txt
    scriptsfile version 1
    709
    by one

    I don't know the mod so it could be that the mod alters the script in a way that the mod will not longer work as intended.
  6. Editing BannerPage's campaign map speed as a non-scripter.

    If you do not have the source code of the mod, you will not be able to do anything.
    Is there no way of knowing what the numbers mean and how to tweak them, without the source code?
  7. Editing BannerPage's campaign map speed as a non-scripter.

    Hi all, I am thoroughly exasperated by the mod's slow campaign map speed. No matter how much I ditch, or how many horses I have in my inventory, I'm still hardly hitting 3.0 on open terrain in the daytime. So I want to get rid of the mod's map speed modifier. However, I don't know how to edit...
Back
Top Bottom