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  1. Open INVALID FACTION ID 1018182973 (I added factions to dickplomacy...now all factions won't decide at all. ;-;

    UPDATE: i tried one faction and it worked fine. BUT as i added the rest of the factions, the problem happened again.
  2. Open INVALID FACTION ID 1018182973 (I added factions to dickplomacy...now all factions won't decide at all. ;-;

    Redo the steps of the tutorial step by step to see if you have missed something. Add one faction and check it before adding the next one. Additionally you might have to look through the scripts and triggers if you need to edit more since Dickplomacy might have added some more.
    Ight imma try
  3. Open INVALID FACTION ID 1018182973 (I added factions to dickplomacy...now all factions won't decide at all. ;-;

    I created a mod for myself. I added 5 factions and some new items, banners and towns. I followed this tutorial: https://forums.taleworlds.com/index.php?threads/complete-guide-to-adding-factions.334271/ Now after all that, all of the factions just won't decide on a marshall. In game, they...
  4. Hello can I ask? I'm a big fan of ur mod and i want to make my own sequel via mod system. So do...

    Hello can I ask? I'm a big fan of ur mod and i want to make my own sequel via mod system. So do you have any plans on releasing a mod system?
  5. SP Tutorial Module System Complete Guide to Adding Factions

    So I created another mod, i followed the entire tutorial but now the parties are not ruled by any factions other than neutral and it got so buggy. instead of the merchant appearing in the beginning, Sverre appears and fights u. idk how to fix it

    Edit: I didn't fix anything. just found out parties are now entirely reliant on the faction the party is assigned to in parties.txt thus explaining the parties are neutral. Also no one spawns anymore like walkers and lords. idk anymore
  6. Mod idea collection: I want this mod.

    Independent Towns + Diplomacy + New Troops

    So I recently played a mod called Independent Towns. It was basically a WIP and just unplayable. I tried to remake it but with Diplomacy and Custom troops for each town. Here are my factions.

    Swadian Offshoots:
    Duchy of Suno
    - Ruled by Duke Esterich III and their only difference from the Swadians is that they have longbowmen instead of crossbowmen.
    Duchy of Uxkhal - Ruled by Duke Morcon. I wanted it to be more of like a peasant-oriented faction like their armor looks like the peasant tunic and they're suppose to wear like helmets under their hoods and stuff. They have horse archers but since they're peasants, they would be significantly weaker.
    Grand Duchy of Dhirim - Ruled by Grand Duke Ronuld. I wanted them to be similar to the Rhodoks and troops consist mainly of pikemen and archers to fend off the Arjukids (Read further).

    Vaegir Offshoots:
    Principality of Khudan
    - Ruled by Knyaz Jarek. I want them to be like the Rhodoks as well to fend off the Urkhunaits and the Principality of Curaw.
    Principality of Curaw - Ruled by Knyaz Dmitri. I wanted them to be like the Khergits by having horse archers as well.
    Vezhoving Clan or the Vezhovs - Ruled by Chief Jaroslav. I want them to be similar to the nearby Kingdom of Wercheg.

    Khergit Offshoots:
    Urkhunait Clan or the Urkhunaits
    - Ruled by Chief Timur. Based in Ichamur, troop trees are the same with the Khergits but they are lightly armored and thus, they won't use armor with chainmail.
    The Horde - Ruled by Batzorig Khan. Based in Narra, the troop tree is similar to the Nords but each troop is not guaranteed to be mounted.
    The Arjukid Khaganate or the Arjukids - Ruled by Qutlugh Khagan. They are significantly different from the Khergits because they are Turkic. They use both cavalry and infantry. They are however lightly armored. (inspiration from the Seljuk and thus the name).

    Nord Offshoots:
    Kingdom of Tihr
    - Ruled by Konungr Eriksson. Their troops are just the Nords with new additions. The Nordic Desert Ghilman. They engaged in trade with the Emirate of Durquba and received slaves (Just a background to why there're arabs in the Nords).
    Kingdom of Wercheg - Ruled by Konungr Bjornsson. Their troops are just the Nords but with different armors.

    Rhodok Offshoots:
    Kingdom of Veluca
    - Ruled by King Albert. Their troops are similar to the Swadians and thus they have horsemen.
    Yalen Republic - Ruled by Doge Francis. Their troops are just similar to the Rhodoks.

    Sarranid Offshoots:
    Emirate of Durquba
    (Complete name is the Habbabid Emirate of Durquba) - Ruled by Emir Turayfa Al-Rashid. They have similar troops trees with the Sarranid.
    Sharifate of Ahmerrad - Ruled by Sharif Masrur Al-Mu'tazz. They have similar troop trees to the Nords and thus, they consist of entirely infantry.
    Banu Arbas Clan or the Arbassids - Ruled by Sheikh Massoud. They have similar troop trees with the Khergits but they have camels instead of horses and are lightly armored.

    I really really want this mod to happen because it really immerses you into the chaos. This mod is going to be hard to play because of all these factions and having to constantly fend all of them off once you've successfully reunited a region of Calradia. But who cares though hehe.
  7. I added 16 new factions, but these factions wouldn't use the troops I assigned to their culture

    So I tried recreating the Independent Towns mod with Diplomacy and more troops trees. But these factions wouldn't the troops. I also wanna know how to recruit certain troops from a certain faction in the villages they initially hold. wELp
  8. SP Tutorial Module System Complete Guide to Adding Factions

    I fixed it. And now it's slightly perfect. The only problem is that the faction's troops are not used by the lords. This somehow ruins the immersion sadly. So how do i also make lords use the troops i added?
    Check the order of compiled files of your ModSys because you must first reference the kingdom in your module_factions.py file (if it is compiled later than the other files, then it is wrong). You will have to comment out some changes and reimplement them later for the sake of sticking to the correct compilation order.
  9. SP Tutorial Module System Complete Guide to Adding Factions

    I get a problem like this "NameError: name 'fac_kingdom_7' is not defined". I checked the line and it had a comma and yet, it still produces this error. Can any one help me?
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